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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 20:14:17 +01:00
Merge pull request #1690 from JayFoxRox/tex-type-3
Pica: Implement texture type 3 (Projection2D)
This commit is contained in:
commit
f6eb62d062
@ -138,6 +138,15 @@ struct Regs {
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INSERT_PADDING_WORDS(0x12);
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struct TextureConfig {
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enum TextureType : u32 {
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Texture2D = 0,
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TextureCube = 1,
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Shadow2D = 2,
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Projection2D = 3,
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ShadowCube = 4,
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Disabled = 5,
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};
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enum WrapMode : u32 {
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ClampToEdge = 0,
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ClampToBorder = 1,
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@ -168,6 +177,7 @@ struct Regs {
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BitField< 2, 1, TextureFilter> min_filter;
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BitField< 8, 2, WrapMode> wrap_t;
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BitField<12, 2, WrapMode> wrap_s;
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BitField<28, 2, TextureType> type; ///< @note Only valid for texture 0 according to 3DBrew.
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};
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INSERT_PADDING_WORDS(0x1);
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@ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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DEBUG_ASSERT(0 != texture.config.address);
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int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
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int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
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float24 u = uv[i].u();
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float24 v = uv[i].v();
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// Only unit 0 respects the texturing type (according to 3DBrew)
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// TODO: Refactor so cubemaps and shadowmaps can be handled
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if (i == 0) {
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switch(texture.config.type) {
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case Regs::TextureConfig::Texture2D:
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break;
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case Regs::TextureConfig::Projection2D: {
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auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w);
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u /= tc0_w;
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v /= tc0_w;
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break;
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}
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default:
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// TODO: Change to LOG_ERROR when more types are handled.
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LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type);
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UNIMPLEMENTED();
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break;
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}
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}
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int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32();
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int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32();
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static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) {
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switch (mode) {
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case Regs::TextureConfig::ClampToEdge:
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@ -76,6 +76,9 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
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glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0_W, 1, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0_w));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0_W);
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glVertexAttribPointer(GLShader::ATTRIBUTE_NORMQUAT, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, normquat));
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glEnableVertexAttribArray(GLShader::ATTRIBUTE_NORMQUAT);
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@ -319,6 +322,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncLogicOp();
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break;
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// Texture 0 type
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case PICA_REG_INDEX(texture0.type):
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shader_dirty = true;
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break;
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// TEV stages
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case PICA_REG_INDEX(tev_stage0.color_source1):
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case PICA_REG_INDEX(tev_stage0.color_modifier1):
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@ -61,6 +61,8 @@ union PicaShaderConfig {
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state.alpha_test_func = regs.output_merger.alpha_test.enable ?
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regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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state.texture0_type = regs.texture0.type;
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// Copy relevant tev stages fields.
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// We don't sync const_color here because of the high variance, it is a
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// shader uniform instead.
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@ -170,6 +172,7 @@ union PicaShaderConfig {
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struct State {
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Pica::Regs::CompareFunc alpha_test_func;
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Pica::Regs::TextureConfig::TextureType texture0_type;
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std::array<TevStageConfigRaw, 6> tev_stages;
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u8 combiner_buffer_input;
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@ -281,6 +284,7 @@ private:
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tex_coord1[1] = v.tc1.y.ToFloat32();
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tex_coord2[0] = v.tc2.x.ToFloat32();
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tex_coord2[1] = v.tc2.y.ToFloat32();
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tex_coord0_w = v.tc0_w.ToFloat32();
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normquat[0] = v.quat.x.ToFloat32();
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normquat[1] = v.quat.y.ToFloat32();
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normquat[2] = v.quat.z.ToFloat32();
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@ -301,6 +305,7 @@ private:
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GLfloat tex_coord0[2];
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GLfloat tex_coord1[2];
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GLfloat tex_coord2[2];
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GLfloat tex_coord0_w;
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GLfloat normquat[4];
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GLfloat view[3];
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};
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@ -32,8 +32,9 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
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}
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/// Writes the specified TEV stage source component(s)
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static void AppendSource(std::string& out, TevStageConfig::Source source,
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static void AppendSource(std::string& out, const PicaShaderConfig& config, TevStageConfig::Source source,
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const std::string& index_name) {
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const auto& state = config.state;
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using Source = TevStageConfig::Source;
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switch (source) {
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case Source::PrimaryColor:
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@ -46,7 +47,20 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
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out += "secondary_fragment_color";
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break;
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case Source::Texture0:
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out += "texture(tex[0], texcoord[0])";
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// Only unit 0 respects the texturing type (according to 3DBrew)
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switch(state.texture0_type) {
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case Pica::Regs::TextureConfig::Texture2D:
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out += "texture(tex[0], texcoord[0])";
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break;
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case Pica::Regs::TextureConfig::Projection2D:
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out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
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break;
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default:
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out += "texture(tex[0], texcoord[0])";
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LOG_CRITICAL(HW_GPU, "Unhandled texture type %x", static_cast<int>(state.texture0_type));
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UNIMPLEMENTED();
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break;
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}
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break;
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case Source::Texture1:
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out += "texture(tex[1], texcoord[1])";
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@ -71,53 +85,53 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
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}
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/// Writes the color components to use for the specified TEV stage color modifier
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static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
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static void AppendColorModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::ColorModifier modifier,
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TevStageConfig::Source source, const std::string& index_name) {
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using ColorModifier = TevStageConfig::ColorModifier;
