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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 03:54:17 +01:00
fix recycling custom textures
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00c798991c
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@ -311,13 +311,21 @@ static constexpr std::array<void (*)(u32, u32, u8*, PAddr, PAddr, PAddr), 18> gl
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tuple, u32 width,
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u32 height) {
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OpenGLState cur_state = OpenGLState::GetCurState();
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OGLTexture RasterizerCacheOpenGL::AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width,
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u32 height) {
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auto recycled_tex = host_texture_recycler.find({format_tuple, width, height});
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if (recycled_tex != host_texture_recycler.end()) {
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OGLTexture texture = std::move(recycled_tex->second);
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host_texture_recycler.erase(recycled_tex);
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return texture;
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}
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OGLTexture texture;
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texture.Create();
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OpenGLState cur_state = OpenGLState::GetCurState();
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// Keep track of previous texture bindings
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GLuint old_tex = cur_state.texture_units[0].texture_2d;
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cur_state.texture_units[0].texture_2d = texture;
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cur_state.texture_units[0].texture_2d = texture.handle;
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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@ -332,6 +340,8 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
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// Restore previous texture bindings
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cur_state.texture_units[0].texture_2d = old_tex;
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cur_state.Apply();
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return texture;
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}
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static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple, u32 width) {
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@ -496,7 +506,12 @@ static bool FillSurface(const Surface& surface, const u8* fill_data,
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CachedSurface::~CachedSurface() {
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if (texture.handle) {
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owner.host_texture_recycler.emplace(*this, std::move(texture));
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auto tag = is_custom ? HostTextureTag{GetFormatTuple(PixelFormat::RGBA8),
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custom_tex_info.width, custom_tex_info.height}
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: HostTextureTag{GetFormatTuple(pixel_format), GetScaledWidth(),
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GetScaledHeight()};
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owner.host_texture_recycler.emplace(tag, std::move(texture));
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}
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}
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@ -819,12 +834,11 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_
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x0 = 0;
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y0 = 0;
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unscaled_tex.Create();
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if (is_custom) {
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AllocateSurfaceTexture(unscaled_tex.handle, GetFormatTuple(PixelFormat::RGBA8),
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custom_tex_info.width, custom_tex_info.height);
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unscaled_tex = owner.AllocateSurfaceTexture(
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GetFormatTuple(PixelFormat::RGBA8), custom_tex_info.width, custom_tex_info.height);
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} else {
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AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
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unscaled_tex = owner.AllocateSurfaceTexture(tuple, rect.GetWidth(), rect.GetHeight());
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}
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target_tex = unscaled_tex.handle;
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}
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@ -839,8 +853,8 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_
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ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0);
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if (is_custom) {
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if (res_scale == 1) {
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AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8),
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custom_tex_info.width, custom_tex_info.height);
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texture = owner.AllocateSurfaceTexture(GetFormatTuple(PixelFormat::RGBA8),
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custom_tex_info.width, custom_tex_info.height);
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cur_state.texture_units[0].texture_2d = texture.handle;
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cur_state.Apply();
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}
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@ -917,11 +931,9 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint
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scaled_rect.right *= res_scale;
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scaled_rect.bottom *= res_scale;
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OGLTexture unscaled_tex;
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unscaled_tex.Create();
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Common::Rectangle<u32> unscaled_tex_rect{0, rect.GetHeight(), rect.GetWidth(), 0};
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AllocateSurfaceTexture(unscaled_tex.handle, tuple, rect.GetWidth(), rect.GetHeight());
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OGLTexture unscaled_tex =
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owner.AllocateSurfaceTexture(tuple, rect.GetWidth(), rect.GetHeight());
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BlitTextures(texture.handle, scaled_rect, unscaled_tex.handle, unscaled_tex_rect, type,
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read_fb_handle, draw_fb_handle);
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@ -1741,15 +1753,12 @@ bool RasterizerCacheOpenGL::ValidateByReinterpretation(const Surface& surface,
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if (!texture_filterer->IsNull() && reinterpret_surface->res_scale == 1 &&
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surface->res_scale == resolution_scale_factor) {
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// The destination surface is either a framebuffer, or a filtered texture.
