mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
input_common: sdl: Port yuzu sdl fixes (#6577)
This commit is contained in:
parent
b91fbf3f8e
commit
e33a8a9b26
@ -148,8 +148,38 @@ struct SDLJoystickDeleter {
|
|||||||
};
|
};
|
||||||
class SDLJoystick {
|
class SDLJoystick {
|
||||||
public:
|
public:
|
||||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
|
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick} {}
|
SDL_GameController* game_controller)
|
||||||
|
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||||
|
sdl_controller{game_controller, &SDL_GameControllerClose} {
|
||||||
|
EnableMotion();
|
||||||
|
}
|
||||||
|
|
||||||
|
void EnableMotion() {
|
||||||
|
if (!sdl_controller) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||||||
|
SDL_GameController* controller = sdl_controller.get();
|
||||||
|
|
||||||
|
if (HasMotion()) {
|
||||||
|
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
|
||||||
|
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
|
||||||
|
}
|
||||||
|
has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
|
||||||
|
has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
|
||||||
|
if (has_accel) {
|
||||||
|
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
||||||
|
}
|
||||||
|
if (has_gyro) {
|
||||||
|
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HasMotion() const {
|
||||||
|
return has_gyro || has_accel;
|
||||||
|
}
|
||||||
|
|
||||||
void SetButton(int button, bool value) {
|
void SetButton(int button, bool value) {
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
@ -233,12 +263,13 @@ public:
|
|||||||
return sdl_joystick.get();
|
return sdl_joystick.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetSDLJoystick(SDL_Joystick* joystick) {
|
SDL_GameController* GetSDLGameController() const {
|
||||||
sdl_joystick = std::unique_ptr<SDL_Joystick, SDLJoystickDeleter>(joystick);
|
return sdl_controller.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_GameController* GetGameController() const {
|
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||||
return SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(sdl_joystick.get()));
|
sdl_joystick.reset(joystick);
|
||||||
|
sdl_controller.reset(controller);
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@ -251,7 +282,10 @@ private:
|
|||||||
} state;
|
} state;
|
||||||
std::string guid;
|
std::string guid;
|
||||||
int port;
|
int port;
|
||||||
std::unique_ptr<SDL_Joystick, SDLJoystickDeleter> sdl_joystick;
|
bool has_gyro{false};
|
||||||
|
bool has_accel{false};
|
||||||
|
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||||
|
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||||
mutable std::mutex mutex;
|
mutable std::mutex mutex;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -301,32 +335,16 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
|
|||||||
const auto it = joystick_map.find(guid);
|
const auto it = joystick_map.find(guid);
|
||||||
if (it != joystick_map.end()) {
|
if (it != joystick_map.end()) {
|
||||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||||
auto joystick =
|
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
||||||
std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
|
nullptr, nullptr);
|
||||||
it->second.emplace_back(std::move(joystick));
|
it->second.emplace_back(std::move(joystick));
|
||||||
}
|
}
|
||||||
return it->second[port];
|
return it->second[static_cast<std::size_t>(port)];
|
||||||
}
|
}
|
||||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
|
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
|
||||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<SDLGameController> SDLState::GetSDLGameControllerByGUID(const std::string& guid,
|
|
||||||
int port) {
|
|
||||||
std::lock_guard lock{controller_map_mutex};
|
|
||||||
const auto it = controller_map.find(guid);
|
|
||||||
if (it != controller_map.end()) {
|
|
||||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
|
||||||
auto controller = std::make_shared<SDLGameController>(
|
|
||||||
guid, static_cast<int>(it->second.size()), nullptr);
|
|
||||||
it->second.emplace_back(std::move(controller));
|
|
||||||
}
|
|
||||||
return it->second[port];
|
|
||||||
}
|
|
||||||
auto controller = std::make_shared<SDLGameController>(guid, 0, nullptr);
|
|
||||||
return controller_map[guid].emplace_back(std::move(controller));
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
|
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
|
||||||
* it to a SDLJoystick with the same guid and that port
|
* it to a SDLJoystick with the same guid and that port
|
||||||
@ -337,34 +355,21 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
|
|||||||
|
|
||||||
std::lock_guard lock{joystick_map_mutex};
|
std::lock_guard lock{joystick_map_mutex};
|
||||||
auto map_it = joystick_map.find(guid);
|
auto map_it = joystick_map.find(guid);
|
||||||
if (map_it != joystick_map.end()) {
|
|
||||||
auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
if (map_it == joystick_map.end()) {
|
||||||
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
|
return nullptr;
|
||||||
return sdl_joystick == joystick->GetSDLJoystick();
|
}
|
||||||
|
|
||||||
|
const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||||
|
[&sdl_joystick](const auto& joystick) {
|
||||||
|
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||||
});
|
});
|
||||||
if (vec_it != map_it->second.end()) {
|
|
||||||
// This is the common case: There is already an existing SDL_Joystick maped to a
|
if (vec_it == map_it->second.end()) {
|
||||||
// SDLJoystick. return the SDLJoystick
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
return *vec_it;
|
return *vec_it;
|
||||||
}
|
|
||||||
// Search for a SDLJoystick without a mapped SDL_Joystick...
