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https://github.com/Lime3DS/Lime3DS.git
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input_common: sdl: Port yuzu sdl fixes (#6577)
This commit is contained in:
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@ -148,8 +148,38 @@ struct SDLJoystickDeleter {
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};
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class SDLJoystick {
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public:
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick} {}
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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SDL_GameController* game_controller)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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sdl_controller{game_controller, &SDL_GameControllerClose} {
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EnableMotion();
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}
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void EnableMotion() {
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if (!sdl_controller) {
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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SDL_GameController* controller = sdl_controller.get();
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if (HasMotion()) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
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}
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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if (has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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}
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#endif
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}
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bool HasMotion() const {
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return has_gyro || has_accel;
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}
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void SetButton(int button, bool value) {
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std::lock_guard lock{mutex};
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@ -233,12 +263,13 @@ public:
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return sdl_joystick.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick) {
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sdl_joystick = std::unique_ptr<SDL_Joystick, SDLJoystickDeleter>(joystick);
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SDL_GameController* GetSDLGameController() const {
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return sdl_controller.get();
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}
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SDL_GameController* GetGameController() const {
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return SDL_GameControllerFromInstanceID(SDL_JoystickInstanceID(sdl_joystick.get()));
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
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sdl_joystick.reset(joystick);
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sdl_controller.reset(controller);
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}
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private:
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@ -251,7 +282,10 @@ private:
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} state;
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std::string guid;
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int port;
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std::unique_ptr<SDL_Joystick, SDLJoystickDeleter> sdl_joystick;
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bool has_gyro{false};
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bool has_accel{false};
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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mutable std::mutex mutex;
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};
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@ -301,32 +335,16 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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while (it->second.size() <= static_cast<std::size_t>(port)) {
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auto joystick =
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std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
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nullptr, nullptr);
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it->second.emplace_back(std::move(joystick));
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}
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return it->second[port];
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return it->second[static_cast<std::size_t>(port)];
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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std::shared_ptr<SDLGameController> SDLState::GetSDLGameControllerByGUID(const std::string& guid,
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int port) {
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std::lock_guard lock{controller_map_mutex};
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const auto it = controller_map.find(guid);
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if (it != controller_map.end()) {
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while (it->second.size() <= static_cast<std::size_t>(port)) {
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auto controller = std::make_shared<SDLGameController>(
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guid, static_cast<int>(it->second.size()), nullptr);
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it->second.emplace_back(std::move(controller));
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}
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return it->second[port];
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}
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auto controller = std::make_shared<SDLGameController>(guid, 0, nullptr);
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return controller_map[guid].emplace_back(std::move(controller));
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}
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/**
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so tie
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* it to a SDLJoystick with the same guid and that port
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@ -337,42 +355,29 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
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std::lock_guard lock{joystick_map_mutex};
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auto map_it = joystick_map.find(guid);
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if (map_it != joystick_map.end()) {
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auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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return sdl_joystick == joystick->GetSDLJoystick();
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if (map_it == joystick_map.end()) {
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return nullptr;
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}
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const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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if (vec_it != map_it->second.end()) {
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// This is the common case: There is already an existing SDL_Joystick maped to a
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// SDLJoystick. return the SDLJoystick
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if (vec_it == map_it->second.end()) {
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return nullptr;
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}
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return *vec_it;
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}
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// Search for a SDLJoystick without a mapped SDL_Joystick...