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OGLTexture tmp_tex;
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tmp_tex.Create();
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// Create an intermediate surface to convert to before blitting to the
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// destination.
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Common::Rectangle<u32> tmp_rect{0, dest_rect.GetHeight() / resolution_scale_factor,
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dest_rect.GetWidth() / resolution_scale_factor, 0};
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AllocateSurfaceTexture(tmp_tex.handle,
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GetFormatTuple(reinterpreter->first.dst_format),
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tmp_rect.right, tmp_rect.top);
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OGLTexture tmp_tex = AllocateSurfaceTexture(
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GetFormatTuple(reinterpreter->first.dst_format), tmp_rect.right, tmp_rect.top);
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reinterpreter->second->Reinterpret(reinterpret_surface->texture.handle, src_rect,
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read_framebuffer.handle, tmp_tex.handle,
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tmp_rect, draw_framebuffer.handle);
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@ -1901,15 +1910,9 @@ Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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surface->invalid_regions.insert(surface->GetInterval());
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auto recycled_texture = host_texture_recycler.find(params);
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if (recycled_texture == host_texture_recycler.end()) {
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surface->texture.Create();
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AllocateSurfaceTexture(surface->texture.handle, GetFormatTuple(surface->pixel_format),
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surface->GetScaledWidth(), surface->GetScaledHeight());
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} else {
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surface->texture = std::move(recycled_texture->second);
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host_texture_recycler.erase(recycled_texture);
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}
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surface->texture =
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AllocateSurfaceTexture(GetFormatTuple(surface->pixel_format), surface->GetScaledWidth(),
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surface->GetScaledHeight());
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return surface;
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}
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@ -47,23 +47,14 @@ constexpr FormatTuple tex_tuple = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
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const FormatTuple& GetFormatTuple(SurfaceParams::PixelFormat pixel_format);
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struct HostTextureTag {
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GLint internal_format;
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GLenum format;
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FormatTuple format_tuple;
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u32 width;
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u32 height;
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HostTextureTag(const SurfaceParams& params) noexcept {
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auto format_tuple = GetFormatTuple(params.pixel_format);
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internal_format = format_tuple.internal_format;
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format = format_tuple.format;
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// The type in the format tuple is irrelevant for the tag since the type is only for
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// interpreting data on upload/download
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width = params.GetScaledWidth();
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height = params.GetScaledHeight();
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}
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bool operator==(const HostTextureTag& rhs) const noexcept {
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return std::tie(internal_format, format, width, height) ==
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std::tie(rhs.internal_format, rhs.format, rhs.width, rhs.height);
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}
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return std::tie(format_tuple.format, format_tuple.internal_format, width, height) ==
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std::tie(rhs.format_tuple.format, rhs.format_tuple.internal_format, rhs.width,
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rhs.height);
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};
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};
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struct TextureCubeConfig {
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@ -93,8 +84,8 @@ template <>
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struct hash<OpenGL::HostTextureTag> {
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std::size_t operator()(const OpenGL::HostTextureTag& tag) const noexcept {
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std::size_t hash = 0;
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boost::hash_combine(hash, tag.format);
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boost::hash_combine(hash, tag.internal_format);
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boost::hash_combine(hash, tag.format_tuple.format);
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boost::hash_combine(hash, tag.format_tuple.internal_format);
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boost::hash_combine(hash, tag.width);
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boost::hash_combine(hash, tag.height);
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return hash;
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@ -369,6 +360,8 @@ private:
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std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
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public:
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OGLTexture AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width, u32 height);
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// Textures from destroyed surfaces are stored here to be recyled to reduce allocation overhead
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// in the driver
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std::unordered_multimap<HostTextureTag, OGLTexture> host_texture_recycler;
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