Commit Graph

10 Commits

Author SHA1 Message Date
James Rowe
3f4a7f8f58 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2018-09-22 14:13:50 -06:00
Ben
17978cf758
Joystick hotplug support (#4141)
* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick
2018-09-08 19:01:30 +02:00
zhupengfei
8af89b6979
input_common, common: Add a few functions
These functions include reloading udp client, testing communication and configuring calibration. I also added a function to common/thread.h to use WaitFor.
2018-08-11 14:09:35 +08:00
James Rowe
6bcbda5ab2 Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
2018-08-07 21:05:09 -06:00
James Rowe
f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
muemart
e784434a25 Allow input configuration with SDL joysticks (#3116)
* Add infrastructure to poll joystick input and get ParamPackages

* Generalize the callbacks in configure_input.cpp and add buttons for analog sticks

* Use the polling classes in the input dialog

* Fix includes

* Formatting fix

* Include real header instead of forward declaring, to fix compiler error

* Split up pair and add deadzone for joystick configuration

* Pass ParamPackages by reference to callback

* fix formatting

* getPollers -> GetPollers

* Add forward declarations and simplify code a bit

* Update joysticks before opening them

* Fix mixup between joystick IDs and device indices
2017-12-05 23:26:29 -05:00
wwylele
188194908c move MotionEmu from core/frontend to input_common as a InputDevice 2017-08-11 11:05:08 +03:00
wwylele
51b1c1f211 InputCommon: add SDL joystick support 2017-03-01 23:30:57 +02:00
wwylele
a6bd7917cb InputCommon: add AnalogFromButton 2017-03-01 23:30:57 +02:00
wwylele
38e800f70d InputCommon: add Keyboard 2017-03-01 23:30:57 +02:00