mirror of
https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #4749 from zhaowenlan1779/webfix
web_service: Misc fixes
This commit is contained in:
commit
e0a0bca13a
@ -10,10 +10,11 @@
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#include "core/settings.h"
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#include "ui_configure.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry)
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, bool enable_web_config)
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: QDialog(parent), registry(registry), ui(new Ui::ConfigureDialog) {
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ui->setupUi(this);
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ui->hotkeysTab->Populate(registry);
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ui->webTab->SetWebServiceConfigEnabled(enable_web_config);
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this->PopulateSelectionList();
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connect(ui->uiTab, &ConfigureUi::languageChanged, this, &ConfigureDialog::onLanguageChanged);
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@ -17,7 +17,8 @@ class ConfigureDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry);
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explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry,
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bool enable_web_config = true);
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~ConfigureDialog() override;
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void applyConfiguration();
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@ -118,3 +118,8 @@ void ConfigureWeb::OnLoginVerified() {
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void ConfigureWeb::retranslateUi() {
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ui->retranslateUi(this);
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}
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void ConfigureWeb::SetWebServiceConfigEnabled(bool enabled) {
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ui->label_disable_info->setVisible(!enabled);
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ui->groupBoxWebConfig->setEnabled(enabled);
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}
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@ -22,6 +22,7 @@ public:
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void applyConfiguration();
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void retranslateUi();
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void setConfiguration();
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void SetWebServiceConfigEnabled(bool enabled);
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private:
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void RefreshTelemetryID();
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@ -118,6 +118,16 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="label_disable_info">
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<property name="text">
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<string>Web Service configuration can only be changed when a public room isn't being hosted.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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@ -421,6 +421,8 @@ void GameList::DonePopulating(QStringList watch_list) {
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if (childrenTotal > 0) {
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search_field->setFocus();
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}
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emit PopulatingCompleted();
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}
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void GameList::PopupContextMenu(const QPoint& menu_location) {
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@ -76,6 +76,7 @@ signals:
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void OpenDirectory(QString directory);
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void AddDirectory();
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void ShowList(bool show);
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void PopulatingCompleted();
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private slots:
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void onItemExpanded(const QModelIndex& item);
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@ -506,6 +506,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
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&GMainWindow::OnGameListAddDirectory);
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connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
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connect(game_list, &GameList::PopulatingCompleted,
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[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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@ -1335,7 +1337,8 @@ void GMainWindow::OnCheats() {
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}
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void GMainWindow::OnConfigure() {
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ConfigureDialog configureDialog(this, hotkey_registry);
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ConfigureDialog configureDialog(this, hotkey_registry,
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!multiplayer_state->IsHostingPublicRoom());
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connect(&configureDialog, &ConfigureDialog::languageChanged, this,
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&GMainWindow::OnLanguageChanged);
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auto old_theme = UISettings::values.theme;
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@ -1350,6 +1353,8 @@ void GMainWindow::OnConfigure() {
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UpdateUITheme();
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if (UISettings::values.enable_discord_presence != old_discord_presence)
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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if (!multiplayer_state->IsHostingPublicRoom())
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multiplayer_state->UpdateCredentials();
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emit UpdateThemedIcons();
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SyncMenuUISettings();
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game_list->RefreshGameDirectory();
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@ -7,6 +7,7 @@
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#include <QImage>
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#include <QList>
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#include <QLocale>
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#include <QMessageBox>
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#include <QMetaType>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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@ -40,13 +41,7 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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// Create a proxy to the game list to display the list of preferred games
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game_list = new QStandardItemModel;
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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UpdateGameList(list);
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proxy = new ComboBoxProxyModel;
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proxy->setSourceModel(game_list);
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@ -78,6 +73,16 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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HostRoomWindow::~HostRoomWindow() = default;
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void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
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game_list->clear();
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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}
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void HostRoomWindow::RetranslateUi() {
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ui->retranslateUi(this);
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}
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@ -110,6 +115,10 @@ void HostRoomWindow::Host() {
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NetworkMessage::ShowError(NetworkMessage::PORT_NOT_VALID);
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return;
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}
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if (ui->game_list->currentIndex() == -1) {
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NetworkMessage::ShowError(NetworkMessage::GAME_NOT_SELECTED);
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return;
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}
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if (auto member = Network::GetRoomMember().lock()) {
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if (member->GetState() == Network::RoomMember::State::Joining) {
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return;
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@ -148,7 +157,22 @@ void HostRoomWindow::Host() {
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if (is_public) {
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if (auto session = announce_multiplayer_session.lock()) {
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// Register the room first to ensure verify_UID is present when we connect
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session->Register();
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Common::WebResult result = session->Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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QMessageBox::warning(
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this, tr("Error"),
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tr("Failed to announce the room to the public lobby. In order to host a "
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"room publicly, you must have a valid Citra account configured in "
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"Emulation -> Configure -> Web. If you do not want to publish a room in "
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"the public lobby, then select Unlisted instead.\nDebug Message: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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ui->host->setEnabled(true);
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if (auto room = Network::GetRoom().lock()) {
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room->Destroy();
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}
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return;
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}
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session->Start();
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} else {
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LOG_ERROR(Network, "Starting announce session failed");
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@ -38,6 +38,11 @@ public:
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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~HostRoomWindow();
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/**
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* Updates the dialog with a new game list model.
