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Sort game items after the list is populated
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476dcb1915
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@ -417,6 +417,8 @@ void GameList::DonePopulating(QStringList watch_list) {
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if (children_total > 0) {
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if (children_total > 0) {
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search_field->setFocus();
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search_field->setFocus();
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}
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}
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item_model->sort(tree_view->header()->sortIndicatorSection(),
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tree_view->header()->sortIndicatorOrder());
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emit PopulatingCompleted();
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emit PopulatingCompleted();
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}
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}
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@ -641,8 +643,6 @@ void GameList::LoadInterfaceLayout() {
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// so make it as large as possible as default.
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// so make it as large as possible as default.
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header->resizeSection(COLUMN_NAME, header->width());
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header->resizeSection(COLUMN_NAME, header->width());
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}
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}
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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}
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const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
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const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
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