mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-12 11:14:14 +01:00
Fix chainloading for all apps
This commit is contained in:
parent
d396944487
commit
fd7ada2a9c
@ -576,23 +576,11 @@ void System::Reset() {
|
|||||||
deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
|
deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool was_self_delete_pending = self_delete_pending;
|
|
||||||
|
|
||||||
Shutdown();
|
Shutdown();
|
||||||
|
|
||||||
// Self updating apps may launch themselves after the update, if that's the case
|
if (!m_chainloadpath.empty()) {
|
||||||
// find the new path to launch.
|
m_filepath = m_chainloadpath;
|
||||||
if (was_self_delete_pending) {
|
m_chainloadpath.clear();
|
||||||
// TODO: We can get the title id, but not the MediaType, so we
|
|
||||||
// check both NAND and SDMC mediatypes.
|
|
||||||
m_filepath = Service::AM::GetTitleContentPath(Service::FS::MediaType::NAND, title_id);
|
|
||||||
if (m_filepath.empty() || !FileUtil::Exists(m_filepath)) {
|
|
||||||
m_filepath = Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, title_id);
|
|
||||||
if (m_filepath.empty() || !FileUtil::Exists(m_filepath)) {
|
|
||||||
LOG_CRITICAL(Core, "Failed to get application path for system reset");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Reload the system with the same setting
|
// Reload the system with the same setting
|
||||||
|
@ -125,7 +125,8 @@ public:
|
|||||||
bool SendSignal(Signal signal, u32 param = 0);
|
bool SendSignal(Signal signal, u32 param = 0);
|
||||||
|
|
||||||
/// Request reset of the system
|
/// Request reset of the system
|
||||||
void RequestReset() {
|
void RequestReset(const std::string& chainload = "") {
|
||||||
|
m_chainloadpath = chainload;
|
||||||
SendSignal(Signal::Reset);
|
SendSignal(Signal::Reset);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -382,6 +383,7 @@ private:
|
|||||||
/// Saved variables for reset
|
/// Saved variables for reset
|
||||||
Frontend::EmuWindow* m_emu_window;
|
Frontend::EmuWindow* m_emu_window;
|
||||||
std::string m_filepath;
|
std::string m_filepath;
|
||||||
|
std::string m_chainloadpath;
|
||||||
u64 title_id;
|
u64 title_id;
|
||||||
bool self_delete_pending;
|
bool self_delete_pending;
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#include "common/common_paths.h"
|
#include "common/common_paths.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/applets/applet.h"
|
#include "core/hle/applets/applet.h"
|
||||||
|
#include "core/hle/service/am/am.h"
|
||||||
#include "core/hle/service/apt/applet_manager.h"
|
#include "core/hle/service/apt/applet_manager.h"
|
||||||
#include "core/hle/service/apt/errors.h"
|
#include "core/hle/service/apt/errors.h"
|
||||||
#include "core/hle/service/apt/ns.h"
|
#include "core/hle/service/apt/ns.h"
|
||||||
@ -527,17 +528,31 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
|
|||||||
// prompts it to call GetProgramIdOnApplicationJump and
|
// prompts it to call GetProgramIdOnApplicationJump and
|
||||||
// PrepareToStartApplication/StartApplication on the title to launch.
|
// PrepareToStartApplication/StartApplication on the title to launch.
|
||||||
|
|
||||||
if (app_jump_parameters.next_title_id == app_jump_parameters.current_title_id) {
|
|
||||||
// Perform a soft-reset if we're trying to relaunch the same title.
|
// Perform a soft-reset if we're trying to relaunch the same title.
|
||||||
// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
|
// TODO(Subv): Note that this reboots the entire emulated system, a better way would be to
|
||||||
// simply re-launch the title without closing all services, but this would only work for
|
// simply re-launch the title without closing all services, but this would only work for
|
||||||
// installed titles since we have no way of getting the file path of an arbitrary game dump
|
// installed titles since we have no way of getting the file path of an arbitrary game dump
|
||||||
// based only on the title id.
|
// based only on the title id.
|
||||||
system.RequestReset();
|
|
||||||
|
std::string new_path = Service::AM::GetTitleContentPath(app_jump_parameters.next_media_type,
|
||||||
|
app_jump_parameters.next_title_id);
|
||||||
|
if (new_path.empty() || !FileUtil::Exists(new_path)) {
|
||||||
|
LOG_CRITICAL(
|
||||||
|
Service_APT,
|
||||||
|
"Failed to find title during application jump: {} Resetting current title instead.",
|
||||||
|
new_path);
|
||||||
|
new_path.clear();
|
||||||
return RESULT_SUCCESS;
|
return RESULT_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
system.RequestReset(new_path);
|
||||||
|
return RESULT_SUCCESS;
|
||||||
|
|
||||||
// Launch the title directly.
|
// Launch the title directly.
|
||||||
|
// The emulator does not suport terminating old processes, would require a lot of cleanup
|
||||||
|
// This code is left commented for when this is implemented, for now we cannot use NS
|
||||||
|
// as the old process resources would interfere with the new ones
|
||||||
|
/*
|
||||||
auto process =
|
auto process =
|
||||||
NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
|
NS::LaunchTitle(app_jump_parameters.next_media_type, app_jump_parameters.next_title_id);
|
||||||
if (!process) {
|
if (!process) {
|
||||||
@ -545,6 +560,7 @@ ResultCode AppletManager::DoApplicationJump(DeliverArg arg) {
|
|||||||
system.RequestShutdown();
|
system.RequestShutdown();
|
||||||
}
|
}
|
||||||
return RESULT_SUCCESS;
|
return RESULT_SUCCESS;
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void AppletManager::EnsureHomeMenuLoaded() {
|
void AppletManager::EnsureHomeMenuLoaded() {
|
||||||
|
Loading…
Reference in New Issue
Block a user