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* This model should be the original model of the game list.
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*/
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void UpdateGameList(QStandardItemModel* list);
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void RetranslateUi();
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private:
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@ -35,13 +35,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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// Create a proxy to the game list to get the list of games owned
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game_list = new QStandardItemModel;
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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UpdateGameList(list);
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proxy = new LobbyFilterProxyModel(this, game_list);
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proxy->setSourceModel(model);
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@ -88,6 +82,18 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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RefreshLobby();
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}
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void Lobby::UpdateGameList(QStandardItemModel* list) {
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game_list->clear();
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for (int i = 0; i < list->rowCount(); i++) {
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auto parent = list->item(i, 0);
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for (int j = 0; j < parent->rowCount(); j++) {
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game_list->appendRow(parent->child(j)->clone());
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}
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}
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if (proxy)
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proxy->UpdateGameList(game_list);
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}
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void Lobby::RetranslateUi() {
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ui->retranslateUi(this);
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}
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@ -260,6 +266,10 @@ void Lobby::OnRefreshLobby() {
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LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
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: QSortFilterProxyModel(parent), game_list(list) {}
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void LobbyFilterProxyModel::UpdateGameList(QStandardItemModel* list) {
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game_list = list;
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}
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bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
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// Prioritize filters by fastest to compute
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@ -30,6 +30,11 @@ public:
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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~Lobby() = default;
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/**
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* Updates the lobby with a new game list model.
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* This model should be the original model of the game list.
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*/
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void UpdateGameList(QStandardItemModel* list);
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void RetranslateUi();
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public slots:
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@ -76,9 +81,9 @@ private:
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*/
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QString PasswordPrompt();
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QStandardItemModel* model;
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QStandardItemModel* game_list;
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LobbyFilterProxyModel* proxy;
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QStandardItemModel* model{};
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QStandardItemModel* game_list{};
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LobbyFilterProxyModel* proxy{};
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QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher;
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std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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@ -95,6 +100,13 @@ class LobbyFilterProxyModel : public QSortFilterProxyModel {
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public:
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explicit LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list);
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/**
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* Updates the filter with a new game list model.
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* This model should be the processed one created by the Lobby.
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*/
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void UpdateGameList(QStandardItemModel* list);
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bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override;
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void sort(int column, Qt::SortOrder order) override;
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@ -16,6 +16,9 @@ const ConnectionError USERNAME_NOT_VALID_SERVER(
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QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
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const ConnectionError IP_ADDRESS_NOT_VALID(QT_TR_NOOP("IP is not a valid IPv4 address."));
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const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0 to 65535."));
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const ConnectionError GAME_NOT_SELECTED(QT_TR_NOOP(
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"You must choose a Preferred Game to host a room. If you do not have any games in your game "
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"list yet, add a game folder by clicking on the plus icon in the game list."));
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const ConnectionError NO_INTERNET(
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QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
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const ConnectionError UNABLE_TO_CONNECT(
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@ -27,6 +27,7 @@ extern const ConnectionError ROOMNAME_NOT_VALID;
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extern const ConnectionError USERNAME_NOT_VALID_SERVER;
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extern const ConnectionError IP_ADDRESS_NOT_VALID;
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extern const ConnectionError PORT_NOT_VALID;
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extern const ConnectionError GAME_NOT_SELECTED;
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extern const ConnectionError NO_INTERNET;
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extern const ConnectionError UNABLE_TO_CONNECT;
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extern const ConnectionError ROOM_IS_FULL;
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@ -174,14 +174,11 @@ void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
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void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
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announce_multiplayer_session->Stop();
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QMessageBox::warning(
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this, tr("Error"),
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tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
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"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
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"not want to publish a room in the public lobby, then select Unlisted instead.\n"
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"Debug Message: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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QMessageBox::warning(this, tr("Error"),
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tr("Failed to update the room information. Please check your Internet "
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"connection and try hosting the room again.\nDebug Message: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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}
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void MultiplayerState::UpdateThemedIcons() {
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@ -281,3 +278,21 @@ void MultiplayerState::OnDirectConnectToRoom() {
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}
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BringWidgetToFront(direct_connect);
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}
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bool MultiplayerState::IsHostingPublicRoom() const {
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return announce_multiplayer_session->IsRunning();
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}
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void MultiplayerState::UpdateCredentials() {
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announce_multiplayer_session->UpdateCredentials();
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}
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void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) {
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game_list_model = game_list;
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if (lobby) {
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lobby->UpdateGameList(game_list);
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}
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if (host_room) {
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host_room->UpdateGameList(game_list);
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}
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}
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|
@ -38,6 +38,20 @@ public:
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void retranslateUi();
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/**
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* Whether a public room is being hosted or not.
