archshift
76690392bf
Move video_core/color.h to common/color.h
2015-05-30 11:17:37 -07:00
archshift
5df2d1b5f7
Move video_core/math.h to common/vector_math.h
...
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30 11:17:36 -07:00
Emmanuel Gil Peyrot
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00
Lioncash
951353558e
gl_state: Remove unnecessary const specifier on Apply
2015-05-23 00:58:32 -04:00
Lioncash
dc587fa295
video_core/utils: Remove unused variables in GetMortonOffset
2015-05-23 00:38:37 -04:00
bunnei
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
2015-05-22 22:59:42 -04:00
Lioncash
23d5df9d9c
gl_state: Fix a condition typo in Apply
2015-05-22 19:49:12 -04:00
tfarley
05dc633a8c
OpenGL renderer
2015-05-22 15:51:18 -07:00
bunnei
f0365f28c2
Merge pull request #772 from lioncash/warn
...
core/video_core: Fix a few warnings when compiling on MSVC.
2015-05-18 08:08:49 -04:00
Subv
24d9416930
GPU/DefaultAttributes: Clear up a comment in command_processor
2015-05-17 14:13:11 -05:00
Subv
658c44af5c
GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.
...
closes #735
2015-05-17 11:52:17 -05:00
Yuri Kunde Schlesner
7ada357b2d
Memmap: Re-organize memory function in two files
...
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
Lioncash
497f4bee0c
pica: Add the ULL specifier in IsDefaultAttribute
...
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-14 14:23:23 -04:00
Yuri Kunde Schlesner
def5913d19
GPU: Add more fine grained profiling for vertex shader and rasterization
2015-05-12 15:59:52 -03:00
archshift
40310e2132
Implement I4 texture format
...
@neobrain, could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-10 18:59:22 -07:00
bunnei
23e8be573e
rasterizer: Implemented combiner output scaling.
2015-05-09 22:26:17 -04:00
bunnei
ff767eeb40
rasterizer: Implemented AddSigned combiner op.
2015-05-09 22:12:39 -04:00
bunnei
547da374b8
rasterizer: Fixed a depth testing bug.
2015-05-09 22:12:38 -04:00
bunnei
a806b420a6
rasterizer: Implement combiner buffer input.
2015-05-09 22:12:36 -04:00
bunnei
44927f0306
rasterizer: Return zero'd vectors on error conditions.
2015-05-09 22:12:35 -04:00
bunnei
692a74c09e
vertex_shader: Implement FLR instruction.
2015-05-09 22:12:34 -04:00
bunnei
f935130a0f
vertex_shader: Implement MADI instruction.
...
nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09 22:12:34 -04:00
Yuri Kunde Schlesner
17a8cae003
Memory: Add GetPhysicalPointer helper function
2015-05-09 04:02:32 -03:00
Yuri Kunde Schlesner
28a9e4c1d5
Memory: Support more regions in the VAddr-PAddr translation functions
...
Also adds better documentation and removes the one-off reimplementation
of the function in pica.h.
2015-05-09 03:08:11 -03:00
Yuri Kunde Schlesner
1c0b87edc2
Memory: Re-organize and rename memory area address constants
2015-05-09 01:29:52 -03:00
Yuri Kunde Schlesner
4f4d230dac
Merge pull request #721 from yuriks/more-cleanups
...
More cleanups
2015-05-07 11:45:45 -07:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
bunnei
337f1e1b96
Merge pull request #695 from Subv/crash_f
...
GPU: Implemented default vertex shader attributes.
2015-05-06 19:33:03 -04:00
Subv
0e5ca080a8
GPU: Implemented default vertex shader attributes.
...
Fixes some games crashing.
2015-05-06 18:11:46 -05:00
Emmanuel Gil Peyrot
36b48082d5
VideoCore: Remove a superfluous auto variable declaration in debug_utils.
2015-04-29 13:37:12 +02:00
Rohit Nirmal
f15c142c5e
Silence some -Wsign-compare warnings.
