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Fixed clang whitespace
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@ -974,7 +974,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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} else {
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// Only show the message if the game is still running.
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if (emu_thread) {
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emu_thread->SetRunning(true);
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emu_thread->SetRunning(true);
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message_label->setText(status_message);
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message_label->setVisible(true);
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}
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