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auto nullptr_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) {
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return !joystick->GetSDLJoystick();
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});
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if (nullptr_it != map_it->second.end()) {
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// ... and map it
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(*nullptr_it)->SetSDLJoystick(sdl_joystick);
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return *nullptr_it;
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}
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// There is no SDLJoystick without a mapped SDL_Joystick
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// Create a new SDLJoystick
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(map_it->second.size()),
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sdl_joystick);
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return map_it->second.emplace_back(std::move(joystick));
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID(
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const std::string& guid, int port, Settings::NativeButton::Values button) {
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Common::ParamPackage params({{"engine", "sdl"}});
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params.Set("guid", guid);
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params.Set("port", port);
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SDL_GameController* controller = GetSDLGameControllerByGUID(guid, port)->GetSDLGameController();
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SDL_GameController* controller = GetSDLJoystickByGUID(guid, port)->GetSDLGameController();
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SDL_GameControllerButtonBind button_bind;
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if (!controller) {
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@ -456,7 +461,7 @@ Common::ParamPackage SDLState::GetSDLControllerAnalogBindByGUID(
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Common::ParamPackage params({{"engine", "sdl"}});
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params.Set("guid", guid);
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params.Set("port", port);
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SDL_GameController* controller = GetSDLGameControllerByGUID(guid, port)->GetSDLGameController();
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SDL_GameController* controller = GetSDLJoystickByGUID(guid, port)->GetSDLGameController();
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SDL_GameControllerButtonBind button_bind_x;
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SDL_GameControllerButtonBind button_bind_y;
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@ -487,6 +492,12 @@ Common::ParamPackage SDLState::GetSDLControllerAnalogBindByGUID(
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void SDLState::InitJoystick(int joystick_index) {
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
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SDL_GameController* sdl_gamecontroller = nullptr;
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if (SDL_IsGameController(joystick_index)) {
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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}
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if (!sdl_joystick) {
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LOG_ERROR(Input, "failed to open joystick {}, with error: {}", joystick_index,
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SDL_GetError());
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@ -496,93 +507,40 @@ void SDLState::InitJoystick(int joystick_index) {
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std::lock_guard lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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joystick->EnableMotion();
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joystick_map[guid].emplace_back(std::move(joystick));
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return;
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}
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auto& joystick_guid_list = joystick_map[guid];
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const auto it = std::find_if(
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joystick_guid_list.begin(), joystick_guid_list.end(),
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[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
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const auto it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
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if (it != joystick_guid_list.end()) {
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(*it)->SetSDLJoystick(sdl_joystick);
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(*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
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(*it)->EnableMotion();
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return;
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(joystick_guid_list.size()),
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sdl_joystick);
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const int port = static_cast<int>(joystick_guid_list.size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
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joystick->EnableMotion();
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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void SDLState::InitGameController(int controller_index) {
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SDL_GameController* sdl_controller = SDL_GameControllerOpen(controller_index);
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if (!sdl_controller) {
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LOG_WARNING(Input, "failed to open joystick {} as controller", controller_index);
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return;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_ACCEL)) {
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SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_GYRO)) {
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SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_GYRO, SDL_TRUE);
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}
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#endif
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const std::string guid = GetGUID(SDL_GameControllerGetJoystick(sdl_controller));
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LOG_INFO(Input, "opened joystick {} as controller", controller_index);
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std::lock_guard lock{controller_map_mutex};
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if (controller_map.find(guid) == controller_map.end()) {
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auto controller = std::make_shared<SDLGameController>(guid, 0, sdl_controller);
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controller_map[guid].emplace_back(std::move(controller));
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return;
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}
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auto& controller_guid_list = controller_map[guid];
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const auto it = std::find_if(controller_guid_list.begin(), controller_guid_list.end(),
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[](const std::shared_ptr<SDLGameController>& controller) {
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return !controller->GetSDLGameController();
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});
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if (it != controller_guid_list.end()) {
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(*it)->SetSDLGameController(sdl_controller);
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return;
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}
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auto controller = std::make_shared<SDLGameController>(
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guid, static_cast<int>(controller_guid_list.size()), sdl_controller);
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controller_guid_list.emplace_back(std::move(controller));
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}
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void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
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std::string guid = GetGUID(sdl_joystick);
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std::shared_ptr<SDLJoystick> joystick;
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{