2015-04-09 18:55:01 -05:00
Gareth Higgins
8060c519a6
Changed occurences of colour to color for consistency
2015-04-05 02:36:43 -04:00
archshift
cae89fb315
Allow the user to set the background clear color during emulation
...
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00
bunnei
c1f5cb7dd5
Merge pull request #652 from neobrain/shader_output_fix
...
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
2015-03-16 18:35:34 -04:00
Emmanuel Gil Peyrot
92fd2a1ee3
VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.
2015-03-16 15:14:04 +01:00
Tony Wasserka
e4f5ec6272
Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.
...
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-12 14:18:46 +01:00
bunnei
b56829df02
Merge pull request #629 from archshift/lcdfb
...
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10 18:08:55 -04:00
bunnei
ec5bc54575
Merge pull request #643 from Subv/dem_feels
...
GPU: Implemented more depth buffer formats.
2015-03-09 22:06:30 -04:00
Subv
1248e291f0
GPU: Added the stencil test structure to the Pica Regs struct.
2015-03-09 20:13:21 -05:00
Subv
414b0741c4
GPU: Implemented more depth buffer formats.
...
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09 20:12:39 -05:00
archshift
041e99b613
Added LCD registers, and implementation for color filling in OGL code.
2015-03-09 15:51:41 -07:00
Tony Wasserka
5742367341
Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.
2015-03-09 21:49:49 +01:00
archshift
7d43aef4d0
Update nihstro submodule to the initial release version.
...
Includes more opcodes to implement in the future.
2015-03-08 13:52:38 -07:00
bunnei
06bf471581
Merge pull request #636 from bunnei/refactor-screen-win
...
Set framebuffer layout from EmuWindow.
2015-03-07 18:18:40 -05:00
bunnei
9960c49c21
Set framebuffer layout from EmuWindow.
2015-03-07 17:21:19 -05:00
Subv
4b8d4d0ed5
GPU/Textures: Fixed ETC texture decoding.
2015-03-07 16:21:54 -05:00
Tony Wasserka
93e32bce72
Merge pull request #538 from yuriks/perf-stat
...
Add profiling infrastructure and widget
2015-03-07 15:30:40 +01:00
bunnei
34c31db14a
GPU: Added RGB565/RGB8 framebuffer support and various cleanups.
...
- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger.
2015-03-03 18:26:03 -05:00
Yuri Kunde Schlesner
cd1fbfcf1b
Add profiling infrastructure and widget
2015-03-01 21:47:13 -03:00
archshift
7f9ee69a2b
Added RGBA5551 compatibility in the rasterizer
...
This allows Virtual Console games to display properly.
2015-02-27 19:15:08 -08:00
Subv
c564c21668
GPU: Implemented bits 3 and 1 from the display transfer flags.
...
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-26 21:17:14 -05:00
Yuri Kunde Schlesner
ea3c99f3a2
Video core: Fix A4 texture decoding
...
It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT.
2015-02-25 23:05:14 -03:00
Yuri Kunde Schlesner
3c50da6fc0
Video core: Fix pixelation/blockiness in textures.
...
This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255.
2015-02-25 22:16:01 -03:00
bunnei
ed255ebaec
Rasterizer: Add support for RGBA4 framebuffer format.
2015-02-24 19:58:33 -05:00
bunnei
733c19ddd3
Rasterize with the correct color component order.
...
- Fixes a regression with #594 .
2015-02-22 13:57:24 -05:00
Tony Wasserka
34f21334ad
Merge pull request #593 from Subv/search_problem
...
Pica/VertexShader: Fixed LOOP with more than one iteration.
2015-02-22 15:51:12 +01:00
Subv
9a03e9c61d
Pica/VertexShader: Fixed LOOP with more than one iteration.
...
Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games.
2015-02-21 12:52:21 -05:00
bunnei
5f9939070e
Merge pull request #588 from archshift/somebranch
...