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* When this is true, Web Services configuration should be disabled.
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*/
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bool IsHostingPublicRoom() const;
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void UpdateCredentials();
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/**
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* Updates the multiplayer dialogs with a new game list model.
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* This model should be the original model of the game list.
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*/
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void UpdateGameList(QStandardItemModel* game_list);
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public slots:
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void OnNetworkStateChanged(const Network::RoomMember::State& state);
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void OnNetworkError(const Network::RoomMember::Error& error);
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|
@ -83,9 +83,10 @@ public:
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/**
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* Registers the data in the announce service
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* @result A global Guid of the room which may be used for verification
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* @result The result of the register attempt. When the result code is Success, A global Guid of
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* the room which may be used for verification will be in the result's returned_data.
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*/
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virtual std::string Register() = 0;
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virtual Common::WebResult Register() = 0;
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/**
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* Empties the stored players
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@ -121,8 +122,8 @@ public:
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Common::WebResult Update() override {
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return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
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}
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std::string Register() override {
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return "";
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Common::WebResult Register() override {
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return Common::WebResult{Common::WebResult::Code::NoWebservice, "WebService is missing"};
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}
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void ClearPlayers() override {}
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RoomList GetRoomList() override {
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|
@ -29,19 +29,23 @@ AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#endif
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}
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void AnnounceMultiplayerSession::Register() {
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Common::WebResult AnnounceMultiplayerSession::Register() {
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std::shared_ptr<Network::Room> room = Network::GetRoom().lock();
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if (!room) {
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return;
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return Common::WebResult{Common::WebResult::Code::LibError, "Network is not initialized"};
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}
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if (room->GetState() != Network::Room::State::Open) {
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return;
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return Common::WebResult{Common::WebResult::Code::LibError, "Room is not open"};
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}
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UpdateBackendData(room);
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std::string result = backend->Register();
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Common::WebResult result = backend->Register();
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if (result.result_code != Common::WebResult::Code::Success) {
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return result;
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||||
}
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||||
LOG_INFO(WebService, "Room has been registered");
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||||
room->SetVerifyUID(result);
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||||
room->SetVerifyUID(result.returned_data);
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registered = true;
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||||
return Common::WebResult{Common::WebResult::Code::Success};
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}
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||||
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void AnnounceMultiplayerSession::Start() {
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@ -95,9 +99,22 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
|
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}
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||||
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||||
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
|
||||
const auto ErrorCallback = [this](Common::WebResult result) {
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std::lock_guard<std::mutex> lock(callback_mutex);
|
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for (auto callback : error_callbacks) {
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(*callback)(result);
|
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}
|
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};
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||||
if (!registered) {
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Register();
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||||
Common::WebResult result = Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
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ErrorCallback(result);
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return;
|
||||
}
|
||||
}
|
||||
|
||||
auto update_time = std::chrono::steady_clock::now();
|
||||
std::future<Common::WebResult> future;
|
||||
while (!shutdown_event.WaitUntil(update_time)) {
|
||||
@ -112,15 +129,15 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
|
||||
UpdateBackendData(room);
|
||||
Common::WebResult result = backend->Update();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
std::lock_guard lock(callback_mutex);
|
||||
for (auto callback : error_callbacks) {
|
||||
(*callback)(result);
|
||||
}
|
||||
ErrorCallback(result);
|
||||
}
|
||||
if (result.result_string == "404") {
|
||||
registered = false;
|
||||
// Needs to register the room again
|
||||
Register();
|
||||
Common::WebResult result = Register();
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
ErrorCallback(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -129,4 +146,18 @@ AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
|
||||
return backend->GetRoomList();
|
||||
}
|
||||
|
||||
bool AnnounceMultiplayerSession::IsRunning() const {
|
||||
return announce_multiplayer_thread != nullptr;
|
||||
}
|
||||
|
||||
void AnnounceMultiplayerSession::UpdateCredentials() {
|
||||
ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
|
||||
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url,
|
||||
Settings::values.citra_username,
|
||||
Settings::values.citra_token);
|
||||
#endif
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
|
@ -44,8 +44,11 @@ public:
|
||||
*/
|
||||
void UnbindErrorCallback(CallbackHandle handle);
|
||||
|
||||
/// Registers a room to web services
|
||||
void Register();
|
||||
/**
|
||||
* Registers a room to web services
|
||||
* @return The result of the registration attempt.
