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Merge pull request #4512 from FearlessTobi/port-1902
Port yuzu-emu/yuzu#1902: "audio_core: Make g_sink_details internally linked"
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fbd0944a5a
@ -26,7 +26,7 @@ struct CubebSink::Impl {
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static void LogCallback(char const* fmt, ...);
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};
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CubebSink::CubebSink(std::string target_device_name) : impl(std::make_unique<Impl>()) {
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CubebSink::CubebSink(std::string_view target_device_name) : impl(std::make_unique<Impl>()) {
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if (cubeb_init(&impl->ctx, "Citra", nullptr) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
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return;
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@ -12,7 +12,7 @@ namespace AudioCore {
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class CubebSink final : public Sink {
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public:
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explicit CubebSink(std::string device_id);
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explicit CubebSink(std::string_view device_id);
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~CubebSink() override;
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unsigned int GetNativeSampleRate() const override;
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@ -15,8 +15,7 @@ DspInterface::DspInterface() = default;
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DspInterface::~DspInterface() = default;
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void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) {
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const SinkDetails& sink_details = GetSinkDetails(sink_id);
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sink = sink_details.factory(audio_device);
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sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
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sink->SetCallback(
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[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
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time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());
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@ -12,7 +12,7 @@ namespace AudioCore {
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class NullSink final : public Sink {
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public:
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NullSink(std::string) {}
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explicit NullSink(std::string_view) {}
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~NullSink() override = default;
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unsigned int GetNativeSampleRate() const override {
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@ -17,34 +17,75 @@
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#include "common/logging/log.h"
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namespace AudioCore {
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namespace {
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struct SinkDetails {
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using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
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using ListDevicesFn = std::vector<std::string> (*)();
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// g_sink_details is ordered in terms of desirability, with the best choice at the top.
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const std::vector<SinkDetails> g_sink_details = {
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/// Name for this sink.
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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};
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// sink_details is ordered in terms of desirability, with the best choice at the top.
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constexpr SinkDetails sink_details[] = {
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#ifdef HAVE_CUBEB
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SinkDetails{"cubeb", &std::make_unique<CubebSink, std::string>, &ListCubebSinkDevices},
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SinkDetails{"cubeb",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<CubebSink>(device_id);
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},
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&ListCubebSinkDevices},
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#endif
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#ifdef HAVE_SDL2
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SinkDetails{"sdl2", &std::make_unique<SDL2Sink, std::string>, &ListSDL2SinkDevices},
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SinkDetails{"sdl2",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<SDL2Sink>(std::string(device_id));
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},
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&ListSDL2SinkDevices},
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#endif
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SinkDetails{"null", &std::make_unique<NullSink, std::string>,
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SinkDetails{"null",
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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return std::make_unique<NullSink>(device_id);
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},
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[] { return std::vector<std::string>{"null"}; }},
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};
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const SinkDetails& GetSinkDetails(std::string_view sink_id) {
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auto iter =
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std::find_if(g_sink_details.begin(), g_sink_details.end(),
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std::find_if(std::begin(sink_details), std::end(sink_details),
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[sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
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if (sink_id == "auto" || iter == g_sink_details.end()) {
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if (sink_id == "auto" || iter == std::end(sink_details)) {
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if (sink_id != "auto") {
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LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
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}
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// Auto-select.
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// g_sink_details is ordered in terms of desirability, with the best choice at the front.
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iter = g_sink_details.begin();
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// sink_details is ordered in terms of desirability, with the best choice at the front.
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iter = std::begin(sink_details);
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}
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return *iter;
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}
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} // Anonymous namespace
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std::vector<const char*> GetSinkIDs() {
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std::vector<const char*> sink_ids(std::size(sink_details));
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std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
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[](const auto& sink) { return sink.id; });
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return sink_ids;
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}
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std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
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return GetSinkDetails(sink_id).list_devices();
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}
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std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
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return GetSinkDetails(sink_id).factory(device_id);
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}
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} // namespace AudioCore
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@ -4,34 +4,21 @@
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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namespace AudioCore {
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class Sink;
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struct SinkDetails {
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using FactoryFn = std::function<std::unique_ptr<Sink>(std::string)>;
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using ListDevicesFn = std::function<std::vector<std::string>()>;
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/// Retrieves the IDs for all available audio sinks.
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std::vector<const char*> GetSinkIDs();
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SinkDetails(const char* id_, FactoryFn factory_, ListDevicesFn list_devices_)
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: id(id_), factory(std::move(factory_)), list_devices(std::move(list_devices_)) {}
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/// Gets the list of devices for a particular sink identified by the given ID.
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std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
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/// Name for this sink.
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const char* id;
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/// A method to call to construct an instance of this type of sink.
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FactoryFn factory;
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/// A method to call to list available devices.
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ListDevicesFn list_devices;
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};
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extern const std::vector<SinkDetails> g_sink_details;
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const SinkDetails& GetSinkDetails(std::string_view sink_id);
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/// Creates an audio sink identified by the given device ID.
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std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
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} // namespace AudioCore
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@ -15,8 +15,8 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
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ui->output_sink_combo_box->clear();
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ui->output_sink_combo_box->addItem("auto");
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for (const auto& sink_detail : AudioCore::g_sink_details) {
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ui->output_sink_combo_box->addItem(sink_detail.id);
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for (const char* id : AudioCore::GetSinkIDs()) {
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ui->output_sink_combo_box->addItem(id);
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}
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connect(ui->volume_slider, &QSlider::valueChanged, this,
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@ -92,8 +92,7 @@ void ConfigureAudio::updateAudioDevices(int sink_index) {
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ui->audio_device_combo_box->addItem(AudioCore::auto_device_name);
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const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
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const std::vector<std::string> device_list = AudioCore::GetSinkDetails(sink_id).list_devices();
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for (const auto& device : device_list) {
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for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
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ui->audio_device_combo_box->addItem(QString::fromStdString(device));
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}
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}
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