Sweeping cleanup of Common
2015-02-20 11:41:30 -05:00
archshift
302f0b32f5
Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h
2015-02-19 22:26:25 -08:00
Subv
5410367ebf
Rasterizer: Fixed a warning in GetWrappedTexCoord.
...
Redeclaring the variable inside the switch was causing weird behavior.
2015-02-18 23:52:47 -05:00
bunnei
ec8f2210e3
Merge pull request #580 from lioncash/emplace
...
core/video_core: Use in-place construction where possible
2015-02-18 17:36:34 -05:00
Tony Wasserka
2eee3a87f9
Pica/Rasterizer: Replace exit() calls with UNIMPLEMENTED().
2015-02-18 14:52:27 +01:00
Tony Wasserka
6e5a903286
Pica/Rasterizer: Make some local lambdas static.
2015-02-18 14:50:28 +01:00
Tony Wasserka
1561204342
Pica/BlendUnit: Implement separate color/alpha blend equations.
2015-02-18 14:50:28 +01:00
Tony Wasserka
81ebb4d682
Pica/TextureEnvironment: Add a note.
2015-02-18 14:50:28 +01:00
Tony Wasserka
e11fb96408
Pica/TextureEnvironment: Treat texture combiner source 1 as the PrimaryColor.
...
Not really sure where the difference is, but some applications seem to use this 1:1 the same way...
2015-02-18 14:50:28 +01:00
Tony Wasserka
04cd06d5c2
Pica/TextureEnvironment: Add support for the MAD-like texture combiners and clean up texture environment logic.
2015-02-18 14:50:28 +01:00
Tony Wasserka
087edcfbec
Pica/OutputMerger: Fix flipped framebuffers.
2015-02-18 14:50:28 +01:00
Tony Wasserka
6ca752ccbc
Pica/TextureUnit: Implement mirrored repeating texture wrapping.
2015-02-18 14:50:28 +01:00
Tony Wasserka
8bd7a896ea
Pica: Fix a bug in the register definitions, relating to texture wrapping.
2015-02-18 14:50:28 +01:00
Tony Wasserka
aaf30ca4ee
Pica/OutputMerger: Implement color format checking.
2015-02-18 14:50:28 +01:00
Tony Wasserka
3b5710bae6
Pica/Rasterizer: Rasterize actual pixel centers instead of pixel corners.
2015-02-18 14:50:28 +01:00
Tony Wasserka
3cb22d31a7
Pica/Rasterizer: Fix garbage pixels at triangle borders.
2015-02-18 14:50:28 +01:00
Tony Wasserka
638b370fb5
Pica/Rasterizer: Clean up and fix backface culling.
2015-02-18 14:50:28 +01:00
Tony Wasserka
365236fa4c
Pica: Cleanup clipping code and change screenspace z to range from -1..0.
...
The change in depth range seems to reflect better to what applications are expecting, and makes for cleaner code overall (hence is more likely to reflect hardware behavior).
2015-02-18 14:50:03 +01:00
Tony Wasserka
70a764d992
Pica/VertexShader: Implement the LOOP instruction.
2015-02-18 14:02:59 +01:00
Tony Wasserka
6c26ec72a5
Pica/CommandProcessor: Properly implement shader load destination offset registers.
2015-02-18 14:02:59 +01:00
Tony Wasserka
67120270f2
Pica/CommandProcessor: Work around initialized vertex attributes some more.
2015-02-18 14:02:59 +01:00
Lioncash
5d2366e1e9
core/video_core: Use in-place construction where possible
2015-02-17 17:57:23 -05:00
Emmanuel Gil Peyrot
8a1c08a0af
VideoCore: Fix a typo in Vec4 MakeVec(T, Vec3<T>), where the second argument was Vec2<T> instead.
2015-02-16 21:51:37 +00:00
Emmanuel Gil Peyrot
c439b3074d
video_core: Implement the remaining framebuffer formats in the OpenGL renderer.
2015-02-15 14:08:12 +00:00
bunnei
12181c8a64
Merge pull request #529 from Subv/master
...
