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https://github.com/Lime3DS/Lime3DS.git
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gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors
Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable.
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e9900d8035
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@ -13,14 +13,16 @@
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class OGLTexture : private NonCopyable {
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public:
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OGLTexture() = default;
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OGLTexture(OGLTexture&& o) {
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std::swap(handle, o.handle);
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}
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OGLTexture(OGLTexture&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLTexture() {
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Release();
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}
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OGLTexture& operator=(OGLTexture&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -46,14 +48,16 @@ public:
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class OGLSampler : private NonCopyable {
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public:
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OGLSampler() = default;
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OGLSampler(OGLSampler&& o) {
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std::swap(handle, o.handle);
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}
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OGLSampler(OGLSampler&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLSampler() {
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Release();
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}
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OGLSampler& operator=(OGLSampler&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -79,14 +83,16 @@ public:
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class OGLShader : private NonCopyable {
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public:
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OGLShader() = default;
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OGLShader(OGLShader&& o) {
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std::swap(handle, o.handle);
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}
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OGLShader(OGLShader&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLShader() {
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Release();
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}
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OGLShader& operator=(OGLShader&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -112,14 +118,16 @@ public:
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class OGLBuffer : private NonCopyable {
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public:
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OGLBuffer() = default;
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OGLBuffer(OGLBuffer&& o) {
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std::swap(handle, o.handle);
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}
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OGLBuffer(OGLBuffer&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLBuffer() {
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Release();
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}
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OGLBuffer& operator=(OGLBuffer&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -145,14 +153,16 @@ public:
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class OGLVertexArray : private NonCopyable {
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public:
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OGLVertexArray() = default;
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OGLVertexArray(OGLVertexArray&& o) {
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std::swap(handle, o.handle);
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}
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OGLVertexArray(OGLVertexArray&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLVertexArray() {
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Release();
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}
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OGLVertexArray& operator=(OGLVertexArray&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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@ -178,14 +188,16 @@ public:
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class OGLFramebuffer : private NonCopyable {
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public:
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OGLFramebuffer() = default;
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OGLFramebuffer(OGLFramebuffer&& o) {
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std::swap(handle, o.handle);
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}
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OGLFramebuffer(OGLFramebuffer&& o) : handle(std::exchange(o.handle, 0)) {}
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~OGLFramebuffer() {
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Release();
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}
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OGLFramebuffer& operator=(OGLFramebuffer&& o) {
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std::swap(handle, o.handle);
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Release();
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handle = std::exchange(o.handle, 0);
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return *this;
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}
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