Commit Graph

12 Commits

Author SHA1 Message Date
Kloen Lansfiel
f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Lioncash
963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage
cef0f5b5a7 audio_core: SelectSink should default to auto if sink_id is invalid 2016-12-10 01:26:22 +00:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
MerryMage
904a319694 audio_core: Add EnableStretching to interface so that one can toggle stretching on and off 2016-08-31 16:56:30 +01:00
MerryMage
4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
MerryMage
22995bd9bf AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
MerryMage
a47f149e07 AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame 2016-04-27 06:35:10 +01:00
MerryMage
ff6db69c60 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage
8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00