Build: Fixed some warnings
2015-02-14 15:50:26 -05:00
Subv
8e2b248e05
Build: Fixed some warnings
2015-02-12 09:25:35 -05:00
Darius Goad
5db62cc758
Fix Min and Max blend equations
2015-02-11 15:33:44 -06:00
archshift
ef24e72b26
Asserts: break/crash program, fit to style guide; log.h->assert.h
...
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
Darius Goad
536958fb29
Add more blend equations from 3dbrew
2015-02-09 20:41:06 -06:00
bunnei
1eb591d6fd
Rasterizer: Implement the other color and alpha modifiers.
2015-02-04 22:15:51 -05:00
bunnei
8c93a28fed
VideoCore: Added same-component swizzlers to math utility functions.
2015-02-04 22:15:44 -05:00
bunnei
72cc512b1e
Pica: Implement blend factors.
2015-01-31 01:40:05 -05:00
bunnei
b522cf4e6a
Pica: Implement color/alpha channel enable.
2015-01-27 22:03:34 -05:00
bunnei
b2c55bf772
Rasterizer: Implemented alpha testing.
2015-01-27 14:39:17 -05:00
bunnei
ff83d23ed5
GPU: Implement the remaining depth testing functions.
2015-01-25 23:34:14 -05:00
Yuri Kunde Schlesner
5961a2852d
GSP: Update framebuffer info on all interrupts
...
Hardware testing determined that the GSP processes shared memory
framebuffer update info even when no memory transfer or filling GX
commands are used. They are now updated on every interrupt, which isn't
confirmed correct but matches hardware behaviour more closely.
This also reverts the hack introduced in #404 . It made a few games
behave better, but I believe it's incorrect and also breaks other games.
2015-01-14 05:20:12 -02:00
bunnei
93f36c49f7
Merge pull request #473 from archshift/pp3ports
...
Pica/Rasterizer: Add ETC1 texture decompression support.
2015-01-13 18:11:18 -05:00
Tony Wasserka
f2b74b4fb3
Pica/Rasterizer: Add ETC1 texture decompression support.
2015-01-13 14:42:40 -08:00
bunnei
99c0716d4d
Merge pull request #478 from archshift/pp3ports4
...
Pica/VertexShader: Implement the MAD instruction.
2015-01-12 21:55:35 -05:00
Tony Wasserka
2b9a9a45b7
Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.
2015-01-12 15:47:21 -08:00
Tony Wasserka
e02db3904b
Pica/VertexShader: Implement the MAD instruction.
2015-01-12 15:34:36 -08:00
bunnei
f7a3f45f1e
GSP: Toggle active framebuffer each frame
2015-01-07 18:06:00 -05:00
Tony Wasserka
bc187be0c1
Pica/Rasterizer: Remove some redundant casts.
2014-12-31 16:32:56 +01:00
Tony Wasserka
9675d19b47
Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.
2014-12-31 16:32:56 +01:00
Tony Wasserka
47543d62cf
Pica: Cleanup color conversion.
2014-12-31 16:32:55 +01:00
Tony Wasserka
614baa39d1
VideoCore: Remove some unused functions.
2014-12-31 16:32:55 +01:00
Tony Wasserka
d13bd327ba
Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.
2014-12-31 16:32:55 +01:00
Tony Wasserka
195d73a385
Pica/Rasterizer: Clean up long code lines.
2014-12-31 16:32:55 +01:00
Tony Wasserka
40c7200841
Pica/VertexShader: Coding style fixes.
2014-12-31 16:32:55 +01:00
Tony Wasserka
323a56f898
Pica/CommandProcessor: Cleanups.
2014-12-31 16:32:55 +01:00
Tony Wasserka
b2d461020d
Pica/CommandProcessor: Workaround games not setting the input position's w component.
2014-12-31 16:32:55 +01:00
Tony Wasserka
0f49424022
Pica/Rasterizer: Implement backface culling.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3b78af904e
Pica/Rasterizer: Textures seem to be laid out flipped vertically.
