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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
This commit is contained in:
commit
f556d6ee90
@ -89,7 +89,8 @@ void Config::ReadValues() {
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// System
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Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", false);
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Settings::values.region_value = sdl2_config->GetInteger("System", "region_value", 1);
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Settings::values.region_value =
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sdl2_config->GetInteger("System", "region_value", Settings::REGION_VALUE_AUTO_SELECT);
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// Miscellaneous
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Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
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@ -101,7 +101,7 @@ use_virtual_sd =
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is_new_3ds =
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# The system region that Citra will use during emulation
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# 0: Japan, 1: USA (default), 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_value =
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[Miscellaneous]
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@ -72,7 +72,8 @@ void Config::ReadValues() {
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qt_config->beginGroup("System");
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Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool();
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Settings::values.region_value = qt_config->value("region_value", 1).toInt();
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Settings::values.region_value =
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qt_config->value("region_value", Settings::REGION_VALUE_AUTO_SELECT).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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@ -23,13 +23,15 @@ void ConfigureGeneral::setConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->region_combobox->setCurrentIndex(Settings::values.region_value);
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// The first item is "auto-select" with actual value -1, so plus one here will do the trick
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ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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Settings::values.region_value = ui->region_combobox->currentIndex();
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Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
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Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
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Settings::Apply();
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}
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@ -82,6 +82,11 @@
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</item>
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<item>
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<widget class="QComboBox" name="region_combobox">
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<item>
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<property name="text">
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<string>Auto-select</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string notr="true">JPN</string>
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@ -129,6 +129,9 @@
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</item>
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<item row="2" column="1">
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<widget class="QComboBox" name="combo_language">
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<property name="toolTip">
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<string>Note: this can be overridden when region setting is auto-select</string>
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</property>
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<item>
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<property name="text">
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<string>Japanese (日本語)</string>
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@ -115,6 +115,8 @@ static const std::vector<u8> cfg_system_savedata_id = {
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0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00,
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};
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static u32 preferred_region_code = 0;
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void GetCountryCodeString(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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u32 country_code_id = cmd_buff[1];
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@ -160,11 +162,18 @@ void GetCountryCodeID(Service::Interface* self) {
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cmd_buff[2] = country_code_id;
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}
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static u32 GetRegionValue() {
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if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT)
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return preferred_region_code;
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return Settings::values.region_value;
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}
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void SecureInfoGetRegion(Service::Interface* self) {
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u32* cmd_buff = Kernel::GetCommandBuffer();
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cmd_buff[1] = RESULT_SUCCESS.raw;
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cmd_buff[2] = Settings::values.region_value;
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cmd_buff[2] = GetRegionValue();
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}
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void GenHashConsoleUnique(Service::Interface* self) {
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@ -184,7 +193,7 @@ void GetRegionCanadaUSA(Service::Interface* self) {
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cmd_buff[1] = RESULT_SUCCESS.raw;
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u8 canada_or_usa = 1;
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if (canada_or_usa == Settings::values.region_value) {
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if (canada_or_usa == GetRegionValue()) {
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cmd_buff[2] = 1;
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} else {
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cmd_buff[2] = 0;
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@ -314,10 +323,47 @@ static ResultVal<void*> GetConfigInfoBlockPointer(u32 block_id, u32 size, u32 fl
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return MakeResult<void*>(pointer);
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}
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/// Checks if the language is available in the chosen region, and returns a proper one
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static u8 AdjustLanguageInfoBlock(u32 region, u8 language) {
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static const std::array<std::vector<u8>, 7> region_languages{{
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// JPN
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{LANGUAGE_JP},
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// USA
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{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_ES, LANGUAGE_PT},
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// EUR
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{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
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LANGUAGE_RU},
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// AUS
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{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
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LANGUAGE_RU},
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// CHN
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{LANGUAGE_ZH},
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// KOR
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{LANGUAGE_KO},
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// TWN
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{LANGUAGE_TW},
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}};
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const auto& available = region_languages[region];
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if (std::find(available.begin(), available.end(), language) == available.end()) {
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return available[0];
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}
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return language;
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}
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output) {
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void* pointer;
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CASCADE_RESULT(pointer, GetConfigInfoBlockPointer(block_id, size, flag));
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memcpy(output, pointer, size);
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// override the language setting if the region setting is auto
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if (block_id == LanguageBlockID &&
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Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
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u8 language;
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memcpy(&language, output, sizeof(u8));
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language = AdjustLanguageInfoBlock(preferred_region_code, language);
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memcpy(output, &language, sizeof(u8));
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}
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return RESULT_SUCCESS;
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}
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@ -535,10 +581,17 @@ void Init() {
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AddService(new CFG_U);
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LoadConfigNANDSaveFile();
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preferred_region_code = 0;
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}
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void Shutdown() {}
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void SetPreferredRegionCode(u32 region_code) {
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preferred_region_code = region_code;
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LOG_INFO(Service_CFG, "Preferred region code set to %u", preferred_region_code);
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}
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void SetUsername(const std::u16string& name) {
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ASSERT(name.size() <= 10);
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UsernameBlock block{};
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@ -282,6 +282,13 @@ void Init();
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/// Shutdown the config service
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void Shutdown();
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/**
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* Set the region code preferred by the game so that CFG will adjust to it when the region setting
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* is auto.
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* @param region_code the preferred region code to set
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*/
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void SetPreferredRegionCode(u32 region_code);
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// Utilities for frontend to set config data.
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// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
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// and UpdateConfigNANDSavegame should be called after making changes to config data.
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@ -11,8 +11,10 @@
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/ncch.h"
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#include "core/loader/smdh.h"
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#include "core/memory.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -309,6 +311,23 @@ ResultStatus AppLoader_NCCH::LoadExeFS() {
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return ResultStatus::Success;
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}
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void AppLoader_NCCH::ParseRegionLockoutInfo() {
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std::vector<u8> smdh_buffer;
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if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
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SMDH smdh;
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memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
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u32 region_lockout = smdh.region_lockout;
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constexpr u32 REGION_COUNT = 7;
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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if (region_lockout & 1) {
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Service::CFG::SetPreferredRegionCode(region);
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break;
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}
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region_lockout >>= 1;
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}
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}
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}
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ResultStatus AppLoader_NCCH::Load() {
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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@ -325,6 +344,9 @@ ResultStatus AppLoader_NCCH::Load() {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this),
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Service::FS::ArchiveIdCode::RomFS);
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ParseRegionLockoutInfo();
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return ResultStatus::Success;
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}
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@ -229,6 +229,9 @@ private:
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*/
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ResultStatus LoadExeFS();
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/// Reads the region lockout info in the SMDH and send it to CFG service
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void ParseRegionLockoutInfo();
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bool is_exefs_loaded = false;
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bool is_compressed = false;
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@ -110,5 +110,9 @@ struct Values {
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u16 gdbstub_port;
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} extern values;
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// a special value for Values::region_value indicating that citra will automatically select a region
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// value to fit the region lockout info of the game
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static constexpr int REGION_VALUE_AUTO_SELECT = -1;
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void Apply();
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}
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