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https://github.com/Lime3DS/Lime3DS.git
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0b897c45d2
commit
e52ca85711
@ -22,11 +22,6 @@ SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
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evt->reset_type = reset_type;
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evt->reset_type = reset_type;
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evt->name = std::move(name);
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evt->name = std::move(name);
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if (reset_type == ResetType::Pulse) {
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LOG_ERROR(Kernel, "Unimplemented event reset type Pulse");
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UNIMPLEMENTED();
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}
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return evt;
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return evt;
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}
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}
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@ -37,8 +32,7 @@ bool Event::ShouldWait() {
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void Event::Acquire() {
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void Event::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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// Release the event if it's not sticky...
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if (reset_type == ResetType::OneShot)
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if (reset_type != ResetType::Sticky)
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signaled = false;
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signaled = false;
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}
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}
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@ -51,4 +45,11 @@ void Event::Clear() {
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signaled = false;
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signaled = false;
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}
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}
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void Event::WakeupAllWaitingThreads() {
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WaitObject::WakeupAllWaitingThreads();
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if (reset_type == ResetType::Pulse)
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signaled = false;
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}
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} // namespace
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} // namespace
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@ -38,6 +38,8 @@ public:
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bool ShouldWait() override;
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bool ShouldWait() override;
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void Acquire() override;
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void Acquire() override;
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void WakeupAllWaitingThreads() override;
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void Signal();
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void Signal();
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void Clear();
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void Clear();
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@ -156,7 +156,7 @@ public:
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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* and set the synchronization result and output of the thread.
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*/
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*/
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void WakeupAllWaitingThreads();
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virtual void WakeupAllWaitingThreads();
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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@ -31,11 +31,6 @@ SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) {
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timer->interval_delay = 0;
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timer->interval_delay = 0;
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timer->callback_handle = timer_callback_handle_table.Create(timer).MoveFrom();
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timer->callback_handle = timer_callback_handle_table.Create(timer).MoveFrom();
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if (reset_type == ResetType::Pulse) {
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LOG_ERROR(Kernel, "Unimplemented timer reset type Pulse");
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UNIMPLEMENTED();
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}
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return timer;
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return timer;
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}
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}
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@ -70,6 +65,13 @@ void Timer::Clear() {
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signaled = false;
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signaled = false;
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}
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}
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void Timer::WakeupAllWaitingThreads() {
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WaitObject::WakeupAllWaitingThreads();
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if (reset_type == ResetType::Pulse)
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signaled = false;
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}
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/// The timer callback event, called when a timer is fired
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/// The timer callback event, called when a timer is fired
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static void TimerCallback(u64 timer_handle, int cycles_late) {
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static void TimerCallback(u64 timer_handle, int cycles_late) {
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SharedPtr<Timer> timer =
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SharedPtr<Timer> timer =
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@ -42,6 +42,8 @@ public:
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bool ShouldWait() override;
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bool ShouldWait() override;
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void Acquire() override;
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void Acquire() override;
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void WakeupAllWaitingThreads() override;
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/**
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/**
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* Starts the timer, with the specified initial delay and interval.
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* Starts the timer, with the specified initial delay and interval.
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* @param initial Delay until the timer is first fired
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* @param initial Delay until the timer is first fired
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