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game_list: fix untranslated texts
Due to a bug of Qt Linguist, the spliters in numbers cannot be parsed correctly and will cause strange issues. As far as I know, this caused 4 texts to be untranslated (translation source for them are not generated). Before the Qt bug is fixed (and we move to that version), I think we can temporarily remove the spliters from the numbers.
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@ -441,8 +441,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id) {
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open_save_location->setEnabled(program_id != 0);
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open_save_location->setEnabled(program_id != 0);
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open_application_location->setVisible(FileUtil::Exists(
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open_application_location->setVisible(FileUtil::Exists(
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id)));
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Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id)));
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open_update_location->setEnabled(0x00040000'00000000 <= program_id &&
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open_update_location->setEnabled(0x0004000000000000 <= program_id &&
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program_id <= 0x00040000'FFFFFFFF);
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program_id <= 0x00040000FFFFFFFF);
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auto it = std::find_if(
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auto it = std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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@ -651,11 +651,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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std::vector<u8> original_smdh;
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std::vector<u8> original_smdh;
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loader->ReadIcon(original_smdh);
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loader->ReadIcon(original_smdh);
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if (program_id < 0x00040000'00000000 || program_id > 0x00040000'FFFFFFFF)
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if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
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return original_smdh;
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return original_smdh;
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std::string update_path = Service::AM::GetTitleContentPath(
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std::string update_path = Service::AM::GetTitleContentPath(
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Service::FS::MediaType::SDMC, program_id + 0x0000000E'00000000);
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Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
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if (!FileUtil::Exists(update_path))
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if (!FileUtil::Exists(update_path))
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return original_smdh;
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return original_smdh;
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