mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
Merge pull request #991 from yuriks/globjects
OpenGL: Make OpenGL object resource wrappers fully inline
This commit is contained in:
commit
e1a3fed6ff
@ -2,7 +2,6 @@ set(SRCS
|
||||
renderer_opengl/generated/gl_3_2_core.c
|
||||
renderer_opengl/gl_rasterizer.cpp
|
||||
renderer_opengl/gl_rasterizer_cache.cpp
|
||||
renderer_opengl/gl_resource_manager.cpp
|
||||
renderer_opengl/gl_shader_util.cpp
|
||||
renderer_opengl/gl_state.cpp
|
||||
renderer_opengl/renderer_opengl.cpp
|
||||
|
@ -1,111 +0,0 @@
|
||||
// Copyright 2015 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
|
||||
// Textures
|
||||
OGLTexture::OGLTexture() : handle(0) {
|
||||
}
|
||||
|
||||
OGLTexture::~OGLTexture() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void OGLTexture::Create() {
|
||||
if (handle != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
|
||||
void OGLTexture::Release() {
|
||||
glDeleteTextures(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
// Shaders
|
||||
OGLShader::OGLShader() : handle(0) {
|
||||
}
|
||||
|
||||
OGLShader::~OGLShader() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void OGLShader::Create(const char* vert_shader, const char* frag_shader) {
|
||||
if (handle != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
|
||||
}
|
||||
|
||||
void OGLShader::Release() {
|
||||
glDeleteProgram(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
// Buffer objects
|
||||
OGLBuffer::OGLBuffer() : handle(0) {
|
||||
}
|
||||
|
||||
OGLBuffer::~OGLBuffer() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void OGLBuffer::Create() {
|
||||
if (handle != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLBuffer::Release() {
|
||||
glDeleteBuffers(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
// Vertex array objects
|
||||
OGLVertexArray::OGLVertexArray() : handle(0) {
|
||||
}
|
||||
|
||||
OGLVertexArray::~OGLVertexArray() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void OGLVertexArray::Create() {
|
||||
if (handle != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
|
||||
void OGLVertexArray::Release() {
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
// Framebuffers
|
||||
OGLFramebuffer::OGLFramebuffer() : handle(0) {
|
||||
}
|
||||
|
||||
OGLFramebuffer::~OGLFramebuffer() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Create() {
|
||||
if (handle != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
|
||||
void OGLFramebuffer::Release() {
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
handle = 0;
|
||||
}
|
@ -4,76 +4,124 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "generated/gl_3_2_core.h"
|
||||
#include "video_core/renderer_opengl/generated/gl_3_2_core.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||
|
||||
class OGLTexture : public NonCopyable {
|
||||
class OGLTexture : private NonCopyable {
|
||||
public:
|
||||
OGLTexture();
|
||||
~OGLTexture();
|
||||
OGLTexture() = default;
|
||||
OGLTexture(OGLTexture&& o) { std::swap(handle, o.handle); }
|
||||
~OGLTexture() { Release(); }
|
||||
OGLTexture& operator=(OGLTexture&& o) { std::swap(handle, o.handle); return *this; }
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
glDeleteTextures(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLuint handle;
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLShader : public NonCopyable {
|
||||
class OGLShader : private NonCopyable {
|
||||
public:
|
||||
OGLShader();
|
||||
~OGLShader();
|
||||
OGLShader() = default;
|
||||
OGLShader(OGLShader&& o) { std::swap(handle, o.handle); }
|
||||
~OGLShader() { Release(); }
|
||||
OGLShader& operator=(OGLShader&& o) { std::swap(handle, o.handle); return *this; }
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create(const char* vert_shader, const char* frag_shader);
|
||||
void Create(const char* vert_shader, const char* frag_shader) {
|
||||
if (handle != 0) return;
|
||||
handle = ShaderUtil::LoadShaders(vert_shader, frag_shader);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
glDeleteProgram(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLuint handle;
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLBuffer : public NonCopyable {
|
||||
class OGLBuffer : private NonCopyable {
|
||||
public:
|
||||
OGLBuffer();
|
||||
~OGLBuffer();
|
||||
OGLBuffer() = default;
|
||||
OGLBuffer(OGLBuffer&& o) { std::swap(handle, o.handle); }
|
||||
~OGLBuffer() { Release(); }
|
||||
OGLBuffer& operator=(OGLBuffer&& o) { std::swap(handle, o.handle); return *this; }
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
glGenBuffers(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
glDeleteBuffers(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLuint handle;
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLVertexArray : public NonCopyable {
|
||||
class OGLVertexArray : private NonCopyable {
|
||||
public:
|
||||
OGLVertexArray();
|
||||
~OGLVertexArray();
|
||||
OGLVertexArray() = default;
|
||||
OGLVertexArray(OGLVertexArray&& o) { std::swap(handle, o.handle); }
|
||||
~OGLVertexArray() { Release(); }
|
||||
OGLVertexArray& operator=(OGLVertexArray&& o) { std::swap(handle, o.handle); return *this; }
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
glGenVertexArrays(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLuint handle;
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLFramebuffer : public NonCopyable {
|
||||
class OGLFramebuffer : private NonCopyable {
|
||||
public:
|
||||
OGLFramebuffer();
|
||||
~OGLFramebuffer();
|
||||
OGLFramebuffer() = default;
|
||||
OGLFramebuffer(OGLFramebuffer&& o) { std::swap(handle, o.handle); }
|
||||
~OGLFramebuffer() { Release(); }
|
||||
OGLFramebuffer& operator=(OGLFramebuffer&& o) { std::swap(handle, o.handle); return *this; }
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
void Create() {
|
||||
if (handle != 0) return;
|
||||
glGenFramebuffers(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
void Release() {
|
||||
if (handle == 0) return;
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLuint handle;
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user