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https://github.com/Lime3DS/Lime3DS.git
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rasterizer_cache: Move utlities and type to separate headers
This commit is contained in:
parent
0fedf11be1
commit
f6e3bb54f4
@ -27,6 +27,9 @@ add_library(video_core STATIC
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rasterizer_cache/pixel_format.h
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rasterizer_cache/rasterizer_cache.cpp
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rasterizer_cache/rasterizer_cache.h
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rasterizer_cache/rasterizer_cache_types.h
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rasterizer_cache/rasterizer_cache_utils.cpp
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rasterizer_cache/rasterizer_cache_utils.h
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rasterizer_cache/surface_params.cpp
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rasterizer_cache/surface_params.h
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renderer_opengl/frame_dumper_opengl.cpp
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@ -38,50 +38,6 @@
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namespace OpenGL {
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constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
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{},
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{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
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}};
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static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
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{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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// Same as above, with minor changes for OpenGL ES. Replaced
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// GL_UNSIGNED_INT_8_8_8_8 with GL_UNSIGNED_BYTE and
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// GL_BGR with GL_RGB
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static constexpr std::array<FormatTuple, 5> fb_format_tuples_oes = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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const SurfaceType type = GetFormatType(pixel_format);
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const std::size_t format_index = static_cast<std::size_t>(pixel_format);
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if (type == SurfaceType::Color) {
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ASSERT(format_index < fb_format_tuples.size());
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return (GLES ? fb_format_tuples_oes : fb_format_tuples)[format_index];
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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const std::size_t tuple_idx = format_index - 14;
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ASSERT(tuple_idx < depth_format_tuples.size());
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return depth_format_tuples[tuple_idx];
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}
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return tex_tuple;
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}
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template <typename Map, typename Interval>
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static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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@ -27,109 +27,13 @@
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/custom_tex_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
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#include "video_core/rasterizer_cache/surface_params.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/texture/texture_decode.h"
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namespace OpenGL {
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class RasterizerCacheOpenGL;
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class TextureFilterer;
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class FormatReinterpreterOpenGL;
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struct FormatTuple {
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GLint internal_format;
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GLenum format;
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GLenum type;
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};
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format);
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struct HostTextureTag {
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FormatTuple format_tuple;
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u32 width;
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u32 height;
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bool operator==(const HostTextureTag& rhs) const noexcept {
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return std::tie(format_tuple.format, format_tuple.internal_format, width, height) ==
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std::tie(rhs.format_tuple.format, rhs.format_tuple.internal_format, rhs.width,
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rhs.height);
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};
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};
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struct TextureCubeConfig {
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PAddr px;
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PAddr nx;
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PAddr py;
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PAddr ny;
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PAddr pz;
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PAddr nz;
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u32 width;
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Pica::TexturingRegs::TextureFormat format;
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bool operator==(const TextureCubeConfig& rhs) const {
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return std::tie(px, nx, py, ny, pz, nz, width, format) ==
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std::tie(rhs.px, rhs.nx, rhs.py, rhs.ny, rhs.pz, rhs.nz, rhs.width, rhs.format);
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}
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bool operator!=(const TextureCubeConfig& rhs) const {
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return !(*this == rhs);
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}
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};
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} // namespace OpenGL
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namespace std {
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template <>
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struct hash<OpenGL::HostTextureTag> {
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std::size_t operator()(const OpenGL::HostTextureTag& tag) const noexcept {
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std::size_t hash = 0;
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boost::hash_combine(hash, tag.format_tuple.format);
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boost::hash_combine(hash, tag.format_tuple.internal_format);
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boost::hash_combine(hash, tag.width);
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boost::hash_combine(hash, tag.height);
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return hash;
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}
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};
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template <>
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struct hash<OpenGL::TextureCubeConfig> {
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std::size_t operator()(const OpenGL::TextureCubeConfig& config) const noexcept {
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std::size_t hash = 0;
