mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 00:41:49 +01:00
shader_jit: Replace two MDisp usages with MatR
This commit is contained in:
parent
83c214f6d8
commit
fa5076eb9b
@ -749,12 +749,12 @@ CompiledShader* JitCompiler::Compile() {
|
||||
// Used to set a register to one
|
||||
static const __m128 one = { 1.f, 1.f, 1.f, 1.f };
|
||||
MOV(PTRBITS, R(RAX), ImmPtr(&one));
|
||||
MOVAPS(ONE, MDisp(RAX, 0));
|
||||
MOVAPS(ONE, MatR(RAX));
|
||||
|
||||
// Used to negate registers
|
||||
static const __m128 neg = { -0.f, -0.f, -0.f, -0.f };
|
||||
MOV(PTRBITS, R(RAX), ImmPtr(&neg));
|
||||
MOVAPS(NEGBIT, MDisp(RAX, 0));
|
||||
MOVAPS(NEGBIT, MatR(RAX));
|
||||
|
||||
looping = false;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user