mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-01 16:05:07 +01:00
Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer * Localize the fix to the GL rasterizer * Revert unwanted change
This commit is contained in:
parent
d80edd99d7
commit
e3cefe5a5d
@ -66,6 +66,14 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
|
||||
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
|
||||
state.clip_distance[0] = true;
|
||||
|
||||
// Create a 1x1 clear texture to use in the NULL case,
|
||||
// instead of OpenGL's default of solid black
|
||||
glGenTextures(1, &default_texture);
|
||||
glBindTexture(GL_TEXTURE_2D, default_texture);
|
||||
// For some reason alpha 0 wraps around to 1.0, so use 1/255 instead
|
||||
u8 framebuffer_data[4] = {0, 0, 0, 1};
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||
|
||||
// Create sampler objects
|
||||
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
|
||||
texture_samplers[i].Create();
|
||||
@ -756,10 +764,16 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
||||
surface->texture.handle);
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.texture_units[texture_index].texture_2d = 0;
|
||||
// HACK: In this case, the correct behaviour for the PICA is to use the last
|
||||
// rendered colour. But because this would be impractical to implement, the
|
||||
// next best alternative is to use a clear texture, essentially skipping
|
||||
// the geometry in question.
|
||||
// For example: a bug in Pokemon X/Y causes NULL-texture squares to be drawn
|
||||
// on the male character's face, which in the OpenGL default appear black.
|
||||
state.texture_units[texture_index].texture_2d = default_texture;
|
||||
}
|
||||
} else {
|
||||
state.texture_units[texture_index].texture_2d = 0;
|
||||
state.texture_units[texture_index].texture_2d = default_texture;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -261,6 +261,7 @@ private:
|
||||
bool is_amd;
|
||||
|
||||
OpenGLState state;
|
||||
GLuint default_texture;
|
||||
|
||||
RasterizerCacheOpenGL res_cache;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user