...
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3da52ead9b
Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.
2014-12-31 16:32:55 +01:00
Tony Wasserka
a7ae0330b1
Pica/Rasterizer: Implement alpha blending.
2014-12-31 16:32:55 +01:00
Tony Wasserka
e229ff8c83
Pica/Rasterizer: Implement depth testing.
2014-12-31 16:32:55 +01:00
Tony Wasserka
77bb58afeb
Pica/Rasterizer: Further enhance Tev support.
2014-12-31 15:35:54 +01:00
Tony Wasserka
36291bc3f6
Pica: Add output merger definitions.
2014-12-31 15:35:54 +01:00
Tony Wasserka
632655e292
Pica: Fix A4, IA4 and IA8 texture formats.
...
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00
Tony Wasserka
b7a48c422a
Pica/CommandProcessor: Add support for integer uniforms.
2014-12-31 15:33:09 +01:00
Yuri Kunde Schlesner
8369ee5803
Rasterizer: Pre-divide vertex attributes by W
...
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
fe186d3a59
GPU: Bitwise texture swizzling
...
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
2012e1420f
Rasterizer: Common sub-expression elimination
...
Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
7e9bc85cc8
Clipper: Compact buffers on each clipping pass
...
Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
a320d1a5b4
Clipper: Avoid dynamic allocations
...
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
Yuri Kunde Schlesner
d151d797b1
Vertex Shader: Zero OutputVertex to avoid denormals
...
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
bunnei
3b9d181b8e
GPU: Implement frameskip and remove forced framebuffer swap hack.
2014-12-28 22:14:05 -05:00
bunnei
01c675685e
Merge pull request #327 from Apology11/master
...
Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
bunnei
2188af4a65
Merge pull request #322 from chinhodado/master
...
More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei
0de6a08d75
Merge pull request #291 from purpasmart96/license
...
License change
2014-12-21 16:05:44 -05:00
Apology11
8d81e23d6e
Fix visual studio ambiguous symbol error
2014-12-21 18:34:20 +01:00
Chin
0199a7d9ef
More warning cleanups
2014-12-21 10:58:55 -05:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Tony Wasserka
08f42c2b8c
Pica/VertexShader: Promote a log message to critical status.
2014-12-20 18:06:56 +01:00
Tony Wasserka
17f31de364
Pica/VertexShader: Small optimization.
2014-12-20 18:06:56 +01:00
Tony Wasserka
a664574ecb
Pica/VertexShader: Be robust against invalid inputs.
...
More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
2014-12-20 18:06:56 +01:00
Tony Wasserka
ad5db467d7
Pica/VertexShader: Clarify a comment.
2014-12-20 18:06:56 +01:00
Tony Wasserka
871418e62b
Pica/DebugUtils: Further cleanups to LookupTexture.
2014-12-20 18:06:56 +01:00
Tony Wasserka
88e9efe4b8
Pica/DebugUtils: Fix two warnings.
2014-12-20 18:06:56 +01:00
Tony Wasserka
6e275778c9
Pica/DebugUtils: Better document LookupTexture.
2014-12-20 18:06:55 +01:00
Tony Wasserka
e4e9710d18
Pica/Rasterizer: Get rid of C-style casts.
2014-12-20 18:06:55 +01:00
Tony Wasserka
d81370682f
Pica/DebugUtils: Make a number of variables static.
...
Makes for cleaner and faster code.
2014-12-20 18:06:55 +01:00
Tony Wasserka
6bd41de276
Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
22afb9d830
Pica/VertexShader: Run instruction handlers according to the effective opcode.
...
This allows for proper emulation of the different CMP/LRP/MAD instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cd163fb59a
Pica/VertexShader: Implement MAX instructions.
2014-12-20 18:06:55 +01:00
Tony Wasserka
aff808b2fd
Pica: Add support for boolean uniforms.
2014-12-20 18:06:55 +01:00
Tony Wasserka
67618a2c55
Pica/VertexShader: Add support for MOVA, CMP and IFC.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cb1804e0ab
Pica/VertexShader: Move code around a bit.