|
|
||||||
auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
|
||||||
[](const std::shared_ptr<SDLJoystick>& joystick) {
|
|
||||||
return !joystick->GetSDLJoystick();
|
|
||||||
});
|
|
||||||
if (nullptr_it != map_it->second.end()) {
|
|
||||||
// ... and map it
|
|
||||||
(*nullptr_it)->SetSDLJoystick(sdl_joystick);
|
|
||||||
return *nullptr_it;
|
|
||||||
}
|
|
||||||
// There is no SDLJoystick without a mapped SDL_Joystick
|
|
||||||
// Create a new SDLJoystick
|
|
||||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(map_it->second.size()),
|
|
||||||
sdl_joystick);
|
|
||||||
return map_it->second.emplace_back(std::move(joystick));
|
|
||||||
}
|
|
||||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
|
||||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID(
|
Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID(
|
||||||
@ -372,7 +377,7 @@ Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID(
|
|||||||
Common::ParamPackage params({{"engine", "sdl"}});
|
Common::ParamPackage params({{"engine", "sdl"}});
|
||||||
params.Set("guid", guid);
|
params.Set("guid", guid);
|
||||||
params.Set("port", port);
|
params.Set("port", port);
|
||||||
SDL_GameController* controller = GetSDLGameControllerByGUID(guid, port)->GetSDLGameController();
|
SDL_GameController* controller = GetSDLJoystickByGUID(guid, port)->GetSDLGameController();
|
||||||
SDL_GameControllerButtonBind button_bind;
|
SDL_GameControllerButtonBind button_bind;
|
||||||
|
|
||||||
if (!controller) {
|
if (!controller) {
|
||||||
@ -456,7 +461,7 @@ Common::ParamPackage SDLState::GetSDLControllerAnalogBindByGUID(
|
|||||||
Common::ParamPackage params({{"engine", "sdl"}});
|
Common::ParamPackage params({{"engine", "sdl"}});
|
||||||
params.Set("guid", guid);
|
params.Set("guid", guid);
|
||||||
params.Set("port", port);
|
params.Set("port", port);
|
||||||
SDL_GameController* controller = GetSDLGameControllerByGUID(guid, port)->GetSDLGameController();
|
SDL_GameController* controller = GetSDLJoystickByGUID(guid, port)->GetSDLGameController();
|
||||||
SDL_GameControllerButtonBind button_bind_x;
|
SDL_GameControllerButtonBind button_bind_x;
|
||||||
SDL_GameControllerButtonBind button_bind_y;
|
SDL_GameControllerButtonBind button_bind_y;
|
||||||
|
|
||||||
@ -487,6 +492,12 @@ Common::ParamPackage SDLState::GetSDLControllerAnalogBindByGUID(
|
|||||||
|
|
||||||
void SDLState::InitJoystick(int joystick_index) {
|
void SDLState::InitJoystick(int joystick_index) {
|
||||||
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
||||||
|
SDL_GameController* sdl_gamecontroller = nullptr;
|
||||||
|
|
||||||
|
if (SDL_IsGameController(joystick_index)) {
|
||||||
|
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
||||||
|
}
|
||||||
|
|
||||||
if (!sdl_joystick) {
|
if (!sdl_joystick) {
|
||||||
LOG_ERROR(Input, "failed to open joystick {}, with error: {}", joystick_index,
|
LOG_ERROR(Input, "failed to open joystick {}, with error: {}", joystick_index,
|
||||||
SDL_GetError());
|
SDL_GetError());
|
||||||
@ -496,93 +507,40 @@ void SDLState::InitJoystick(int joystick_index) {
|
|||||||
|
|
||||||
std::lock_guard lock{joystick_map_mutex};
|
std::lock_guard lock{joystick_map_mutex};
|
||||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
||||||
|
joystick->EnableMotion();
|
||||||
joystick_map[guid].emplace_back(std::move(joystick));
|
joystick_map[guid].emplace_back(std::move(joystick));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto& joystick_guid_list = joystick_map[guid];
|
auto& joystick_guid_list = joystick_map[guid];
|
||||||
const auto it = std::find_if(
|
const auto it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||||
joystick_guid_list.begin(), joystick_guid_list.end(),
|
[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
|
||||||
[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
|
|
||||||
if (it != joystick_guid_list.end()) {
|
if (it != joystick_guid_list.end()) {
|
||||||
(*it)->SetSDLJoystick(sdl_joystick);
|
(*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
||||||
|
(*it)->EnableMotion();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(joystick_guid_list.size()),
|
const int port = static_cast<int>(joystick_guid_list.size());
|
||||||
sdl_joystick);
