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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #4681 from FearlessTobi/port-2188-2190
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
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commit
e9c2b27c68
@ -374,7 +374,7 @@ int main(int argc, char** argv) {
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break; // Expected case
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}
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL");
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if (use_multiplayer) {
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if (auto member = Network::GetRoomMember().lock()) {
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@ -51,8 +51,8 @@ void CompatDB::Submit() {
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case CompatDBPage::Final:
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back();
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LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility",
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compatibility->checkedId());
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Core::System::GetInstance().TelemetrySession().AddField(
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Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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@ -799,7 +799,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
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game_path = filename;
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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return true;
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}
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@ -39,8 +39,10 @@ public:
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Impl(Impl const&) = delete;
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const Impl& operator=(Impl const&) = delete;
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void PushEntry(Entry e) {
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message_queue.Push(std::move(e));
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void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
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const char* function, std::string message) {
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message_queue.Push(
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CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
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}
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void AddBackend(std::unique_ptr<Backend> backend) {
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@ -108,11 +110,33 @@ private:
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backend_thread.join();
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}
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Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
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const char* function, std::string message) const {
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using std::chrono::duration_cast;
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using std::chrono::steady_clock;
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// matches from the beginning up to the last '../' or 'src/'
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static const std::regex trim_source_path(R"(.*([\/\\]|^)((\.\.)|(src))[\/\\])");
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Entry entry;
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entry.timestamp =
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duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
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entry.log_class = log_class;
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entry.log_level = log_level;
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entry.filename = std::regex_replace(filename, trim_source_path, "");
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entry.line_num = line_nr;
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entry.function = function;
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entry.message = std::move(message);
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return entry;
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}
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std::mutex writing_mutex;
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std::thread backend_thread;
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std::vector<std::unique_ptr<Backend>> backends;
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Common::MPSCQueue<Log::Entry> message_queue;
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Filter filter;
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std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
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};
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void ConsoleBackend::Write(const Entry& entry) {
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@ -249,27 +273,6 @@ const char* GetLevelName(Level log_level) {
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#undef LVL
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}
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Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
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const char* function, std::string message) {
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using std::chrono::duration_cast;
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using std::chrono::steady_clock;
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// matches from the beginning up to the last '../' or 'src/'
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static const std::regex trim_source_path(R"(.*([\/\\]|^)((\.\.)|(src))[\/\\])");
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static steady_clock::time_point time_origin = steady_clock::now();
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Entry entry;
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entry.timestamp = duration_cast<std::chrono::microseconds>(steady_clock::now() - time_origin);
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entry.log_class = log_class;
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entry.log_level = log_level;
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entry.filename = std::regex_replace(filename, trim_source_path, "");
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entry.line_num = line_nr;
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entry.function = function;
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entry.message = std::move(message);
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return entry;
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}
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void SetGlobalFilter(const Filter& filter) {
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Impl::Instance().SetGlobalFilter(filter);
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}
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@ -294,9 +297,7 @@ void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
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if (!filter.CheckMessage(log_class, log_level))
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return;
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Entry entry =
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CreateEntry(log_class, log_level, filename, line_num, function, fmt::vformat(format, args));
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instance.PushEntry(std::move(entry));
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instance.PushEntry(log_class, log_level, filename, line_num, function,
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fmt::vformat(format, args));
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}
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} // namespace Log
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@ -136,10 +136,6 @@ const char* GetLogClassName(Class log_class);
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*/
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const char* GetLevelName(Level log_level);
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/// Creates a log entry by formatting the given source location, and message.
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Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr,
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const char* function, std::string message);
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/**
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* The global filter will prevent any messages from even being processed if they are filtered. Each
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* backend can have a filter, but if the level is lower than the global filter, the backend will
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@ -286,12 +286,12 @@ void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard
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void System::Shutdown() {
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// Log last frame performance stats
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auto perf_results = GetAndResetPerfStats();
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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const auto perf_results = GetAndResetPerfStats();
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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perf_results.emulation_speed * 100.0);
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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perf_results.game_fps);
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Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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// Shutdown emulation session
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@ -303,8 +303,4 @@ inline AudioCore::DspInterface& DSP() {
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return System::GetInstance().DSP();
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}
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inline TelemetrySession& Telemetry() {
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return System::GetInstance().TelemetrySession();
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}
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} // namespace Core
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@ -172,7 +172,8 @@ ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
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overlay_ncch = &update_ncch;
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}
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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auto& system = Core::System::GetInstance();
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system.TelemetrySession().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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@ -187,7 +188,7 @@ ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
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if (ResultStatus::Success != result)
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return result;
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Core::System::GetInstance().ArchiveManager().RegisterSelfNCCH(*this);
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system.ArchiveManager().RegisterSelfNCCH(*this);
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ParseRegionLockoutInfo();
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@ -1549,8 +1549,8 @@ vec4 secondary_fragment_color = vec4(0.0);
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// Blend the fog
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out += "last_tex_env_out.rgb = mix(fog_color.rgb, last_tex_env_out.rgb, fog_factor);\n";
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} else if (state.fog_mode == TexturingRegs::FogMode::Gas) {
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode",
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true);
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Core::System::GetInstance().TelemetrySession().AddField(Telemetry::FieldType::Session,
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"VideoCore_Pica_UseGasMode", true);
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LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
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out += "discard; }";
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return out;
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@ -83,8 +83,8 @@ inline GLenum WrapMode(Pica::TexturingRegs::TextureConfig::WrapMode mode) {
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}
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if (index > 3) {
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Core::Telemetry().AddField(Telemetry::FieldType::Session,
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"VideoCore_Pica_UnsupportedTextureWrapMode",
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Core::System::GetInstance().TelemetrySession().AddField(
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Telemetry::FieldType::Session, "VideoCore_Pica_UnsupportedTextureWrapMode",
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static_cast<u32>(index));
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LOG_WARNING(Render_OpenGL, "Using texture wrap mode {}", index);
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}
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@ -552,9 +552,10 @@ Core::System::ResultStatus RendererOpenGL::Init() {
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LOG_INFO(Render_OpenGL, "GL_VENDOR: {}", gpu_vendor);
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LOG_INFO(Render_OpenGL, "GL_RENDERER: {}", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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Core::Telemetry().AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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auto& telemetry_session = Core::System::GetInstance().TelemetrySession();
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Vendor", gpu_vendor);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_Model", gpu_model);
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telemetry_session.AddField(Telemetry::FieldType::UserSystem, "GPU_OpenGL_Version", gl_version);
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if (!strcmp(gpu_vendor, "GDI Generic")) {
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return Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers;
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