liushuyu
633f02b9b2
audio_core: hle: mf: avoid name conflicts
2019-02-09 11:57:36 +01:00
liushuyu
452ac7b874
audio_core: hle: mf: use more enum
2019-02-09 11:57:36 +01:00
liushuyu
be764e4f88
audio_core: hle: mf: multiple fixes...
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... more smart pointers and re-arrange code
2019-02-09 11:57:36 +01:00
liushuyu
4bc6bfd51f
audio_core: hle: mf: re-arrange comments
2019-02-09 11:57:36 +01:00
liushuyu
972b527374
audio_core: hle: mf: cleanup headers
2019-02-09 11:57:36 +01:00
liushuyu
2c40ef2a90
audio_core: hle: mf: rename functions
2019-02-09 11:57:36 +01:00
liushuyu
ea8a1f8754
Media Foundation Memory Fix
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* audio_core: hle: mf: more smart pointers
* audio_core: hle: mf: fix memory leaks
* audio_core: hle: mf: even more smart pointers
2019-02-09 11:57:36 +01:00
liushuyu
10f876653d
audio_core: hle: mf: transition to use smart pointers
2019-02-09 11:56:51 +01:00
liushuyu
bee5ba3e33
audio_core: hle: mf: fix a regression...
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... an introduction in 8f591d3b85714383196fd21e744a7eed5302ff0a
2019-02-09 11:56:51 +01:00
liushuyu
06316be8a7
audio_core: hle: mf: minor fix
2019-02-09 11:56:51 +01:00
liushuyu
c03861c2d9
audio_core: hle: mf: address another batch of reviews from @B3N30
2019-02-09 11:56:51 +01:00
liushuyu
7f5b54fda4
audio_core: hle: mf: address reviews from @B3N30
2019-02-09 11:56:51 +01:00
liushuyu
11e277149c
audio_core: hle: fix compile
2019-02-09 11:56:51 +01:00
B3N30
80b4dd21d2
audio_core: dsp_hle: add Media Foundation decoder...
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* appveyor: switch to Media Foundation API
* Travis CI MinGW build needs an update with the container image
2019-02-09 11:56:51 +01:00
B3N30
1581dea6de
more reviews addressed
2019-02-09 11:55:12 +01:00
liushuyu
8fe3e37df5
audio_core: fix msvc include issue
2019-02-09 11:55:12 +01:00
B3N30
bd9984b5f8
Addressed reviews
2019-02-09 11:55:12 +01:00
B3N30
847003cc1c
FFmpegDL: Added external_dlls folder to user folder
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AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
B3N30
45b5de7a18
Fixup: Merge conflict with dsp lle
2019-02-09 11:52:31 +01:00
B3N30
c521f3b7d6
CoreAudio::HLE: Add FFmpeg aac decoder
2019-02-09 11:52:31 +01:00
Weiyi Wang
f78512d6de
Merge pull request #4599 from wwylele/bitfield-endian
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Common: make BitField endianness-aware
2019-02-01 10:48:56 -05:00
Weiyi Wang
104829ae58
remove all occurance of specifying endianness inside BitField
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This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)
BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-01-28 22:09:43 -05:00
fearlessTobi
24f966481f
dsp_interface: fix sound being played while volume is 0
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According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 14:53:58 +01:00
Otávio Pace
6560fac5ff
audio_core: remove unnecessary spaces on comments
2019-01-19 21:28:52 +01:00
Ben
4f23d5d69e
Merge pull request #4490 from wwylele/teakra-new
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audio: implement DSP LLE
2019-01-11 16:45:00 +01:00
Weiyi Wang
443f4b964d
DSP/LLE: add multithread mode
2018-12-21 20:49:24 -05:00
Weiyi Wang
969dc3b46f
Update teakra and address more comments
2018-12-21 20:49:23 -05:00
Weiyi Wang
05c372bf6c
Update teakra to fix macos issue; address comment feedbacks
2018-12-21 20:49:23 -05:00
Weiyi Wang
67213ca855
audio_core/lle: link ahbm and audio callback
2018-12-21 20:49:22 -05:00
Weiyi Wang
483680a124
audio_core/lle: only process pipe signal after loading
2018-12-21 20:49:22 -05:00
Weiyi Wang
6f6ffceec4
audio_core/hle,lle: implement UnloadComponent
2018-12-21 20:49:21 -05:00
Weiyi Wang
9b41e6f85f
audio_core/lle: implement LoadComponent
2018-12-21 20:49:21 -05:00
Weiyi Wang
4add509b20
audio_core/hle: move implementation of LoadComponent
2018-12-21 20:49:21 -05:00
Weiyi Wang
9ab4e3c686
audio_core/lle: implement GetDspMemory and SetServiceToInterrupt
2018-12-21 20:49:21 -05:00
Weiyi Wang
5c13eca700
audio_core/lle: implement PipeRead/GetPipeReadableSize
2018-12-21 20:49:20 -05:00
Weiyi Wang
e40efbf37b
audio_core/lle: implement PipeWrite
2018-12-21 20:49:20 -05:00
Weiyi Wang
c9736b3300
audio_core/hle,lle: implement SetSemaphore
2018-12-21 20:49:20 -05:00
Weiyi Wang
4671ccf416
audio_core/lle: implement RecvDataIsReady
2018-12-21 20:49:19 -05:00
Weiyi Wang
14eb3561de
audio_core/hle: move implementation of RecvDataIsReady
2018-12-21 20:49:19 -05:00
Weiyi Wang
b609753fb6
audio_core/lle: implement RecvData
2018-12-21 20:49:19 -05:00
Weiyi Wang
7f568a3c19
DSP/HLE: move implementation of RecvData to audio_core, behind common interface
2018-12-21 20:49:19 -05:00
Weiyi Wang
6d51d95d44
audio_core: add teakra and lle interface
2018-12-21 20:49:18 -05:00
Lioncash
90082268dc
audio_core: Make g_sink_details internally linked
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We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.
Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.
Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-16 02:44:04 +01:00
Weiyi Wang
296c458e0e
Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class
2018-12-05 20:21:14 -05:00
Weiyi Wang
ec01975549
audio_core: pass in memory reference
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Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
2018-12-05 20:16:42 -05:00
RoadrunnerWMC
008ef1fd71
DSP: Add a comment about physical address masking
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See @wwylele's comment on PR 4483 for more details on what causes this behavior.
2018-12-03 12:22:11 -07:00
RoadrunnerWMC
3aff585f32
DSP: Add address mask for physical pointers to audio data buffers
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Hardware testing indicated that FFFFFFFC is the correct mask for all audio formats (mono and stereo PCM8, mono and stereo PCM16, and ADPCM). This fixes broken audio in Luigi's Mansion: Dark Moon and a few other games.
2018-12-03 01:07:55 -07:00
Weiyi Wang
9458e4d8ec
CoreTiming: wrap into class
2018-11-04 10:26:38 -05:00
Weiyi Wang
b4062abc11
cubeb_sink: ignore null-name device when selecting
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We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-26 09:17:44 -04:00
Subv
1d59c8f792
Logging: Change the TimeStretch::Process log from debug to trace level.
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This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-10-06 16:55:05 +02:00