main.cpp: Reorganized GMainWindow::InitializeHotkeys

This commit is contained in:
OpenSauce04 2024-08-02 23:47:23 +01:00
parent fc8ef10853
commit e5cb0d559b

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@ -618,6 +618,7 @@ void GMainWindow::InitializeHotkeys() {
const QString swap_screens = QStringLiteral("Swap Screens");
const QString rotate_screens = QStringLiteral("Rotate Screens Upright");
// QAction Hotkeys
const auto link_action_shortcut = [&](QAction* action, const QString& action_name,
const bool primary_only = false) {
static const QString main_window = QStringLiteral("Main Window");
@ -654,20 +655,7 @@ void GMainWindow::InitializeHotkeys() {
link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room"));
link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room"));
const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
const char* slot) {
// This action will fire specifically when secondary_window is in focus
action->setShortcut(hotkey);
disconnect(action, SIGNAL(triggered()), this, slot);
connect(action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(action);
};
// Use the same fullscreen hotkey as the main window
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
SLOT(ToggleSecondaryFullscreen()));
// QShortcut Hotkeys
const auto connect_shortcut = [&](const QString& action_name, const auto& function) {
const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
const auto* secondary_hotkey = hotkey_registry.GetHotkey(main_window, action_name, secondary_window);
@ -748,6 +736,21 @@ void GMainWindow::InitializeHotkeys() {
UpdateStatusBar();
}
});
// Secondary Window QAction Hotkeys
const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey,
const char* slot) {
// This action will fire specifically when secondary_window is in focus
action->setShortcut(hotkey);
disconnect(action, SIGNAL(triggered()), this, slot);
connect(action, SIGNAL(triggered()), this, slot);
secondary_window->addAction(action);
};
// Use the same fullscreen hotkey as the main window
const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen);
add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey,
SLOT(ToggleSecondaryFullscreen()));
}
void GMainWindow::SetDefaultUIGeometry() {