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DSP_DSP: avoid global in ReadPipe
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@ -110,11 +110,11 @@ void DSP_DSP::ReadPipe(Kernel::HLERequestContext& ctx) {
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const u16 size = rp.Pop<u16>();
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const DspPipe pipe = static_cast<DspPipe>(channel);
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const u16 pipe_readable_size = static_cast<u16>(Core::DSP().GetPipeReadableSize(pipe));
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const u16 pipe_readable_size = static_cast<u16>(system.DSP().GetPipeReadableSize(pipe));
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std::vector<u8> pipe_buffer;
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if (pipe_readable_size >= size)
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pipe_buffer = Core::DSP().PipeRead(pipe, size);
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pipe_buffer = system.DSP().PipeRead(pipe, size);
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else
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UNREACHABLE(); // No more data is in pipe. Hardware hangs in this case; Should never happen.
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@ -132,7 +132,7 @@ void DSP_DSP::GetPipeReadableSize(Kernel::HLERequestContext& ctx) {
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const u32 peer = rp.Pop<u32>();
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const DspPipe pipe = static_cast<DspPipe>(channel);
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const u16 pipe_readable_size = static_cast<u16>(Core::DSP().GetPipeReadableSize(pipe));
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const u16 pipe_readable_size = static_cast<u16>(system.DSP().GetPipeReadableSize(pipe));
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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@ -149,11 +149,11 @@ void DSP_DSP::ReadPipeIfPossible(Kernel::HLERequestContext& ctx) {
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const u16 size = rp.Pop<u16>();
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const DspPipe pipe = static_cast<DspPipe>(channel);
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const u16 pipe_readable_size = static_cast<u16>(Core::DSP().GetPipeReadableSize(pipe));
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const u16 pipe_readable_size = static_cast<u16>(system.DSP().GetPipeReadableSize(pipe));
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std::vector<u8> pipe_buffer;
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if (pipe_readable_size >= size)
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pipe_buffer = Core::DSP().PipeRead(pipe, size);
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pipe_buffer = system.DSP().PipeRead(pipe, size);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
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rb.Push(RESULT_SUCCESS);
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