2014-12-20 18:06:55 +01:00
Tony Wasserka
b85524c760
Pica/VertexShader: Some cleanups using std::array.
2014-12-20 18:06:55 +01:00
Tony Wasserka
ce36ad454e
Pica/VertexShader: Support negating src2.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cc5746abfe
Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
Tony Wasserka
8ce1d32460
Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.
2014-12-20 18:06:55 +01:00
Tony Wasserka
79c29243ed
Pica/DebugUtils: Add an event triggered after loading a vertex.
2014-12-20 18:06:55 +01:00
Tony Wasserka
cd322e328e
Pica/PrimitiveAssembly: Implement triangle strips.
2014-12-20 18:06:54 +01:00
Tony Wasserka
346012f29e
Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.
2014-12-20 18:06:54 +01:00
Tony Wasserka
1e960e9ee2
Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.
2014-12-20 18:06:54 +01:00
Tony Wasserka
1c972ef3b9
Add support for a ridiculous number of texture formats.
2014-12-20 18:06:54 +01:00
Tony Wasserka
40f123b7c0
Pica: Unify ugly address translation hacks.
2014-12-20 18:06:53 +01:00
Tony Wasserka
7e210e0229
Pica: Further improve Tev emulation.
2014-12-20 18:05:53 +01:00
Tony Wasserka
3df88d59b0
Pica: Merge texture lookup logic for DebugUtils and Rasterizer.
...
This effectively adds support for a lot texture formats in the rasterizer.
2014-12-20 18:05:53 +01:00
Tony Wasserka
0fba1d48a6
Pica: Implement texture wrapping.
2014-12-20 18:05:53 +01:00
Tony Wasserka
c81f1a9ebc
Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.
2014-12-20 18:05:53 +01:00
Tony Wasserka
fd2539121c
Pica: Initial support for multitexturing.
2014-12-20 18:05:53 +01:00
Chin
e795692614
Clean up some warnings
2014-12-20 10:03:36 -05:00
chinhodado
d31c23e958
Properly erase/remove an observer
2014-12-19 14:24:44 -05:00
Yuri Kunde Schlesner
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
bunnei
a6791e4fc7
Merge pull request #267 from bunnei/apt-shared-font
...
APT shared font loading
2014-12-12 22:12:12 -05:00
Tony Wasserka
33e61ef514
Merge pull request #261 from neobrain/boost
...
Add Boost as a submodule and add some minor cleanups using Boost.Range
2014-12-12 17:32:57 +01:00
bunnei
4cb7a44d4e
MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.
...
- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
2014-12-12 00:15:47 -05:00
bunnei
f94d8f9603
GSP: Trigger GPU interrupts at more accurate locations.
2014-12-09 19:07:14 -05:00
bunnei
170123982d
GPU: Fixed bug in command list size decoding.
2014-12-09 19:07:13 -05:00
Tony Wasserka
0305435edd
Pica: Re-enable command names on MSVC.
...
The affected code is no longer limited by compiler support on that platform.
2014-12-09 16:37:34 +01:00
Tony Wasserka
79bb403089
More coding style fixes.
2014-12-09 16:37:34 +01:00
Tony Wasserka
0cd27a511e
Some code cleanup.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2793619dce
citra_qt: Add enhanced texture debugging widgets.
...
Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
2014-12-09 16:37:34 +01:00
Tony Wasserka
fd194d95b0
citra-qt: Add texture viewer to Pica command list.
...
The texture viewer is enabled when selecting a write command to one of the texture config registers.
2014-12-09 16:37:34 +01:00
Tony Wasserka
2c71ec7052
Pica/DebugUtils: Add breakpoint functionality.
2014-12-09 16:37:34 +01:00
Tony Wasserka
8db65723d2
Build fix for something which shouldn't have compiled successfully to begin with.
2014-12-09 16:37:34 +01:00
Tony Wasserka
4d4572c697
Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.