|
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
||||||
|
joystick->EnableMotion();
|
||||||
joystick_guid_list.emplace_back(std::move(joystick));
|
joystick_guid_list.emplace_back(std::move(joystick));
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDLState::InitGameController(int controller_index) {
|
|
||||||
SDL_GameController* sdl_controller = SDL_GameControllerOpen(controller_index);
|
|
||||||
if (!sdl_controller) {
|
|
||||||
LOG_WARNING(Input, "failed to open joystick {} as controller", controller_index);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
|
||||||
if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_ACCEL)) {
|
|
||||||
SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
|
||||||
}
|
|
||||||
if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_GYRO)) {
|
|
||||||
SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
const std::string guid = GetGUID(SDL_GameControllerGetJoystick(sdl_controller));
|
|
||||||
|
|
||||||
LOG_INFO(Input, "opened joystick {} as controller", controller_index);
|
|
||||||
std::lock_guard lock{controller_map_mutex};
|
|
||||||
if (controller_map.find(guid) == controller_map.end()) {
|
|
||||||
auto controller = std::make_shared<SDLGameController>(guid, 0, sdl_controller);
|
|
||||||
controller_map[guid].emplace_back(std::move(controller));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto& controller_guid_list = controller_map[guid];
|
|
||||||
const auto it = std::find_if(controller_guid_list.begin(), controller_guid_list.end(),
|
|
||||||
[](const std::shared_ptr<SDLGameController>& controller) {
|
|
||||||
return !controller->GetSDLGameController();
|
|
||||||
});
|
|
||||||
if (it != controller_guid_list.end()) {
|
|
||||||
(*it)->SetSDLGameController(sdl_controller);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
auto controller = std::make_shared<SDLGameController>(
|
|
||||||
guid, static_cast<int>(controller_guid_list.size()), sdl_controller);
|
|
||||||
controller_guid_list.emplace_back(std::move(controller));
|
|
||||||
}
|
|
||||||
|
|
||||||
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||||
std::string guid = GetGUID(sdl_joystick);
|
const auto guid = GetGUID(sdl_joystick);
|
||||||
std::shared_ptr<SDLJoystick> joystick;
|
|
||||||
{
|
std::scoped_lock lock{joystick_map_mutex};
|
||||||
std::lock_guard lock{joystick_map_mutex};
|
|
||||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||||
auto& joystick_guid_list = joystick_map[guid];
|
const auto& joystick_guid_list = joystick_map[guid];
|
||||||
const auto joystick_it =
|
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||||
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
[&sdl_joystick](const auto& joystick) {
|
||||||
[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
|
|
||||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||||
});
|
});
|
||||||
joystick = *joystick_it;
|
|
||||||
}
|
|
||||||
// Destruct SDL_Joystick outside the lock guard because SDL can internally call event calback
|
|
||||||
// which locks the mutex again
|
|
||||||
joystick->SetSDLJoystick(nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SDLState::CloseGameController(SDL_GameController* sdl_controller) {
|
if (joystick_it != joystick_guid_list.end()) {
|
||||||
std::string guid = GetGUID(SDL_GameControllerGetJoystick(sdl_controller));
|
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||||
std::shared_ptr<SDLGameController> controller;
|
|
||||||
{
|
|
||||||
std::lock_guard lock{controller_map_mutex};
|
|
||||||
auto& controller_guid_list = controller_map[guid];
|
|
||||||
const auto controller_it =
|
|
||||||
std::find_if(controller_guid_list.begin(), controller_guid_list.end(),
|
|
||||||
[&sdl_controller](const std::shared_ptr<SDLGameController>& controller) {
|
|
||||||
return controller->GetSDLGameController() == sdl_controller;
|
|
||||||
});
|
|
||||||
controller = *controller_it;
|
|
||||||
}
|
}
|
||||||
controller->SetSDLGameController(nullptr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||||
@ -638,14 +596,6 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
|||||||
LOG_DEBUG(Input, "Joystick connected with device index {}", event.jdevice.which);
|
