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https://github.com/Lime3DS/Lime3DS.git
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Kernel: add KernelSystem class
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1de63f9b16
commit
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@ -196,7 +196,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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archive_manager = std::make_unique<Service::FS::ArchiveManager>();
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HW::Init();
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Kernel::Init(system_mode);
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kernel = std::make_unique<Kernel::KernelSystem>(system_mode);
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Service::Init(*this, service_manager);
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GDBStub::Init();
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@ -230,6 +230,14 @@ const Service::FS::ArchiveManager& System::ArchiveManager() const {
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return *archive_manager;
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}
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Kernel::KernelSystem& System::Kernel() {
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return *kernel;
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}
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const Kernel::KernelSystem& System::Kernel() const {
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return *kernel;
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}
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void System::RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd) {
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registered_swkbd = std::move(swkbd);
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}
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@ -248,7 +256,7 @@ void System::Shutdown() {
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GDBStub::Shutdown();
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VideoCore::Shutdown();
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Service::Shutdown();
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Kernel::Shutdown();
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kernel.reset();
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HW::Shutdown();
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telemetry_session.reset();
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#ifdef ENABLE_SCRIPTING
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@ -36,6 +36,10 @@ class ArchiveManager;
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}
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} // namespace Service
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namespace Kernel {
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class KernelSystem;
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}
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namespace Core {
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class System {
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@ -167,6 +171,12 @@ public:
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/// Gets a const reference to the archive manager
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const Service::FS::ArchiveManager& ArchiveManager() const;
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/// Gets a reference to the kernel
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Kernel::KernelSystem& Kernel();
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/// Gets a const reference to the kernel
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const Kernel::KernelSystem& Kernel() const;
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PerfStats perf_stats;
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FrameLimiter frame_limiter;
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@ -241,6 +251,8 @@ private:
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std::unique_ptr<Service::FS::ArchiveManager> archive_manager;
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std::unique_ptr<Kernel::KernelSystem> kernel;
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static System s_instance;
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ResultStatus status = ResultStatus::Success;
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@ -17,7 +17,7 @@ namespace Kernel {
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std::atomic<u32> Object::next_object_id{0};
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/// Initialize the kernel
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void Init(u32 system_mode) {
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KernelSystem::KernelSystem(u32 system_mode) {
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ConfigMem::Init();
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Kernel::MemoryInit(system_mode);
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@ -33,7 +33,7 @@ void Init(u32 system_mode) {
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}
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/// Shutdown the kernel
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void Shutdown() {
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KernelSystem::~KernelSystem() {
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g_handle_table.Clear(); // Free all kernel objects
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Kernel::ThreadingShutdown();
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@ -8,10 +8,10 @@
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namespace Kernel {
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/// Initialize the kernel with the specified system mode.
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void Init(u32 system_mode);
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/// Shutdown the kernel
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void Shutdown();
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class KernelSystem {
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public:
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explicit KernelSystem(u32 system_mode);
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~KernelSystem();
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};
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} // namespace Kernel
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