|
||||
*/
|
||||
Common::WebResult Register();
|
||||
|
||||
/**
|
||||
* Starts the announce of a room to web services
|
||||
@ -64,6 +67,17 @@ public:
|
||||
*/
|
||||
AnnounceMultiplayerRoom::RoomList GetRoomList();
|
||||
|
||||
/**
|
||||
* Whether the announce session is still running
|
||||
*/
|
||||
bool IsRunning() const;
|
||||
|
||||
/**
|
||||
* Recreates the backend, updating the credentials.
|
||||
* This can only be used when the announce session is not running.
|
||||
*/
|
||||
void UpdateCredentials();
|
||||
|
||||
private:
|
||||
Common::Event shutdown_event;
|
||||
std::mutex callback_mutex;
|
||||
|
@ -92,13 +92,6 @@ bool VerifyLogin(const std::string& username, const std::string& token) {
|
||||
}
|
||||
|
||||
TelemetrySession::TelemetrySession() {
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
backend = std::make_unique<WebService::TelemetryJson>(Settings::values.web_api_url,
|
||||
Settings::values.citra_username,
|
||||
Settings::values.citra_token);
|
||||
#else
|
||||
backend = std::make_unique<Telemetry::NullVisitor>();
|
||||
#endif
|
||||
// Log one-time top-level information
|
||||
AddField(Telemetry::FieldType::None, "TelemetryId", GetTelemetryId());
|
||||
|
||||
@ -192,9 +185,15 @@ TelemetrySession::~TelemetrySession() {
|
||||
.count()};
|
||||
AddField(Telemetry::FieldType::Session, "Shutdown_Time", shutdown_time);
|
||||
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
auto backend = std::make_unique<WebService::TelemetryJson>(Settings::values.web_api_url,
|
||||
Settings::values.citra_username,
|
||||
Settings::values.citra_token);
|
||||
#else
|
||||
auto backend = std::make_unique<Telemetry::NullVisitor>();
|
||||
#endif
|
||||
|
||||
// Complete the session, submitting to web service if necessary
|
||||
// This is just a placeholder to wrap up the session once the core completes and this is
|
||||
// destroyed. This will be moved elsewhere once we are actually doing real I/O with the service.
|
||||
field_collection.Accept(*backend);
|
||||
if (Settings::values.enable_telemetry)
|
||||
backend->Complete();
|
||||
@ -203,6 +202,9 @@ TelemetrySession::~TelemetrySession() {
|
||||
|
||||
bool TelemetrySession::SubmitTestcase() {
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
auto backend = std::make_unique<WebService::TelemetryJson>(Settings::values.web_api_url,
|
||||
Settings::values.citra_username,
|
||||
Settings::values.citra_token);
|
||||
field_collection.Accept(*backend);
|
||||
return backend->SubmitTestcase();
|
||||
#else
|
||||
|
@ -39,7 +39,6 @@ public:
|
||||
|
||||
private:
|
||||
Telemetry::FieldCollection field_collection; ///< Tracks all added fields for the session
|
||||
std::unique_ptr<Telemetry::VisitorInterface> backend; ///< Backend interface that logs fields
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -117,16 +117,16 @@ Common::WebResult RoomJson::Update() {
|
||||
return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
|
||||
}
|
||||
|
||||
std::string RoomJson::Register() {
|
||||
Common::WebResult RoomJson::Register() {
|
||||
nlohmann::json json = room;
|
||||
auto reply = client.PostJson("/lobby", json.dump(), false).returned_data;
|
||||
if (reply.empty()) {
|
||||
return "";
|
||||
auto result = client.PostJson("/lobby", json.dump(), false);
|
||||
if (result.result_code != Common::WebResult::Code::Success) {
|
||||
return result;
|
||||
}
|
||||
auto reply_json = nlohmann::json::parse(reply);
|
||||
auto reply_json = nlohmann::json::parse(result.returned_data);
|
||||
room = reply_json.get<AnnounceMultiplayerRoom::Room>();
|
||||
room_id = reply_json.at("id").get<std::string>();
|
||||
return room.verify_UID;
|
||||
return Common::WebResult{Common::WebResult::Code::Success, "", room.verify_UID};
|
||||
}
|
||||
|
||||
void RoomJson::ClearPlayers() {
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
|
||||
const std::string& game_name) override;
|
||||
Common::WebResult Update() override;
|
||||
std::string Register() override;
|
||||
Common::WebResult Register() override;
|
||||
void ClearPlayers() override;
|
||||
AnnounceMultiplayerRoom::RoomList GetRoomList() override;
|
||||
void Delete() override;
|
||||
|
Loading…
Reference in New Issue
Block a user