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https://github.com/Lime3DS/Lime3DS.git
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commented out bswap stuff... ARM ELF files are little endian anyway
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parent
a36f9492cc
commit
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@ -70,15 +70,15 @@ ElfReader::ElfReader(void *ptr)
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segments = (Elf32_Phdr *)(base + header->e_phoff);
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segments = (Elf32_Phdr *)(base + header->e_phoff);
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sections = (Elf32_Shdr *)(base + header->e_shoff);
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sections = (Elf32_Shdr *)(base + header->e_shoff);
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for (int i = 0; i < GetNumSegments(); i++)
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//for (int i = 0; i < GetNumSegments(); i++)
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{
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//{
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byteswapSegment(segments[i]);
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// byteswapSegment(segments[i]);
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}
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//}
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for (int i = 0; i < GetNumSections(); i++)
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//for (int i = 0; i < GetNumSections(); i++)
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{
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//{
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byteswapSection(sections[i]);
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// byteswapSection(sections[i]);
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}
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//}
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entryPoint = header->e_entry;
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entryPoint = header->e_entry;
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}
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}
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@ -122,6 +122,7 @@ bool ElfReader::LoadInto(u32 vaddr)
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u32 segmentVAddr[32];
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u32 segmentVAddr[32];
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u32 baseAddress = bRelocate?vaddr:0;
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u32 baseAddress = bRelocate?vaddr:0;
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for (int i = 0; i < header->e_phnum; i++)
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for (int i = 0; i < header->e_phnum; i++)
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{
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{
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Elf32_Phdr *p = segments + i;
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Elf32_Phdr *p = segments + i;
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