LOG_DEBUG(Input, "Joystick connected with device index {}", event.jdevice.which);
|
||||||
InitJoystick(event.jdevice.which);
|
InitJoystick(event.jdevice.which);
|
||||||
break;
|
break;
|
||||||
case SDL_CONTROLLERDEVICEREMOVED:
|
|
||||||
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.cdevice.which);
|
|
||||||
CloseGameController(SDL_GameControllerFromInstanceID(event.cdevice.which));
|
|
||||||
break;
|
|
||||||
case SDL_CONTROLLERDEVICEADDED:
|
|
||||||
LOG_DEBUG(Input, "Controller connected with device index {}", event.cdevice.which);
|
|
||||||
InitGameController(event.cdevice.which);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -654,11 +604,6 @@ void SDLState::CloseJoysticks() {
|
|||||||
joystick_map.clear();
|
joystick_map.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDLState::CloseGameControllers() {
|
|
||||||
std::lock_guard lock{controller_map_mutex};
|
|
||||||
controller_map.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
class SDLButton final : public Input::ButtonDevice {
|
class SDLButton final : public Input::ButtonDevice {
|
||||||
public:
|
public:
|
||||||
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
|
explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
|
||||||
@ -904,9 +849,6 @@ SDLState::SDLState() {
|
|||||||
// Because the events for joystick connection happens before we have our event watcher added, we
|
// Because the events for joystick connection happens before we have our event watcher added, we
|
||||||
// can just open all the joysticks right here
|
// can just open all the joysticks right here
|
||||||
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||||
if (SDL_IsGameController(i)) {
|
|
||||||
InitGameController(i);
|
|
||||||
}
|
|
||||||
InitJoystick(i);
|
InitJoystick(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -918,7 +860,6 @@ SDLState::~SDLState() {
|
|||||||
UnregisterFactory<MotionDevice>("sdl");
|
UnregisterFactory<MotionDevice>("sdl");
|
||||||
|
|
||||||
CloseJoysticks();
|
CloseJoysticks();
|
||||||
CloseGameControllers();
|
|
||||||
SDL_DelEventWatch(&SDLEventWatcher, this);
|
SDL_DelEventWatch(&SDLEventWatcher, this);
|
||||||
|
|
||||||
initialized = false;
|
initialized = false;
|
||||||
|
@ -39,9 +39,6 @@ public:
|
|||||||
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
|
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
|
||||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||||
|
|
||||||
std::shared_ptr<SDLGameController> GetSDLGameControllerByGUID(const std::string& guid,
|
|
||||||
int port);
|
|
||||||
|
|
||||||
Common::ParamPackage GetSDLControllerButtonBindByGUID(const std::string& guid, int port,
|
Common::ParamPackage GetSDLControllerButtonBindByGUID(const std::string& guid, int port,
|
||||||
Settings::NativeButton::Values button);
|
Settings::NativeButton::Values button);
|
||||||
Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
|
Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
|
||||||
@ -58,21 +55,13 @@ private:
|
|||||||
void InitJoystick(int joystick_index);
|
void InitJoystick(int joystick_index);
|
||||||
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
||||||
|
|
||||||
void InitGameController(int joystick_index);
|
|
||||||
void CloseGameController(SDL_GameController* sdl_controller);
|
|
||||||
|
|
||||||
/// Needs to be called before SDL_QuitSubSystem.
|
/// Needs to be called before SDL_QuitSubSystem.
|
||||||
void CloseJoysticks();
|
void CloseJoysticks();
|
||||||
void CloseGameControllers();
|
|
||||||
|
|
||||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||||
std::mutex joystick_map_mutex;
|
std::mutex joystick_map_mutex;
|
||||||
|
|
||||||
/// Map of GUID of a list of corresponding virtual Controllers
|
|
||||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLGameController>>> controller_map;
|
|
||||||
std::mutex controller_map_mutex;
|
|
||||||
|
|
||||||
std::shared_ptr<SDLButtonFactory> button_factory;
|
std::shared_ptr<SDLButtonFactory> button_factory;
|
||||||
std::shared_ptr<SDLAnalogFactory> analog_factory;
|
std::shared_ptr<SDLAnalogFactory> analog_factory;
|
||||||
std::shared_ptr<SDLMotionFactory> motion_factory;
|
std::shared_ptr<SDLMotionFactory> motion_factory;
|
||||||
|
Loading…
Reference in New Issue
Block a user