mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Fix chainloading for all apps
This commit is contained in:
parent
d396944487
commit
fd7ada2a9c
@ -576,23 +576,11 @@ void System::Reset() {
|
||||
deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
|
||||
}
|
||||
|
||||
bool was_self_delete_pending = self_delete_pending;
|
||||
|
||||
Shutdown();
|
||||
|
||||
// Self updating apps may launch themselves after the update, if that's the case
|
||||
// find the new path to launch.
|
||||
if (was_self_delete_pending) {
|
||||
// TODO: We can get the title id, but not the MediaType, so we
|
||||
// check both NAND and SDMC mediatypes.
|
||||
m_filepath = Service::AM::GetTitleContentPath(Service::FS::MediaType::NAND, title_id);
|
||||
if (m_filepath.empty() || !FileUtil::Exists(m_filepath)) {
|
||||
m_filepath = Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, title_id);
|
||||
if (m_filepath.empty() || !FileUtil::Exists(m_filepath)) {
|
||||
LOG_CRITICAL(Core, "Failed to get application path for system reset");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!m_chainloadpath.empty()) {
|
||||
m_filepath = m_chainloadpath;
|
||||
m_chainloadpath.clear();
|
||||
}
|
||||
|
||||
// Reload the system with the same setting
|
||||
|
@ -125,7 +125,8 @@ public:
|
||||
bool SendSignal(Signal signal, u32 param = 0);
|
||||
|
||||
/// Request reset of the system
|
||||
void RequestReset() {
|
||||
void RequestReset(const std::string& chainload = "") {
|
||||
m_chainloadpath = chainload;
|
||||
SendSignal(Signal::Reset);
|
||||
}
|
||||
|
||||
@ -382,6 +383,7 @@ private:
|
||||
/// Saved variables for reset
|
||||
Frontend::EmuWindow* m_emu_window;
|
||||
std::string m_filepath;
|
||||
std::string m_chainloadpath;
|
||||
u64 title_id;
|
||||
bool self_delete_pending;
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "common/common_paths.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/applets/applet.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/apt/applet_manager.h"
|
||||
#include "core/hle/service/apt/errors.h"
|
||||
#include "core/hle/service/apt/ns.h"
|
||||
@ -527,17 +528,31 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
|
||||
// prompts it to call GetProgramIdOnApplicationJump and
|
||||
// PrepareToStartApplication/StartApplication on the title to launch.
|
||||
|
||||
if (app_jump_parameters.next_title_id == app_jump_parameters.current_title_id) {
|
||||
// Perform a soft-reset if we're trying to relaunch the same title.
|
||||
// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
|
||||
// simply re-launch the title without closing all services, but this would only work for
|
||||
// installed titles since we have no way of getting the file path of an arbitrary game dump
|
||||
// based only on the title id.
|
||||
system.RequestReset();
|
||||
// Perform a soft-reset if we're trying to relaunch the same title.
|
||||
// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
|
||||
// simply re-launch the title without closing all services, but this would only work for
|
||||
// installed titles since we have no way of getting the file path of an arbitrary game dump
|
||||
// based only on the title id.
|
||||
|
||||
std::string new_path = Service::AM::GetTitleContentPath(app_jump_parameters.next_media_type,
|
||||
app_jump_parameters.next_title_id);
|
||||
if (new_path.empty() || !FileUtil::Exists(new_path)) {
|
||||
LOG_CRITICAL(
|
||||
Service_APT,
|
||||
"Failed to find title during application jump: {} Resetting current title instead.",
|
||||
new_path);
|
||||
new_path.clear();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
system.RequestReset(new_path);
|
||||
return RESULT_SUCCESS;
|
||||
|
||||
// Launch the title directly.
|
||||
// The emulator does not suport terminating old processes, would require a lot of cleanup
|
||||
// This code is left commented for when this is implemented, for now we cannot use NS
|
||||
// as the old process resources would interfere with the new ones
|
||||
/*
|
||||
auto process =
|
||||
NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
|
||||
if (!process) {
|
||||
@ -545,6 +560,7 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
|
||||
system.RequestShutdown();
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
*/
|
||||
}
|
||||
|
||||
void AppletManager::EnsureHomeMenuLoaded() {
|
||||
|
Loading…
Reference in New Issue
Block a user