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https://github.com/Lime3DS/Lime3DS.git
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0dd007e9ba
commit
da6a40e3d1
@ -67,10 +67,6 @@ System::ResultStatus System::SingleStep() {
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}
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}
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System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
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System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
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if (app_loader) {
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app_loader.reset();
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}
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app_loader = Loader::GetLoader(filepath);
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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if (!app_loader) {
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@ -123,10 +119,6 @@ void System::Reschedule() {
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}
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}
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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if (cpu_core) {
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cpu_core.reset();
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}
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Memory::Init();
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Memory::Init();
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if (Settings::values.use_cpu_jit) {
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if (Settings::values.use_cpu_jit) {
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@ -159,7 +151,8 @@ void System::Shutdown() {
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Kernel::Shutdown();
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Kernel::Shutdown();
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HW::Shutdown();
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HW::Shutdown();
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CoreTiming::Shutdown();
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CoreTiming::Shutdown();
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cpu_core.reset();
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cpu_core = nullptr;
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app_loader = nullptr;
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LOG_DEBUG(Core, "Shutdown OK");
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LOG_DEBUG(Core, "Shutdown OK");
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}
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}
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