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switch (modifier) {
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case ColorModifier::SourceColor:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".rgb";
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break;
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case ColorModifier::OneMinusSourceColor:
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out += "vec3(1.0) - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".rgb";
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break;
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case ColorModifier::SourceAlpha:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".aaa";
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break;
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case ColorModifier::OneMinusSourceAlpha:
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out += "vec3(1.0) - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".aaa";
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break;
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case ColorModifier::SourceRed:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".rrr";
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break;
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case ColorModifier::OneMinusSourceRed:
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out += "vec3(1.0) - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".rrr";
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break;
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case ColorModifier::SourceGreen:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".ggg";
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break;
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case ColorModifier::OneMinusSourceGreen:
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out += "vec3(1.0) - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".ggg";
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break;
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case ColorModifier::SourceBlue:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".bbb";
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break;
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case ColorModifier::OneMinusSourceBlue:
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out += "vec3(1.0) - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".bbb";
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break;
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default:
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@ -128,44 +142,44 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier
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}
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/// Writes the alpha component to use for the specified TEV stage alpha modifier
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static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
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static void AppendAlphaModifier(std::string& out, const PicaShaderConfig& config, TevStageConfig::AlphaModifier modifier,
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TevStageConfig::Source source, const std::string& index_name) {
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using AlphaModifier = TevStageConfig::AlphaModifier;
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switch (modifier) {
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case AlphaModifier::SourceAlpha:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".a";
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break;
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case AlphaModifier::OneMinusSourceAlpha:
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out += "1.0 - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".a";
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break;
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case AlphaModifier::SourceRed:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".r";
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break;
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case AlphaModifier::OneMinusSourceRed:
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out += "1.0 - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".r";
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break;
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case AlphaModifier::SourceGreen:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".g";
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break;
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case AlphaModifier::OneMinusSourceGreen:
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out += "1.0 - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".g";
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break;
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case AlphaModifier::SourceBlue:
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".b";
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break;
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case AlphaModifier::OneMinusSourceBlue:
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out += "1.0 - ";
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AppendSource(out, source, index_name);
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AppendSource(out, config, source, index_name);
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out += ".b";
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break;
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default:
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@ -292,11 +306,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
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std::string index_name = std::to_string(index);
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out += "vec3 color_results_" + index_name + "[3] = vec3[3](";
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AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name);
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AppendColorModifier(out, config, stage.color_modifier1, stage.color_source1, index_name);
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out += ", ";
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AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name);
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AppendColorModifier(out, config, stage.color_modifier2, stage.color_source2, index_name);
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out += ", ";
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AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name);
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AppendColorModifier(out, config, stage.color_modifier3, stage.color_source3, index_name);
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out += ");\n";
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out += "vec3 color_output_" + index_name + " = ";
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@ -304,11 +318,11 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
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out += ";\n";
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out += "float alpha_results_" + index_name + "[3] = float[3](";
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AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name);
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AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
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out += ", ";
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AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name);
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AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
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out += ", ";
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AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name);
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AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
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out += ");\n";
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out += "float alpha_output_" + index_name + " = ";
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@ -523,6 +537,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
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in vec4 primary_color;
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in vec2 texcoord[3];
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in float texcoord0_w;
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in vec4 normquat;
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in vec3 view;
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@ -598,17 +613,19 @@ vec4 secondary_fragment_color = vec4(0.0);
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std::string GenerateVertexShader() {
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std::string out = "#version 330 core\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0_W) + ") in float vert_texcoord0_w;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_NORMQUAT) + ") in vec4 vert_normquat;\n";
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out += "layout(location = " + std::to_string((int)ATTRIBUTE_VIEW) + ") in vec3 vert_view;\n";
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out += R"(
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out vec4 primary_color;
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out vec2 texcoord[3];
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out float texcoord0_w;
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out vec4 normquat;
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out vec3 view;
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@ -617,6 +634,7 @@ void main() {
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texcoord[0] = vert_texcoord0;
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texcoord[1] = vert_texcoord1;
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texcoord[2] = vert_texcoord2;
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texcoord0_w = vert_texcoord0_w;
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normquat = vert_normquat;
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view = vert_view;
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gl_Position = vec4(vert_position.x, vert_position.y, -vert_position.z, vert_position.w);
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@ -14,6 +14,7 @@ enum Attributes {
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ATTRIBUTE_TEXCOORD0,
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ATTRIBUTE_TEXCOORD1,
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ATTRIBUTE_TEXCOORD2,
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ATTRIBUTE_TEXCOORD0_W,
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ATTRIBUTE_NORMQUAT,
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ATTRIBUTE_VIEW,
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};
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@ -43,7 +43,8 @@ struct OutputVertex {
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Math::Vec4<float24> color;
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Math::Vec2<float24> tc0;
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Math::Vec2<float24> tc1;
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INSERT_PADDING_WORDS(2);
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float24 tc0_w;
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INSERT_PADDING_WORDS(1);
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Math::Vec3<float24> view;
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INSERT_PADDING_WORDS(1);
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Math::Vec2<float24> tc2;
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