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boost::hash_combine(hash, config.px);
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boost::hash_combine(hash, config.nx);
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boost::hash_combine(hash, config.py);
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boost::hash_combine(hash, config.ny);
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boost::hash_combine(hash, config.pz);
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boost::hash_combine(hash, config.nz);
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boost::hash_combine(hash, config.width);
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boost::hash_combine(hash, static_cast<u32>(config.format));
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return hash;
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}
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};
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} // namespace std
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namespace OpenGL {
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using SurfaceSet = std::set<Surface>;
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using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>;
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using SurfaceMap =
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boost::icl::interval_map<PAddr, Surface, boost::icl::partial_absorber, std::less,
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boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
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using SurfaceCache =
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boost::icl::interval_map<PAddr, SurfaceSet, boost::icl::partial_absorber, std::less,
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boost::icl::inplace_plus, boost::icl::inter_section, SurfaceInterval>;
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static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
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std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
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"incorrect interval types");
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using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
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using PageMap = boost::icl::interval_map<u32, int>;
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enum class ScaleMatch {
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Exact, // only accept same res scale
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Upscale, // only allow higher scale than params
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@ -260,6 +164,8 @@ struct CachedTextureCube {
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};
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class TextureDownloaderES;
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class TextureFilterer;
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class FormatReinterpreterOpenGL;
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class RasterizerCacheOpenGL : NonCopyable {
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public:
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38
src/video_core/rasterizer_cache/rasterizer_cache_types.h
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38
src/video_core/rasterizer_cache/rasterizer_cache_types.h
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@ -0,0 +1,38 @@
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <set>
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#include <boost/icl/interval_map.hpp>
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#include <boost/icl/interval_set.hpp>
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace OpenGL {
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class CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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// Declare rasterizer interval types
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using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
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using SurfaceSet = std::set<Surface>;
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using SurfaceRegions = boost::icl::interval_set<PAddr, std::less, SurfaceInterval>;
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using SurfaceMap = boost::icl::interval_map<PAddr, Surface, boost::icl::partial_absorber,
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std::less, boost::icl::inplace_plus,
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boost::icl::inter_section, SurfaceInterval>;
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using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet, boost::icl::partial_absorber,
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std::less, boost::icl::inplace_plus,
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boost::icl::inter_section, SurfaceInterval>;
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static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
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std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
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"Incorrect interval types");
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using SurfaceRect_Tuple = std::tuple<Surface, Common::Rectangle<u32>>;
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using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
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using PageMap = boost::icl::interval_map<u32, int>;
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} // namespace OpenGL
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src/video_core/rasterizer_cache/rasterizer_cache_utils.cpp
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56
src/video_core/rasterizer_cache/rasterizer_cache_utils.cpp
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@ -0,0 +1,56 @@
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <glad/glad.h>
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#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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namespace OpenGL {
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constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
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{},
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{GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, // D24
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24S8
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}};
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static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}, // RGBA8
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{GL_RGB8, GL_BGR, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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// Same as above, with minor changes for OpenGL ES. Replaced
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// GL_UNSIGNED_INT_8_8_8_8 with GL_UNSIGNED_BYTE and
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// GL_BGR with GL_RGB
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static constexpr std::array<FormatTuple, 5> fb_format_tuples_oes = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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const SurfaceType type = GetFormatType(pixel_format);
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const std::size_t format_index = static_cast<std::size_t>(pixel_format);
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if (type == SurfaceType::Color) {
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ASSERT(format_index < fb_format_tuples.size());
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return (GLES ? fb_format_tuples_oes : fb_format_tuples)[format_index];
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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const std::size_t tuple_idx = format_index - 14;
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ASSERT(tuple_idx < depth_format_tuples.size());
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return depth_format_tuples[tuple_idx];
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}
