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https://github.com/Lime3DS/Lime3DS.git
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Service/UDS: Updated BeginHostingNetwork
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@ -4,6 +4,7 @@
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <cstring>
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#include <list>
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#include <mutex>
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@ -27,6 +28,12 @@
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namespace Service {
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namespace NWM {
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namespace ErrCodes {
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enum {
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NotInitialized = 2,
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};
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} // namespace ErrCodes
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// Event that is signaled every time the connection status changes.
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static Kernel::SharedPtr<Kernel::Event> connection_status_event;
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@ -37,6 +44,8 @@ static Kernel::SharedPtr<Kernel::SharedMemory> recv_buffer_memory;
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// Connection status of this 3DS.
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static ConnectionStatus connection_status{};
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static std::atomic<bool> initialized(false);
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/* Node information about the current network.
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* The amount of elements in this vector is always the maximum number
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* of nodes specified in the network configuration.
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@ -155,7 +164,7 @@ void HandleAssociationResponseFrame(const Network::WifiPacket& packet) {
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"Could not join network");
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{
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected));
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ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::Connecting));
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}
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// Send the EAPoL-Start packet to the server.
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@ -171,8 +180,9 @@ void HandleAssociationResponseFrame(const Network::WifiPacket& packet) {
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}
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static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
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std::lock_guard<std::recursive_mutex> hle_lock(HLE::g_hle_lock);
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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std::unique_lock<std::recursive_mutex> hle_lock(HLE::g_hle_lock, std::defer_lock);
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std::unique_lock<std::mutex> lock(connection_status_mutex, std::defer_lock);
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std::lock(hle_lock, lock);
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if (GetEAPoLFrameType(packet.data) == EAPoLStartMagic) {
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if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
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@ -220,7 +230,7 @@ static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
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// The 3ds does this presumably to support spectators.
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connection_status_event->Signal();
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} else {
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if (connection_status.status != static_cast<u32>(NetworkStatus::NotConnected)) {
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if (connection_status.status != static_cast<u32>(NetworkStatus::Connecting)) {
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LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
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connection_status.status);
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return;
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@ -249,15 +259,15 @@ static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
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// Some games require ConnectToNetwork to block, for now it doesn't
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// If blocking is implemented this lock needs to be changed,
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// otherwise it might cause deadlocks
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std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
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connection_status_event->Signal();
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}
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}
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static void HandleSecureDataPacket(const Network::WifiPacket& packet) {
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auto secure_data = ParseSecureDataHeader(packet.data);
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std::lock_guard<std::recursive_mutex> hle_lock(HLE::g_hle_lock);
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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std::unique_lock<std::recursive_mutex> hle_lock(HLE::g_hle_lock, std::defer_lock);
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std::unique_lock<std::mutex> lock(connection_status_mutex, std::defer_lock);
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std::lock(hle_lock, lock);
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if (secure_data.src_node_id == connection_status.network_node_id) {
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// Ignore packets that came from ourselves.
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@ -315,7 +325,7 @@ void StartConnectionSequence(const MacAddress& server) {
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WifiPacket auth_request;
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{
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected));
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connection_status.status = static_cast<u32>(NetworkStatus::Connecting);
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// TODO(Subv): Handle timeout.
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@ -546,6 +556,8 @@ static void InitializeWithVersion(Interface* self) {
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recv_buffer_memory = Kernel::g_handle_table.Get<Kernel::SharedMemory>(sharedmem_handle);
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initialized = true;
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ASSERT_MSG(recv_buffer_memory->size == sharedmem_size, "Invalid shared memory size.");
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{
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@ -614,8 +626,12 @@ static void GetNodeInformation(Interface* self) {
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IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0xD, 1, 0);
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u16 network_node_id = rp.Pop<u16>();
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IPC::RequestBuilder rb = rp.MakeBuilder(11, 0);
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rb.Push(RESULT_SUCCESS);
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if (!initialized) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ResultCode(ErrorDescription::NotInitialized, ErrorModule::UDS,
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ErrorSummary::StatusChanged, ErrorLevel::Status));
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return;
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}
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{
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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@ -623,7 +639,15 @@ static void GetNodeInformation(Interface* self) {
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[network_node_id](const NodeInfo& node) {
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return node.network_node_id == network_node_id;
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});
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ASSERT(itr != node_info.end());
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if (itr == node_info.end()) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ResultCode(ErrorDescription::NotFound, ErrorModule::UDS,
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ErrorSummary::WrongArgument, ErrorLevel::Status));
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return;
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}
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IPC::RequestBuilder rb = rp.MakeBuilder(11, 0);
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rb.Push(RESULT_SUCCESS);
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rb.PushRaw<NodeInfo>(*itr);
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}
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LOG_DEBUG(Service_NWM, "called");
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@ -653,13 +677,29 @@ static void Bind(Interface* self) {
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LOG_DEBUG(Service_NWM, "called");
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if (data_channel == 0) {
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if (data_channel == 0 || bind_node_id == 0) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
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ErrorSummary::WrongArgument, ErrorLevel::Usage));
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return;
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}
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constexpr size_t MaxBindNodes = 16;
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if (channel_data.size() >= MaxBindNodes) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ResultCode(ErrorDescription::OutOfMemory, ErrorModule::UDS,
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ErrorSummary::OutOfResource, ErrorLevel::Status));
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return;
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}
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constexpr u32 MinRecvBufferSize = 0x5F4;
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if (recv_buffer_size < MinRecvBufferSize) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ResultCode(ErrorDescription::TooLarge, ErrorModule::UDS,
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ErrorSummary::WrongArgument, ErrorLevel::Usage));
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return;
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}
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// Create a new event for this bind node.
