Hamish Milne
45788b9c82
Added shader state serialization
2020-02-13 17:34:16 +08:00
Hamish Milne
6f00976ab5
video_core serialization
2020-02-13 17:34:16 +08:00
Hamish Milne
ee2cae2093
Added core serialization
2020-02-13 17:34:13 +08:00
Hamish Milne
dc04774ece
Added POD serialization
2020-02-13 17:27:51 +08:00
Hamish Milne
6940c99ed6
Added boost serialization
2020-02-13 17:27:50 +08:00
Tobias
f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… ( #5074 )
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* yuzu/CMakeLists: Disable implicit QString conversions
Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.
Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
* citra_qt: Remove lots of implicit QString conversions
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-11 13:12:09 +01:00
Pengfei Zhu
b53b4bfb17
Merge pull request #5062 from FearlessTobi/port-3173
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Port yuzu-emu/yuzu#3173 : "common: SPSCQueue: Notify after incrementing queue size."
2020-02-10 12:10:45 +08:00
James Rowe
03cde53cb6
Merge pull request #5077 from FearlessTobi/port-3339
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Port yuzu-emu/yuzu#3339 : "GUI: fix minor issues with dark themes + rename and reorder themes"
2020-02-08 12:49:15 -07:00
James Rowe
17e9522921
Merge pull request #5069 from vitor-k/min-window2
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Update minimum window size based on current layout
2020-02-08 12:46:20 -07:00
Pengfei Zhu
821a35bd2b
Merge pull request #5086 from zhaowenlan1779/swkbd-digit-fix
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swkbd: Fix digit filter
2020-02-05 00:41:27 +08:00
zhupengfei
05a82b15e6
swkbd: Fix digit filter
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The DIGIT filter was incorrectly implemented as preventing all digits. It actually limits the maximum digit count to max_digits, according to ctrulib and hardware testing.
2020-02-04 16:56:30 +08:00
Bartosz Kaszubowski
6a59765332
dark themes refinements and cleanup
2020-02-03 14:55:20 +01:00
Tobias
eb0364dd5f
citra_qt: config: Move audio to its own tab. ( #5079 )
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- We have some important audio settings, makes them more discoverable.
Co-Authored-By: bunnei <bunneidev@gmail.com>
Co-authored-by: bunnei <bunneidev@gmail.com>
2020-02-01 16:04:48 +01:00
Tobias
3a1c68accd
logging/backend: Change type of filename from string to const c… ( #5078 )
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logging/backend: Change type of filename from string to const char*
2020-02-01 16:04:18 +01:00
BreadFish64
e7a073e15f
logging/backend: Change type of filename from string to const char*
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This was suggested by degasus in https://github.com/yuzu-emu/yuzu/pull/3326 in order to avoid an unnecessary copy.
2020-01-28 14:29:26 +01:00
Bartosz Kaszubowski
203a25378e
fix qss stylesheet whitespaces
2020-01-28 14:25:00 +01:00
Bartosz Kaszubowski
ff66f723bb
GUI: fix minor issues with dark themes
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GUI: rename and reorder themes
2020-01-28 14:24:52 +01:00
James Rowe
5d502dfecc
Merge pull request #5010 from FearlessTobi/port-2513-new
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yuzu/main: Specify string conversions explicitly
2020-01-23 16:29:50 -07:00
FearlessTobi
4b7a45ccc7
yuzu/main: Specify string conversions explicitly
2020-01-23 22:45:13 +01:00
James Rowe
5f20bf0e10
Merge pull request #5073 from vitor-k/log-shader-cache-option
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Log disk shader cache setting
2020-01-22 21:25:17 -07:00
James Rowe
f3e6c4f841
Merge pull request #5071 from jroweboy/loading-bar
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QT Frontend: Add disk shader loading progress bar
2020-01-22 21:24:43 -07:00
Vitor Kiguchi
2035207dde
log disk shader cache setting
2020-01-23 00:49:17 -03:00
James Rowe
426e214c25
Loading Screen: Vertically Center everything
2020-01-22 17:26:27 -07:00
James Rowe
961a7b59c9
QT Frontend: Add disk shader loading progress bar
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Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
James Rowe
be17f0851e
Merge pull request #5072 from jroweboy/dont-load-hwshader-when-disabled
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Dont load Disk Cache when HWShader is disabled
2020-01-22 14:18:10 -07:00
James Rowe
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
James Rowe
bd29261e0a
Frontend: Only load disk resources if hw shader is enabled
2020-01-22 09:47:53 -07:00
Vitor Kiguchi
b713fe3329
Address review comments
2020-01-22 12:51:04 -03:00
James Rowe
c0df8271bf
Merge pull request #5070 from jroweboy/ninja-osx-suxz
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OSX Build: Remove ninja
2020-01-21 19:34:20 -07:00
James Rowe
ea482a719d
OSX Build: Remove ninja
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Ninja on OSX lately is giving an error where it gets in a cmake
reconfiguration loop. It constantly reruns cmake and detects that the
build file changed, so it reruns it again and again until it times out.
Not going to deal with this right now.
2020-01-21 18:54:05 -07:00
Vitor Kiguchi
157f82141d
Make a separate function for getting minimum size based on layout
2020-01-21 19:31:39 -03:00
James Rowe
5fd1ff08d7
Merge pull request #5024 from jroweboy/temp-hle-audio-fix
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Prevent out of memory errors when the game passes in an improper length value
2020-01-21 15:30:20 -07:00
Vitor Kiguchi
0dcb886ef2
clang format
2020-01-21 14:24:16 -03:00
Vitor Kiguchi
718f04af6d
Correctly treat cases when current size is smaller than the minimum defined by the layout
2020-01-21 13:32:51 -03:00
Vitor Kiguchi
5d0353c391
correct ProcessConfigurationChanges
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
6e1a873e57
use the defined constants instead of magic numbers for screen dimensions
2020-01-20 23:00:33 -03:00
Vitor Kiguchi
64737afdbc
Change min_client_area_size based on layout
2020-01-20 23:00:21 -03:00
James Rowe
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
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Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi
c2179a1dd0
log the upright screen setting
2020-01-20 22:32:16 -03:00
Vitor Kiguchi
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
Vitor Kiguchi
be88d2a59a
implement upright orientation for side and large frame layouts
2020-01-20 22:32:15 -03:00
vitor-k
89cab445d4
Implementation of screen rotation without use of additional layouts.
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This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe
3c3fcd8ee6
Merge pull request #5061 from FearlessTobi/port-3316
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Port yuzu-emu/yuzu#3316 : "Add headbar icon on Linux"
2020-01-19 10:24:58 -07:00
bunnei
591c6a64d7
common: SPSCQueue: Notify after incrementing queue size.
2020-01-19 13:35:49 +01:00
TotalCaesar659
df6cf6bbb6
Add headbar icon on Linux
2020-01-19 13:29:53 +01:00
James Rowe
e4285097f4
Merge pull request #5021 from ccawley2011/cpu_detect
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common/cpu_detect: Remove unused functionality
2020-01-17 20:30:29 -07:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
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Disk Shader Caching
2020-01-17 18:15:50 -07:00
James Rowe
5fdcff9d05
Merge pull request #5018 from iwubcode/passive-3d
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Interlaced stereo 3d option
2020-01-17 18:14:59 -07:00
iwubcode
43f8aadd52
renderer_opengl: Allow usage of interlaced 3D
2020-01-16 22:12:50 -06:00
iwubcode
6f269c375f
citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D
2020-01-16 22:12:50 -06:00