mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 20:14:17 +01:00
gl_rasterizer_cache: Flatten LoadCustomTexture()
Makes the control flow much nicer to follow, as we don't store to a local before returning anymore.
This commit is contained in:
parent
db5b8b9c88
commit
e342f36e02
@ -693,36 +693,36 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) {
|
bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info) {
|
||||||
bool result = false;
|
|
||||||
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
|
auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
|
||||||
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
const auto& image_interface = Core::System::GetInstance().GetImageInterface();
|
||||||
|
|
||||||
if (custom_tex_cache.IsTextureCached(tex_hash)) {
|
if (custom_tex_cache.IsTextureCached(tex_hash)) {
|
||||||
tex_info = custom_tex_cache.LookupTexture(tex_hash);
|
tex_info = custom_tex_cache.LookupTexture(tex_hash);
|
||||||
result = true;
|
return true;
|
||||||
} else {
|
|
||||||
if (custom_tex_cache.CustomTextureExists(tex_hash)) {
|
|
||||||
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
|
|
||||||
if (image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
|
|
||||||
path_info.path)) {
|
|
||||||
std::bitset<32> width_bits(tex_info.width);
|
|
||||||
std::bitset<32> height_bits(tex_info.height);
|
|
||||||
if (width_bits.count() == 1 && height_bits.count() == 1) {
|
|
||||||
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
|
|
||||||
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
|
|
||||||
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width,
|
|
||||||
tex_info.height);
|
|
||||||
result = true;
|
|
||||||
} else {
|
|
||||||
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
if (!custom_tex_cache.CustomTextureExists(tex_hash)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto& path_info = custom_tex_cache.LookupTexturePathInfo(tex_hash);
|
||||||
|
if (!image_interface->DecodePNG(tex_info.tex, tex_info.width, tex_info.height,
|
||||||
|
path_info.path)) {
|
||||||
|
LOG_ERROR(Render_OpenGL, "Failed to load custom texture {}", path_info.path);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::bitset<32> width_bits(tex_info.width);
|
||||||
|
const std::bitset<32> height_bits(tex_info.height);
|
||||||
|
if (width_bits.count() != 1 || height_bits.count() != 1) {
|
||||||
|
LOG_ERROR(Render_OpenGL, "Texture {} size is not a power of 2", path_info.path);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_DEBUG(Render_OpenGL, "Loaded custom texture from {}", path_info.path);
|
||||||
|
Common::FlipRGBA8Texture(tex_info.tex, tex_info.width, tex_info.height);
|
||||||
|
custom_tex_cache.CacheTexture(tex_hash, tex_info.tex, tex_info.width, tex_info.height);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
|
void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
|
||||||
|
Loading…
Reference in New Issue
Block a user