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https://github.com/Lime3DS/Lime3DS.git
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core/core: Replace logging macros
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8e02c70e82
commit
f407917eb7
@ -57,7 +57,7 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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LOG_TRACE(Core_ARM11, "Idling");
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NGLOG_TRACE(Core_ARM11, "Idling");
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CoreTiming::Idle();
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CoreTiming::Advance();
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PrepareReschedule();
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@ -84,15 +84,15 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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app_loader = Loader::GetLoader(filepath);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for %s!", filepath.c_str());
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NGLOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return ResultStatus::ErrorGetLoader;
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}
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std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
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app_loader->LoadKernelSystemMode();
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if (system_mode.second != Loader::ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to determine system mode (Error %i)!",
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static_cast<int>(system_mode.second));
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NGLOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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static_cast<int>(system_mode.second));
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switch (system_mode.second) {
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case Loader::ResultStatus::ErrorEncrypted:
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@ -106,15 +106,15 @@ System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& file
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ResultStatus init_result{Init(emu_window, system_mode.first.get())};
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if (init_result != ResultStatus::Success) {
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LOG_CRITICAL(Core, "Failed to initialize system (Error %u)!",
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static_cast<u32>(init_result));
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NGLOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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static_cast<u32>(init_result));
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System::Shutdown();
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return init_result;
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}
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const Loader::ResultStatus load_result{app_loader->Load(Kernel::g_current_process)};
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if (Loader::ResultStatus::Success != load_result) {
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LOG_CRITICAL(Core, "Failed to load ROM (Error %u)!", static_cast<u32>(load_result));
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NGLOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<u32>(load_result));
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System::Shutdown();
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switch (load_result) {
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@ -150,7 +150,7 @@ void System::Reschedule() {
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}
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System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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NGLOG_DEBUG(HW_Memory, "initialized OK");
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CoreTiming::Init();
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@ -159,7 +159,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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cpu_core = std::make_unique<ARM_Dynarmic>(USER32MODE);
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#else
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cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
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LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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NGLOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
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#endif
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} else {
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cpu_core = std::make_unique<ARM_DynCom>(USER32MODE);
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@ -182,7 +182,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
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return ResultStatus::ErrorVideoCore;
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}
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LOG_DEBUG(Core, "Initialized OK");
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NGLOG_DEBUG(Core, "Initialized OK");
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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@ -228,7 +228,7 @@ void System::Shutdown() {
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room_member->SendGameInfo(game_info);
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}
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LOG_DEBUG(Core, "Shutdown OK");
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NGLOG_DEBUG(Core, "Shutdown OK");
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}
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} // namespace Core
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