mirror of
https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #5512 from vitor-k/untangle-includes
Forward declare some classes and remove some unnecessary includes
This commit is contained in:
commit
e48110bdf4
@ -3,11 +3,10 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <QImage>
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#include "citra_qt/camera/camera_util.h"
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#include "core/frontend/camera/factory.h"
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#include "core/frontend/camera/interface.h"
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namespace CameraUtil {
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@ -5,6 +5,8 @@
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#include <QMessageBox>
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#include "citra_qt/camera/camera_util.h"
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#include "citra_qt/camera/qt_camera_base.h"
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#include "common/logging/log.h"
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#include "core/hle/service/cam/cam.h"
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namespace Camera {
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@ -7,6 +7,7 @@
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#include <QMessageBox>
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#include <QThread>
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#include "citra_qt/camera/still_image_camera.h"
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#include "common/logging/log.h"
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namespace Camera {
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <QCameraInfo>
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#include <QDirIterator>
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#include <QFileDialog>
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@ -12,6 +11,9 @@
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#include "citra_qt/configuration/configure_camera.h"
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#include "citra_qt/uisettings.h"
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#include "core/core.h"
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#include "core/frontend/camera/factory.h"
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#include "core/frontend/camera/interface.h"
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#include "core/hle/service/cam/cam.h"
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#include "core/settings.h"
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#include "ui_configure_camera.h"
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@ -4,8 +4,13 @@
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#pragma once
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#include "core/frontend/camera/factory.h"
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#include "core/frontend/camera/interface.h"
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#include <array>
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#include <memory>
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#include <string>
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namespace Camera {
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class CameraInterface;
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}
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namespace Ui {
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class ConfigureCamera;
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@ -10,6 +10,7 @@
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#include <QVBoxLayout>
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#include "citra_qt/configuration/configure_motion_touch.h"
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#include "citra_qt/configuration/configure_touch_from_button.h"
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#include "common/logging/log.h"
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#include "input_common/main.h"
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#include "ui_configure_motion_touch.h"
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@ -7,6 +7,7 @@
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#include <QMouseEvent>
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#include <QPainter>
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#include <QString>
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#include <QTimer>
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#include "citra_qt/debugger/profiler.h"
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#include "citra_qt/util/util.h"
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#include "common/common_types.h"
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@ -4,9 +4,7 @@
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#pragma once
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#include <QAbstractItemModel>
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#include <QDockWidget>
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#include <QTimer>
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#include <QWidget>
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#include "common/microprofile.h"
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class MicroProfileDialog : public QWidget {
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@ -9,6 +9,7 @@
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QLabel>
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#include <QMessageBox>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QSysInfo>
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@ -6,7 +6,6 @@
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#include <array>
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#include <memory>
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#include <QLabel>
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#include <QMainWindow>
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#include <QTimer>
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#include <QTranslator>
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@ -40,6 +39,7 @@ class MultiplayerState;
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class ProfilerWidget;
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template <typename>
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class QFutureWatcher;
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class QLabel;
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class QProgressBar;
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class RegistersWidget;
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class Updater;
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@ -234,6 +234,7 @@ add_library(core STATIC
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hle/service/cam/cam.h
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hle/service/cam/cam_c.cpp
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hle/service/cam/cam_c.h
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hle/service/cam/cam_params.h
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hle/service/cam/cam_q.cpp
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hle/service/cam/cam_q.h
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hle/service/cam/cam_s.cpp
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <chrono>
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#include <future>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "core/frontend/camera/blank_camera.h"
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#include "core/hle/service/cam/cam.h"
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namespace Camera {
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@ -6,7 +6,11 @@
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/cam/cam.h"
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#include "core/hle/service/cam/cam_params.h"
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namespace Service::CAM {
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struct Resolution;
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} // namespace Service::CAM
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namespace Camera {
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@ -18,6 +18,7 @@
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#include "common/swap.h"
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#include "core/global.h"
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#include "core/hle/result.h"
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#include "core/hle/service/cam/cam_params.h"
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#include "core/hle/service/service.h"
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namespace Core {
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@ -38,120 +39,6 @@ class Process;
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namespace Service::CAM {
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enum CameraIndex {
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OuterRightCamera = 0,
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InnerCamera = 1,
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OuterLeftCamera = 2,
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NumCameras = 3,
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};
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enum class Effect : u8 {
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None = 0,
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Mono = 1,
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Sepia = 2,
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Negative = 3,
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Negafilm = 4,
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Sepia01 = 5,
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};
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enum class Flip : u8 {
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None = 0,
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Horizontal = 1,
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Vertical = 2,
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Reverse = 3,
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};
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enum class Size : u8 {
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VGA = 0,
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QVGA = 1,
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QQVGA = 2,
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CIF = 3,
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QCIF = 4,
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DS_LCD = 5,
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DS_LCDx4 = 6,
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CTR_TOP_LCD = 7,
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CTR_BOTTOM_LCD = QVGA,
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};
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enum class FrameRate : u8 {
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Rate_15 = 0,
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Rate_15_To_5 = 1,
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Rate_15_To_2 = 2,
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Rate_10 = 3,
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Rate_8_5 = 4,
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Rate_5 = 5,
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Rate_20 = 6,
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Rate_20_To_5 = 7,
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Rate_30 = 8,
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Rate_30_To_5 = 9,
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Rate_15_To_10 = 10,
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Rate_20_To_10 = 11,
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Rate_30_To_10 = 12,
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};
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enum class ShutterSoundType : u8 {
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Normal = 0,
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Movie = 1,
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MovieEnd = 2,
