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Desktop: HLE audio settings are greyed out when non-HLE audio emulation is selected
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@ -49,6 +49,8 @@ ConfigureAudio::ConfigureAudio(bool is_powered_on, QWidget* parent)
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&ConfigureAudio::UpdateAudioOutputDevices);
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&ConfigureAudio::UpdateAudioOutputDevices);
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connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureAudio::UpdateAudioInputDevices);
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&ConfigureAudio::UpdateAudioInputDevices);
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connect(ui->emulation_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&ConfigureAudio::SetHleFeaturesEnabled);
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}
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}
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ConfigureAudio::~ConfigureAudio() {}
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ConfigureAudio::~ConfigureAudio() {}
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@ -65,6 +67,7 @@ void ConfigureAudio::SetConfiguration() {
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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ui->toggle_realtime_audio->setChecked(Settings::values.enable_realtime_audio.GetValue());
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ui->toggle_realtime_audio->setChecked(Settings::values.enable_realtime_audio.GetValue());
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SetHleFeaturesEnabled();
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const s32 volume =
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const s32 volume =
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static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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@ -153,6 +156,14 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
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ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
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ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
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}
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}
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void ConfigureAudio::SetHleFeaturesEnabled() {
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const bool is_hle =
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ui->emulation_combo_box->currentIndex() == static_cast<int>(Settings::AudioEmulation::HLE);
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ui->toggle_audio_stretching->setEnabled(is_hle);
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ui->toggle_realtime_audio->setEnabled(is_hle);
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}
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void ConfigureAudio::ApplyConfiguration() {
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void ConfigureAudio::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
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ui->toggle_audio_stretching, audio_stretching);
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ui->toggle_audio_stretching, audio_stretching);
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@ -35,6 +35,7 @@ private:
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void SetInputTypeFromInputType();
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void SetInputTypeFromInputType();
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void SetInputDeviceFromDeviceID();
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void SetInputDeviceFromDeviceID();
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void SetVolumeIndicatorText(int percentage);
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void SetVolumeIndicatorText(int percentage);
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void SetHleFeaturesEnabled();
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void SetupPerGameUI();
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void SetupPerGameUI();
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