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std::lock_guard lock{joystick_map_mutex};
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const auto guid = GetGUID(sdl_joystick);
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std::scoped_lock lock{joystick_map_mutex};
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// This call to guid is safe since the joystick is guaranteed to be in the map
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auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it =
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[&sdl_joystick](const std::shared_ptr<SDLJoystick>& joystick) {
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const auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[&sdl_joystick](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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joystick = *joystick_it;
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}
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// Destruct SDL_Joystick outside the lock guard because SDL can internally call event calback
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// which locks the mutex again
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joystick->SetSDLJoystick(nullptr);
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}
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void SDLState::CloseGameController(SDL_GameController* sdl_controller) {
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std::string guid = GetGUID(SDL_GameControllerGetJoystick(sdl_controller));
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std::shared_ptr<SDLGameController> controller;
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{
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std::lock_guard lock{controller_map_mutex};
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auto& controller_guid_list = controller_map[guid];
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const auto controller_it =
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std::find_if(controller_guid_list.begin(), controller_guid_list.end(),
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[&sdl_controller](const std::shared_ptr<SDLGameController>& controller) {
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return controller->GetSDLGameController() == sdl_controller;
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});
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controller = *controller_it;
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if (joystick_it != joystick_guid_list.end()) {
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(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
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}
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controller->SetSDLGameController(nullptr);
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}
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void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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@ -638,14 +596,6 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
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LOG_DEBUG(Input, "Joystick connected with device index {}", event.jdevice.which);
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InitJoystick(event.jdevice.which);
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break;
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case SDL_CONTROLLERDEVICEREMOVED:
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LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.cdevice.which);
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CloseGameController(SDL_GameControllerFromInstanceID(event.cdevice.which));
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break;
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case SDL_CONTROLLERDEVICEADDED:
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LOG_DEBUG(Input, "Controller connected with device index {}", event.cdevice.which);
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InitGameController(event.cdevice.which);
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break;
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}
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}
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@ -654,11 +604,6 @@ void SDLState::CloseJoysticks() {
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joystick_map.clear();
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}
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void SDLState::CloseGameControllers() {
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std::lock_guard lock{controller_map_mutex};
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controller_map.clear();
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}
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class SDLButton final : public Input::ButtonDevice {
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public:
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explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_)
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@ -904,9 +849,6 @@ SDLState::SDLState() {
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// Because the events for joystick connection happens before we have our event watcher added, we
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// can just open all the joysticks right here
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for (int i = 0; i < SDL_NumJoysticks(); ++i) {
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if (SDL_IsGameController(i)) {
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InitGameController(i);
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}
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InitJoystick(i);
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}
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}
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@ -918,7 +860,6 @@ SDLState::~SDLState() {
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UnregisterFactory<MotionDevice>("sdl");
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CloseJoysticks();
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CloseGameControllers();
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SDL_DelEventWatch(&SDLEventWatcher, this);
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initialized = false;
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@ -39,9 +39,6 @@ public:
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std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
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std::shared_ptr<SDLGameController> GetSDLGameControllerByGUID(const std::string& guid,
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int port);
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Common::ParamPackage GetSDLControllerButtonBindByGUID(const std::string& guid, int port,
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Settings::NativeButton::Values button);
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Common::ParamPackage GetSDLControllerAnalogBindByGUID(const std::string& guid, int port,
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@ -58,21 +55,13 @@ private:
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void InitJoystick(int joystick_index);
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void CloseJoystick(SDL_Joystick* sdl_joystick);
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void InitGameController(int joystick_index);
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void CloseGameController(SDL_GameController* sdl_controller);
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/// Needs to be called before SDL_QuitSubSystem.
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void CloseJoysticks();
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void CloseGameControllers();
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/// Map of GUID of a list of corresponding virtual Joysticks
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std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::mutex joystick_map_mutex;
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/// Map of GUID of a list of corresponding virtual Controllers
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std::unordered_map<std::string, std::vector<std::shared_ptr<SDLGameController>>> controller_map;
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std::mutex controller_map_mutex;
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std::shared_ptr<SDLButtonFactory> button_factory;
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std::shared_ptr<SDLAnalogFactory> analog_factory;
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std::shared_ptr<SDLMotionFactory> motion_factory;
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