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};
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enum class WhiteBalance : u8 {
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BalanceAuto = 0,
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Balance3200K = 1,
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Balance4150K = 2,
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Balance5200K = 3,
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Balance6000K = 4,
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Balance7000K = 5,
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BalanceMax = 6,
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BalanceNormal = BalanceAuto,
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BalanceTungsten = Balance3200K,
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BalanceWhiteFluorescentLight = Balance4150K,
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BalanceDaylight = Balance5200K,
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BalanceCloudy = Balance6000K,
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BalanceHorizon = Balance6000K,
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BalanceShade = Balance7000K,
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};
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enum class PhotoMode : u8 {
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Normal = 0,
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Portrait = 1,
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Landscape = 2,
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Nightview = 3,
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Letter0 = 4,
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};
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enum class LensCorrection : u8 {
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Off = 0,
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On70 = 1,
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On90 = 2,
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Dark = Off,
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Normal = On70,
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Bright = On90,
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};
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enum class Contrast : u8 {
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Pattern01 = 1,
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Pattern02 = 2,
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Pattern03 = 3,
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Pattern04 = 4,
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Pattern05 = 5,
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Pattern06 = 6,
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Pattern07 = 7,
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Pattern08 = 8,
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Pattern09 = 9,
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Pattern10 = 10,
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Pattern11 = 11,
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Low = Pattern05,
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Normal = Pattern06,
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High = Pattern07,
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};
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enum class OutputFormat : u8 {
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YUV422 = 0,
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RGB565 = 1,
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};
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/// Stereo camera calibration data.
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struct StereoCameraCalibrationData {
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u8 isValidRotationXY; ///< Bool indicating whether the X and Y rotation data is valid.
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125
src/core/hle/service/cam/cam_params.h
Normal file
125
src/core/hle/service/cam/cam_params.h
Normal file
@ -0,0 +1,125 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Service::CAM {
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enum CameraIndex {
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OuterRightCamera = 0,
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InnerCamera = 1,
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OuterLeftCamera = 2,
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NumCameras = 3,
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};
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enum class Effect : u8 {
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None = 0,
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Mono = 1,
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Sepia = 2,
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Negative = 3,
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Negafilm = 4,
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Sepia01 = 5,
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};
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enum class Flip : u8 {
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None = 0,
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Horizontal = 1,
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Vertical = 2,
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Reverse = 3,
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};
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enum class Size : u8 {
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VGA = 0,
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QVGA = 1,
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QQVGA = 2,
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CIF = 3,
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QCIF = 4,
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DS_LCD = 5,
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DS_LCDx4 = 6,
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CTR_TOP_LCD = 7,
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CTR_BOTTOM_LCD = QVGA,
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};
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enum class FrameRate : u8 {
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Rate_15 = 0,
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Rate_15_To_5 = 1,
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Rate_15_To_2 = 2,
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Rate_10 = 3,
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Rate_8_5 = 4,
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Rate_5 = 5,
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Rate_20 = 6,
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Rate_20_To_5 = 7,
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Rate_30 = 8,
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Rate_30_To_5 = 9,
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Rate_15_To_10 = 10,
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Rate_20_To_10 = 11,
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Rate_30_To_10 = 12,
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};
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enum class ShutterSoundType : u8 {
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Normal = 0,
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Movie = 1,
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MovieEnd = 2,
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};
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enum class WhiteBalance : u8 {
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BalanceAuto = 0,
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Balance3200K = 1,
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Balance4150K = 2,
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Balance5200K = 3,
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Balance6000K = 4,
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Balance7000K = 5,
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BalanceMax = 6,
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BalanceNormal = BalanceAuto,
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BalanceTungsten = Balance3200K,
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BalanceWhiteFluorescentLight = Balance4150K,
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BalanceDaylight = Balance5200K,
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BalanceCloudy = Balance6000K,
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BalanceHorizon = Balance6000K,
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BalanceShade = Balance7000K,
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};
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enum class PhotoMode : u8 {
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Normal = 0,
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Portrait = 1,
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Landscape = 2,
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Nightview = 3,
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Letter0 = 4,
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};
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enum class LensCorrection : u8 {
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Off = 0,
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On70 = 1,
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On90 = 2,
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Dark = Off,
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Normal = On70,
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Bright = On90,
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};
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enum class Contrast : u8 {
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Pattern01 = 1,
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Pattern02 = 2,
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Pattern03 = 3,
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Pattern04 = 4,
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Pattern05 = 5,
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Pattern06 = 6,
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Pattern07 = 7,
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Pattern08 = 8,
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Pattern09 = 9,
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Pattern10 = 10,
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Pattern11 = 11,
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Low = Pattern05,
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Normal = Pattern06,
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High = Pattern07,
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};
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enum class OutputFormat : u8 {
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YUV422 = 0,
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RGB565 = 1,
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};
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} // namespace Service::CAM
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#include "core/core.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hle/kernel/shared_page.h"
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#include "core/hle/service/cam/cam.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/ir/ir_rst.h"
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#include "core/hle/service/ir/ir_user.h"
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#include <unordered_map>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/cam/cam.h"
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#include "core/hle/service/cam/cam_params.h"
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namespace Settings {
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/vector_math.h"
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#include "core/memory.h"
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#include "video_core/geometry_pipeline.h"
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#include "video_core/primitive_assembly.h"
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#include "video_core/regs.h"
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