mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Merge pull request #3044 from Dragios/wnarrowing
Get rid of narrowing conversion warning (-Wnarrowing)
This commit is contained in:
commit
edfc8d133a
@ -20,7 +20,6 @@
|
||||
using Pica::Rasterizer::Vertex;
|
||||
|
||||
namespace Pica {
|
||||
|
||||
namespace Clipper {
|
||||
|
||||
struct ClippingEdge {
|
||||
@ -192,6 +191,5 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace
|
||||
} // namespace Clipper
|
||||
} // namespace Pica
|
||||
|
@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace Pica {
|
||||
|
||||
namespace Shader {
|
||||
struct OutputVertex;
|
||||
}
|
||||
@ -16,6 +15,5 @@ using Shader::OutputVertex;
|
||||
|
||||
void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2);
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace
|
||||
} // namespace Clipper
|
||||
} // namespace Pica
|
||||
|
@ -376,8 +376,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
|
||||
if (use_border_s || use_border_t) {
|
||||
auto border_color = texture.config.border_color;
|
||||
texture_color[i] = {border_color.r, border_color.g, border_color.b,
|
||||
border_color.a};
|
||||
texture_color[i] = Math::MakeVec(border_color.r.Value(), border_color.g.Value(),
|
||||
border_color.b.Value(), border_color.a.Value())
|
||||
.Cast<u8>();
|
||||
} else {
|
||||
// Textures are laid out from bottom to top, hence we invert the t coordinate.
|
||||
// NOTE: This may not be the right place for the inversion.
|
||||
@ -414,12 +415,12 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
// analogously.
|
||||
Math::Vec4<u8> combiner_output;
|
||||
Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0};
|
||||
Math::Vec4<u8> next_combiner_buffer = {
|
||||
regs.texturing.tev_combiner_buffer_color.r,
|
||||
regs.texturing.tev_combiner_buffer_color.g,
|
||||
regs.texturing.tev_combiner_buffer_color.b,
|
||||
regs.texturing.tev_combiner_buffer_color.a,
|
||||
};
|
||||
Math::Vec4<u8> next_combiner_buffer =
|
||||
Math::MakeVec(regs.texturing.tev_combiner_buffer_color.r.Value(),
|
||||
regs.texturing.tev_combiner_buffer_color.g.Value(),
|
||||
regs.texturing.tev_combiner_buffer_color.b.Value(),
|
||||
regs.texturing.tev_combiner_buffer_color.a.Value())
|
||||
.Cast<u8>();
|
||||
|
||||
Math::Vec4<u8> primary_fragment_color = {0, 0, 0, 0};
|
||||
Math::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0};
|
||||
@ -473,8 +474,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
return combiner_buffer;
|
||||
|
||||
case Source::Constant:
|
||||
return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b,
|
||||
tev_stage.const_a};
|
||||
return Math::MakeVec(tev_stage.const_r.Value(), tev_stage.const_g.Value(),
|
||||
tev_stage.const_b.Value(), tev_stage.const_a.Value())
|
||||
.Cast<u8>();
|
||||
|
||||
case Source::Previous:
|
||||
return combiner_output;
|
||||
@ -587,11 +589,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
// store the depth etc. Using float for now until we know more
|
||||
// about Pica datatypes
|
||||
if (regs.texturing.fog_mode == TexturingRegs::FogMode::Fog) {
|
||||
const Math::Vec3<u8> fog_color = {
|
||||
static_cast<u8>(regs.texturing.fog_color.r.Value()),
|
||||
static_cast<u8>(regs.texturing.fog_color.g.Value()),
|
||||
static_cast<u8>(regs.texturing.fog_color.b.Value()),
|
||||
};
|
||||
const Math::Vec3<u8> fog_color = Math::MakeVec(regs.texturing.fog_color.r.Value(),
|
||||
regs.texturing.fog_color.g.Value(),
|
||||
regs.texturing.fog_color.b.Value())
|
||||
.Cast<u8>();
|
||||
|
||||
// Get index into fog LUT
|
||||
float fog_index;
|
||||
@ -743,12 +744,12 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
|
||||
FramebufferRegs::BlendFactor factor) -> u8 {
|
||||
DEBUG_ASSERT(channel < 4);
|
||||
|
||||
const Math::Vec4<u8> blend_const = {
|
||||
static_cast<u8>(output_merger.blend_const.r),
|
||||
static_cast<u8>(output_merger.blend_const.g),
|
||||
static_cast<u8>(output_merger.blend_const.b),
|
||||
static_cast<u8>(output_merger.blend_const.a),
|
||||
};
|
||||
const Math::Vec4<u8> blend_const =
|
||||
Math::MakeVec(output_merger.blend_const.r.Value(),
|
||||
output_merger.blend_const.g.Value(),
|
||||
output_merger.blend_const.b.Value(),
|
||||
output_merger.blend_const.a.Value())
|
||||
.Cast<u8>();
|
||||
|
||||
switch (factor) {
|
||||
case FramebufferRegs::BlendFactor::Zero:
|
||||
@ -849,5 +850,4 @@ void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) {
|
||||
}
|
||||
|
||||
} // namespace Rasterizer
|
||||
|
||||
} // namespace Pica
|
||||
|
@ -7,7 +7,6 @@
|
||||
#include "video_core/shader/shader.h"
|
||||
|
||||
namespace Pica {
|
||||
|
||||
namespace Rasterizer {
|
||||
|
||||
struct Vertex : Shader::OutputVertex {
|
||||
@ -44,5 +43,4 @@ struct Vertex : Shader::OutputVertex {
|
||||
void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2);
|
||||
|
||||
} // namespace Rasterizer
|
||||
|
||||
} // namespace Pica
|
||||
|
@ -12,4 +12,5 @@ void SWRasterizer::AddTriangle(const Pica::Shader::OutputVertex& v0,
|
||||
const Pica::Shader::OutputVertex& v2) {
|
||||
Pica::Clipper::ProcessTriangle(v0, v1, v2);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
@ -24,4 +24,5 @@ class SWRasterizer : public RasterizerInterface {
|
||||
void FlushRegion(PAddr addr, u32 size) override {}
|
||||
void FlushAndInvalidateRegion(PAddr addr, u32 size) override {}
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
Loading…
Reference in New Issue
Block a user