Lioncash
5e9f1ec096
file_sys: Make a few single-argument constructors explicit
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Prevents implicit conversions.
2016-12-07 17:26:56 -05:00
wwylele
a879984c06
FileSys: add ExtSaveDataArchive
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ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
2016-11-19 18:24:37 +02:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Subv
f707026ac5
HLE/FS: Change the error code returned when an ExtSaveData archive is not found.
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This allows Fire Emblem to boot again.
2016-03-20 14:52:50 -05:00
Subv
3aa42627a3
HLE/FS: Corrected some style concerns.
2016-03-20 14:52:26 -05:00
Subv
d26c6b3212
HLE/FS: Implemented GetFormatInfo
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Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-03-20 14:30:01 -05:00
Emmanuel Gil Peyrot
e5fcabdd69
Core: Cleanup file_sys includes.
2015-06-28 00:36:54 +01:00
Emmanuel Gil Peyrot
8cf9eb7f43
Common: Fix FileUtil includes, and everything relying on those.
2015-06-28 00:36:53 +01:00
Subv
66c1db7288
ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.
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Organize the ExtSaveData folders as they are stored in the console.
2015-06-01 21:48:19 -05:00
Emmanuel Gil Peyrot
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
Subv
1d61cd4460
Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveData
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Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-14 12:00:01 -05:00
Yuri Kunde Schlesner
3f1a3952d7
FS: Allow multiple instances of the same archive type to be open at once
2015-02-10 13:43:44 -02:00
Subv
c2e9990149
Services: Stubbed more services.
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Implemented FSUser::CreateExtSaveData
2015-01-24 15:44:40 -05:00
Subv
8fbe5d2dca
Archives/Exdata: Don't set concrete_mount_point in the ctor
2015-01-06 16:12:25 -05:00
Subv
5244ac0e9c
Archives: Addressed some comments
2015-01-06 15:02:30 -05:00
Subv
90dffe3fc1
Archives: Make SYSTEM_ID and SDCARD_ID strings
2015-01-04 09:10:27 -05:00
Subv
71a063f45c
Archives: Changed the way paths are built for the archives.
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Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2015-01-03 20:46:05 -05:00
Subv
3bc9f5509b
Archives: Change the folder layout of some archives.
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This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
2015-01-02 21:55:13 -05:00
Subv
2c89d4d5cd
Archives: Implemented ExtSaveData and SharedExtSaveData
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00