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auto event = Kernel::Event::Create(Kernel::ResetType::OneShot,
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"NWM::BindNodeEvent" + std::to_string(bind_node_id));
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@ -687,6 +727,12 @@ static void Unbind(Interface* self) {
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IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x12, 1, 0);
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u32 bind_node_id = rp.Pop<u32>();
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if (bind_node_id == 0) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
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ErrorSummary::WrongArgument, ErrorLevel::Usage));
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return;
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}
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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@ -699,8 +745,13 @@ static void Unbind(Interface* self) {
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channel_data.erase(itr);
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}
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(5, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(bind_node_id);
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// TODO(B3N30): Find out what the other return values are
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rb.Push<u32>(0);
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rb.Push<u32>(0);
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rb.Push<u32>(0);
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}
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/**
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@ -729,13 +780,14 @@ static void BeginHostingNetwork(Interface* self) {
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LOG_DEBUG(Service_NWM, "called");
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Memory::ReadBlock(network_info_address, &network_info, sizeof(NetworkInfo));
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// The real UDS module throws a fatal error if this assert fails.
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ASSERT_MSG(network_info.max_nodes > 1, "Trying to host a network of only one member.");
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{
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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Memory::ReadBlock(network_info_address, &network_info, sizeof(NetworkInfo));
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// The real UDS module throws a fatal error if this assert fails.
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ASSERT_MSG(network_info.max_nodes > 1, "Trying to host a network of only one member.");
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connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost);
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// Ensure the application data size is less than the maximum value.
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@ -749,11 +801,13 @@ static void BeginHostingNetwork(Interface* self) {
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connection_status.max_nodes = network_info.max_nodes;
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// Resize the nodes list to hold max_nodes.
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node_info.clear();
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node_info.resize(network_info.max_nodes);
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// There's currently only one node in the network (the host).
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connection_status.total_nodes = 1;
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network_info.total_nodes = 1;
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// The host is always the first node
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connection_status.network_node_id = 1;
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current_node.network_node_id = 1;
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@ -762,12 +816,22 @@ static void BeginHostingNetwork(Interface* self) {
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connection_status.node_bitmask |= 1;
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// Notify the application that the first node was set.
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connection_status.changed_nodes |= 1;
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node_info[0] = current_node;
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}
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// If the game has a preferred channel, use that instead.
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if (network_info.channel != 0)
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network_channel = network_info.channel;
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if (auto room_member = Network::GetRoomMember().lock()) {
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if (room_member->IsConnected()) {
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network_info.host_mac_address = room_member->GetMacAddress();
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} else {
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network_info.host_mac_address = {{0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
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}
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}
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node_info[0] = current_node;
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// If the game has a preferred channel, use that instead.
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if (network_info.channel != 0)
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network_channel = network_info.channel;
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else
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network_info.channel = DefaultNetworkChannel;
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}
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connection_status_event->Signal();
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@ -775,8 +839,7 @@ static void BeginHostingNetwork(Interface* self) {
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CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU),
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beacon_broadcast_event, 0);
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LOG_WARNING(Service_NWM,
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"An UDS network has been created, but broadcasting it is unimplemented.");
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LOG_DEBUG(Service_NWM, "An UDS network has been created.");
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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@ -929,6 +992,14 @@ static void PullPacket(Interface* self) {
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ASSERT(desc_size == max_out_buff_size);
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost) &&
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connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) &&
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connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsSpectator)) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
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ErrorSummary::InvalidState, ErrorLevel::Status));
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return;
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}
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auto channel =
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std::find_if(channel_data.begin(), channel_data.end(), [bind_node_id](const auto& data) {
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@ -937,8 +1008,8 @@ static void PullPacket(Interface* self) {
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if (channel == channel_data.end()) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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// TODO(B3N30): Find the right error code
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rb.Push<u32>(-1);
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rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
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ErrorSummary::WrongArgument, ErrorLevel::Usage));
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return;
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}
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@ -959,7 +1030,8 @@ static void PullPacket(Interface* self) {
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if (data_size > max_out_buff_size) {
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push<u32>(0xE10113E9);
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rb.Push(ResultCode(ErrorDescription::TooLarge, ErrorModule::UDS,
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ErrorSummary::WrongArgument, ErrorLevel::Usage));
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return;
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}
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@ -1225,6 +1297,7 @@ NWM_UDS::~NWM_UDS() {
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channel_data.clear();
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connection_status_event = nullptr;
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recv_buffer_memory = nullptr;
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initialized = false;
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{
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std::lock_guard<std::mutex> lock(connection_status_mutex);
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@ -32,7 +32,7 @@ struct NodeInfo {
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std::array<u16_le, 10> username;
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INSERT_PADDING_BYTES(4);
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u16_le network_node_id;
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std::array<u8, 6> address;
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INSERT_PADDING_BYTES(6);
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};
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static_assert(sizeof(NodeInfo) == 40, "NodeInfo has incorrect size.");
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@ -42,6 +42,7 @@ using NodeList = std::vector<NodeInfo>;
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enum class NetworkStatus {
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NotConnected = 3,
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ConnectedAsHost = 6,
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Connecting = 7,
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ConnectedAsClient = 9,
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ConnectedAsSpectator = 10,
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};
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@ -52,7 +52,7 @@ struct SecureDataHeader {
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u16_be dest_node_id;
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u16_be src_node_id;
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u32 GetActualDataSize() {
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u32 GetActualDataSize() const {
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return protocol_size - sizeof(SecureDataHeader);
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}
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};
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