2014-12-07 23:52:17 +01:00
Rohit Nirmal
8a62423970
Change NULLs to nullptrs.
2014-12-03 12:57:57 -06:00
bunnei
63b1453dd8
Merge pull request #236 from rohit-n/sign-compare
...
Silence a few -Wsign-compare warnings.
2014-12-03 10:04:47 -05:00
Rohit Nirmal
f9b53c3e94
Silence a few -Wsign-compare warnings.
2014-11-30 22:29:23 -06:00
vaguilar
95b33ee0a7
Fixed viewport error caused by rounding
2014-11-30 09:53:50 -08:00
Emmanuel Gil Peyrot
739bb58c3a
Remove tabs in all files except in skyeye imports and in generated GL code
2014-11-19 09:04:03 +00:00
Emmanuel Gil Peyrot
f5d38649c7
Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated
2014-11-19 09:03:07 +00:00
Tony Wasserka
c5c6e095f0
OpenGL Renderer: Cleanup viewport extent calculation.
2014-11-18 13:09:01 +01:00
Tony Wasserka
bd8f491e4c
Fixup EmuWindow interface and implementations thereof.
2014-11-18 13:09:01 +01:00
Kevin Hartman
221a9b023d
Viewport scaling and display density independence
...
The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window.
On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
2014-11-18 13:06:05 +01:00
Tony Wasserka
8717c79fe4
Merge pull request #195 from lioncash/control
...
vertex_shader: Fix control reaches end of function warning
2014-11-16 22:50:00 +01:00
Lioncash
bd76783d91
vertex_shader: Fix control reaches end of function warning
2014-11-16 16:44:14 -05:00
Lioncash
ac58b76e71
Fix two format strings.
2014-11-14 12:08:26 -05:00
bunnei
01e37962e7
Merge pull request #162 from SeannyM/warning-fixes
...
Fix some warnings
2014-10-29 21:07:27 -04:00
Sean
9a012ff007
Fix some warnings
2014-10-29 20:26:15 -04:00
Gareth Poole
38df9e96dd
Renamed souce files of services to match port names
2014-10-29 15:55:51 -04:00
Yuri Kunde Schlesner
d72708c1f5
Add override
keyword through the code.
...
This was automated using `clang-modernize`.
2014-10-26 16:18:05 -02:00
Yuri Kunde Schlesner
15c59f3974
Only check OpenGL shader log if size is >1.
...
This prevents a crash when the buffer size returned by the driver is 0,
in which case no space is allocated to store even the NULL byte and
glGetShaderInfoLog errors out.
Thanks to @Relys for the bug report.
2014-10-21 16:07:39 -02:00
Yuri Kunde Schlesner
11642fd3a2
Rework OpenGL renderer.
...
The OpenGL renderer has been revised, with the following changes:
- Initialization and rendering have been refactored to reduce the number of
redundant objects used.
- Framebuffer rotation is now done directly, using texture mapping.
- Vertex coordinates are now given in pixels, and the projection matrix
isn't hardcoded anymore.
2014-10-12 14:38:53 +02:00
Yuri Kunde Schlesner
5f598a5e2c
OpenGL renderer: Shuffle initialization code around and rename functions.
2014-10-12 14:37:24 +02:00
Yuri Kunde Schlesner
787a1b047c
Remove virtual inheritance from RendererOpenGL
...
Also make destructor virtual so that instances are properly destructed.
2014-10-12 14:37:24 +02:00
Lioncash
eb5054e6eb
Fix warnings in video_core
2014-10-07 20:35:13 -04:00
Emmanuel Gil Peyrot
6b7b36a874
Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.
2014-09-17 14:35:45 +00:00
bunnei
31d9cf4d17
Merge pull request #110 from lioncash/warnings
...
Core: Fix warnings in gpu.cpp
2014-09-14 21:28:44 -04:00
bunnei
5481115e71
Merge pull request #97 from archshift/cleanup
...
Small, general code cleanup
2014-09-13 22:58:58 -04:00