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return tex_tuple;
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}
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} // namespace OpenGL
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src/video_core/rasterizer_cache/rasterizer_cache_utils.h
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76
src/video_core/rasterizer_cache/rasterizer_cache_utils.h
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@ -0,0 +1,76 @@
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <set>
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#include <boost/icl/interval_map.hpp>
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#include <boost/icl/interval_set.hpp>
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#include "common/hash.h"
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#include "video_core/rasterizer_cache/pixel_format.h"
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namespace OpenGL {
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struct FormatTuple {
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int internal_format;
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u32 format;
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u32 type;
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};
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const FormatTuple& GetFormatTuple(PixelFormat pixel_format);
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struct HostTextureTag {
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FormatTuple format_tuple{};
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u32 width = 0;
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u32 height = 0;
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bool operator==(const HostTextureTag& rhs) const noexcept {
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return std::memcmp(this, &rhs, sizeof(HostTextureTag)) == 0;
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};
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const u64 Hash() const {
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return Common::ComputeHash64(this, sizeof(HostTextureTag));
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}
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};
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struct TextureCubeConfig {
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PAddr px;
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PAddr nx;
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PAddr py;
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PAddr ny;
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PAddr pz;
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PAddr nz;
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u32 width;
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Pica::TexturingRegs::TextureFormat format;
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bool operator==(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) == 0;
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}
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bool operator!=(const TextureCubeConfig& rhs) const {
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return std::memcmp(this, &rhs, sizeof(TextureCubeConfig)) != 0;
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}
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const u64 Hash() const {
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return Common::ComputeHash64(this, sizeof(TextureCubeConfig));
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}
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};
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} // namespace OpenGL
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namespace std {
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template <>
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struct hash<OpenGL::HostTextureTag> {
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std::size_t operator()(const OpenGL::HostTextureTag& tag) const noexcept {
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return tag.Hash();
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}
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};
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template <>
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struct hash<OpenGL::TextureCubeConfig> {
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std::size_t operator()(const OpenGL::TextureCubeConfig& config) const noexcept {
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return config.Hash();
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}
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};
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} // namespace std
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#include <array>
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#include <climits>
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#include <boost/icl/interval.hpp>
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#include "common/math_util.h"
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#include "video_core/rasterizer_cache/pixel_format.h"
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#include "video_core/rasterizer_cache/rasterizer_cache_types.h"
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namespace OpenGL {
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struct CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
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class SurfaceParams {
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public:
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// Surface match traits
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#include <chrono>
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#include <vector>
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#include <fmt/chrono.h>
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#include "common/logging/log.h"
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#include "video_core/rasterizer_cache/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/renderer_opengl/texture_downloader_es.h"
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#include "shaders/depth_to_color.frag"
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#include "shaders/depth_to_color.vert"
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#include "shaders/ds_to_color.frag"
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@ -78,13 +74,13 @@ void TextureDownloaderES::Test() {
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}
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};
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LOG_INFO(Render_OpenGL, "GL_DEPTH24_STENCIL8 download test starting");
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test(depth_format_tuples[3], std::vector<u32>{}, 4096,
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test(GetFormatTuple(PixelFormat::D24S8), std::vector<u32>{}, 4096,
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[](std::size_t idx) { return static_cast<u32>((idx << 8) | (idx & 0xFF)); });
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LOG_INFO(Render_OpenGL, "GL_DEPTH_COMPONENT24 download test starting");
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test(depth_format_tuples[2], std::vector<u32>{}, 4096,
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test(GetFormatTuple(PixelFormat::D24), std::vector<u32>{}, 4096,
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[](std::size_t idx) { return static_cast<u32>(idx << 8); });
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LOG_INFO(Render_OpenGL, "GL_DEPTH_COMPONENT16 download test starting");
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test(depth_format_tuples[0], std::vector<u16>{}, 256,
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test(GetFormatTuple(PixelFormat::D16), std::vector<u16>{}, 256,
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[](std::size_t idx) { return static_cast<u16>(idx); });
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cur_state.Apply();
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