mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 00:15:06 +01:00
Event: Fixed some bugs and cleanup (Subv)
This commit is contained in:
parent
1f7a04f05a
commit
e4a5d8ad4f
@ -25,66 +25,36 @@ public:
|
||||
ResetType intitial_reset_type; ///< ResetType specified at Event initialization
|
||||
ResetType reset_type; ///< Current ResetType
|
||||
|
||||
bool locked; ///< Event signal wait
|
||||
bool signaled; ///< Whether the event has already been signaled
|
||||
std::string name; ///< Name of event (optional)
|
||||
|
||||
ResultVal<bool> WaitSynchronization() override {
|
||||
bool wait = locked;
|
||||
if (locked) {
|
||||
bool wait = !signaled;
|
||||
if (wait) {
|
||||
AddWaitingThread(GetCurrentThread());
|
||||
Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
|
||||
}
|
||||
if (reset_type != RESETTYPE_STICKY) {
|
||||
locked = true;
|
||||
}
|
||||
return MakeResult<bool>(wait);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Changes whether an event is locked or not
|
||||
* @param handle Handle to event to change
|
||||
* @param locked Boolean locked value to set event
|
||||
* @return Result of operation, 0 on success, otherwise error code
|
||||
*/
|
||||
ResultCode SetEventLocked(const Handle handle, const bool locked) {
|
||||
Event* evt = g_handle_table.Get<Event>(handle).get();
|
||||
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
|
||||
|
||||
evt->locked = locked;
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Signals an event
|
||||
* @param handle Handle to event to signal
|
||||
* @return Result of operation, 0 on success, otherwise error code
|
||||
*/
|
||||
ResultCode SignalEvent(const Handle handle) {
|
||||
Event* evt = g_handle_table.Get<Event>(handle).get();
|
||||
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
|
||||
if (evt == nullptr)
|
||||
return InvalidHandle(ErrorModule::Kernel);
|
||||
|
||||
// If any thread is signalled awake by this event, assume the event was "caught" and reset
|
||||
// the event. This will result in the next thread waiting on the event to block. Otherwise,
|
||||
// the event will not be reset, and the next thread to call WaitSynchronization on it will
|
||||
// not block. Not sure if this is correct behavior, but it seems to work.
|
||||
// TODO(bunnei): Test how this works on hardware
|
||||
evt->locked = evt->ResumeAllWaitingThreads();
|
||||
evt->signaled = true;
|
||||
evt->ReleaseAllWaitingThreads();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears an event
|
||||
* @param handle Handle to event to clear
|
||||
* @return Result of operation, 0 on success, otherwise error code
|
||||
*/
|
||||
ResultCode ClearEvent(Handle handle) {
|
||||
Event* evt = g_handle_table.Get<Event>(handle).get();
|
||||
if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
|
||||
if (evt == nullptr)
|
||||
return InvalidHandle(ErrorModule::Kernel);
|
||||
|
||||
evt->locked = true;
|
||||
evt->signaled = false;
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@ -102,19 +72,13 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string
|
||||
// TOOD(yuriks): Fix error reporting
|
||||
handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
|
||||
|
||||
evt->locked = true;
|
||||
evt->signaled = false;
|
||||
evt->reset_type = evt->intitial_reset_type = reset_type;
|
||||
evt->name = name;
|
||||
|
||||
return evt;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an event
|
||||
* @param reset_type ResetType describing how to create event
|
||||
* @param name Optional name of event
|
||||
* @return Handle to newly created Event object
|
||||
*/
|
||||
Handle CreateEvent(const ResetType reset_type, const std::string& name) {
|
||||
Handle handle;
|
||||
Event* evt = CreateEvent(handle, reset_type, name);
|
||||
|
@ -11,22 +11,17 @@
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
/**
|
||||
* Changes whether an event is locked or not
|
||||
* @param handle Handle to event to change
|
||||
* @param locked Boolean locked value to set event
|
||||
*/
|
||||
ResultCode SetEventLocked(const Handle handle, const bool locked);
|
||||
|
||||
/**
|
||||
* Signals an event
|
||||
* @param handle Handle to event to signal
|
||||
* @return Result of operation, 0 on success, otherwise error code
|
||||
*/
|
||||
ResultCode SignalEvent(const Handle handle);
|
||||
|
||||
/**
|
||||
* Clears an event
|
||||
* @param handle Handle to event to clear
|
||||
* @return Result of operation, 0 on success, otherwise error code
|
||||
*/
|
||||
ResultCode ClearEvent(Handle handle);
|
||||
|
||||
|
@ -50,8 +50,8 @@ void Initialize(Service::Interface* self) {
|
||||
cmd_buff[3] = notification_event_handle;
|
||||
cmd_buff[4] = pause_event_handle;
|
||||
|
||||
Kernel::SetEventLocked(notification_event_handle, true);
|
||||
Kernel::SetEventLocked(pause_event_handle, false); // Fire start event
|
||||
Kernel::ClearEvent(notification_event_handle);
|
||||
Kernel::SignalEvent(pause_event_handle); // Fire start event
|
||||
|
||||
_assert_msg_(KERNEL, (0 != lock_handle), "Cannot initialize without lock");
|
||||
Kernel::ReleaseMutex(lock_handle);
|
||||
|
@ -24,7 +24,7 @@ static void GetProcSemaphore(Service::Interface* self) {
|
||||
|
||||
// TODO(bunnei): Change to a semaphore once these have been implemented
|
||||
g_event_handle = Kernel::CreateEvent(RESETTYPE_ONESHOT, "SRV:Event");
|
||||
Kernel::SetEventLocked(g_event_handle, false);
|
||||
Kernel::ClearEvent(g_event_handle);
|
||||
|
||||
cmd_buff[1] = 0; // No error
|
||||
cmd_buff[3] = g_event_handle;
|
||||
|
Loading…
Reference in New Issue
Block a user