mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 08:25:07 +01:00
Fix out of bounds array access when loading a component >= 12
This commit is contained in:
parent
82fc075ff6
commit
ed8072b48b
@ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||||||
|
|
||||||
// TODO: What happens if a loader overwrites a previous one's data?
|
// TODO: What happens if a loader overwrites a previous one's data?
|
||||||
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
||||||
if (component >= 12)
|
if (component >= 12) {
|
||||||
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
u32 attribute_index = loader_config.GetComponent(component);
|
u32 attribute_index = loader_config.GetComponent(component);
|
||||||
if (attribute_index < 12) {
|
if (attribute_index < 12) {
|
||||||
vertex_attribute_sources[attribute_index] = load_address;
|
vertex_attribute_sources[attribute_index] = load_address;
|
||||||
|
Loading…
Reference in New Issue
Block a user