Lioncash
6ed4431d8b
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
...
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.
A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.
While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-05-11 01:58:13 +02:00
Vitor Kiguchi
01b9302a28
game_list: cleanup and clang format in AddPermDirPopup
2020-05-10 13:45:43 -03:00
Vitor Kiguchi
fbf24e3ca4
game_list: fix folder reordering
2020-05-09 23:44:41 -03:00
Vitor Kiguchi
950c032837
change gameListDir to hold an index instead of a raw pointer
2020-05-09 23:36:40 -03:00
Ben
8d27b0714d
Merge pull request #5335 from lioncash/nullopt
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gl_shader_manager: Make use of std::nullopt where applicable
2020-05-09 12:36:23 +02:00
Ben
4892d37309
Merge pull request #5336 from lioncash/constexpr
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gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
2020-05-09 12:36:04 +02:00
Ben
007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
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Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
Ben
8a69172570
Merge pull request #5231 from hamish-milne/fix-address-arbiter-serialization
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Fix Address Arbiter serialization
2020-05-09 12:33:35 +02:00
Ben
96ebd53466
Merge pull request #5264 from lioncash/gen
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gl_shader_gen: Make use of fmt where applicable
2020-05-09 12:28:57 +02:00
Ben
e959d44f00
Merge pull request #5262 from lioncash/fmt
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gl_shader_decompiler: Make use of fmt with the decompiler
2020-05-09 12:28:34 +02:00
Lioncash
cd201cd60f
gl_shader_gen: Make use of fmt where applicable
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Avoids string churn and makes it significantly easier to read the shader
template strings that are being used as the basis for formatting.
2020-05-08 14:50:48 -04:00
z87
09cba69b48
citra_qt: improve touchscreen mapping UI
2020-05-08 20:04:05 +03:00
Lioncash
38c8fecb81
gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
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A trivial change that allows compilers to more rigorously optimize out
code blocks that will never be executed in some scenarios.
2020-05-04 23:08:53 -04:00
Lioncash
f2a7fe05c3
gl_shader_manager: Make use of std::nullopt where applicable
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Prevents the internal buffer in the std::optional from being zeroed out
unnecessarily and instead sets the validity byte only in some
implementations.
While we're at it, we can make use of std::move to eliminate unnecessary
heap reallocations from occurring.
2020-05-04 23:00:11 -04:00
Lioncash
016d43df98
gl_shader_decompiler: Make use of fmt with the decompiler
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Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.
This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
Lioncash
ba2ae9616a
fs_user: std::move vectors where applicable
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Allows removing some allocation churn in some locations by moving
std::vectors into Path where applicable.
2020-05-04 12:07:57 -04:00
z87
41facaece3
input_common: add TouchFromButtonDevice
2020-05-04 13:51:37 +03:00
Vitor K
36809b2e2e
Small fixes to "Option to hide mouse on inactivity" ( #5280 )
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* Menubar: fix mouse tracking bug
* citra_qt: Fix copy/paste error
2020-05-04 12:33:02 +02:00
Mat M
e9819b61a6
service: Mark variables as [[maybe_unused]] where applicable ( #5318 )
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Quite a few service functions are stubbed but still pop all their
arguments, which can lead to unused variable warnings.
We can mark the unused arguments with [[maybe_unused]] to silence these
warnings until a full implementation of these functions are made.
2020-05-04 12:22:33 +02:00
Mat M
6e48149ee1
fs/archive: Make use of std::make_shared where applicable ( #5319 )
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Allows implementations to allocate the object and the shared_ptr control
block in one allocation instead of needing to do two separate
allocations.
Also looks much nicer to the reader.
2020-05-04 12:22:13 +02:00
Mat M
79536ddb11
service/cfg: Convert file-scope std::vector to std::array ( #5320 )
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Same behavior, but without a static runtime constructor that needs to
run at program start.
2020-05-04 12:21:56 +02:00
Mat M
30414eeb4b
service/cfg: Make GenerateConsoleUniqueId() return a pair ( #5321 )
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Same behavior, but allows the use of structured bindings.
2020-05-04 12:21:43 +02:00
Valentin Vanelslande
41abdb505c
common/logging/log: Add LLE in Audio_DSP comment ( #5327 )
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@wwylele forgot to add it in https://github.com/citra-emu/citra/pull/4490 .
2020-05-04 12:20:56 +02:00
Ben
2874401703
cfg-savegame: add DebugMode block ( #5330 )
2020-05-04 12:19:44 +02:00
B3n30
ed48f8accf
clang-format fix
2020-05-04 12:14:40 +02:00
Pengfei Zhu
60669a7dd8
swkbd: Fix a bug where clicking Cancel hangs the game ( #5294 )
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* swkbd: Fix a bug where clicking Cancel hangs the game
The text is validated in `Finalize`. If the validation fails, an error is returned and the applet is not actually finalized. This can result in hangs.
This is usually not a problem as the frontend is expected to validate the text passed to `Finalize`. However, when the user clicked on `Cancel`, the text is ignored and the frontend won't do any validation. Therefore, we should skip the validation here as well.
Also fixed a potential data race. All these functions should now be called on the same thread
* Address review comments
Renamed the fields
Remove close button
2020-05-04 11:31:17 +02:00
Pengfei Zhu
41bff0e3b7
Merge pull request #5316 from lioncash/init
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core: Resolve -Wreorder warnings
2020-05-02 15:42:31 +08:00
Lioncash
563a540dfd
core: Resolve -Wreorder warnings
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Ensures the initialization order matches the actual order that the class
member variables will be initialized in.
2020-05-01 23:32:46 -04:00
Lioncash
a32ad7f1f2
soc_u: Prevent undefined behavior with CTRPollFD
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This class is memcpy-ed and memcpy has the requirement that data passed
to it must be trivially copyable, otherwise the behavior is undefined.
This is trivial to resolve as BitField was made trivially copyable a
while ago, so this explicit copy assignment operator isn't necessary.
2020-05-01 22:30:10 -04:00
Pengfei Zhu
e212dc3a1f
Merge pull request #5297 from lioncash/missing
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gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
2020-05-02 08:07:49 +08:00
Pengfei Zhu
70a43be714
Merge pull request #5306 from lioncash/view2
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file-sys: Make use of std::string_view where applicable
2020-05-02 08:07:10 +08:00
Pengfei Zhu
8e7abecf7e
Merge pull request #5307 from lioncash/guard
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file_sys/seed_db: Add missing include guard
2020-05-02 08:04:58 +08:00
Pengfei Zhu
5a008a74fa
Merge pull request #5304 from lioncash/layered
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layered_fs: Mark functions as static where applicable
2020-05-02 08:02:35 +08:00
Pengfei Zhu
6907568034
Merge pull request #5309 from lioncash/dtor
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applets: Make destructors virtual where applicable
2020-05-02 08:02:14 +08:00
Pengfei Zhu
59984df603
Merge pull request #5308 from lioncash/rsa
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core/hw/rsa: Minor cleanup
2020-05-02 08:01:58 +08:00
Pengfei Zhu
4d7487bd34
Merge pull request #5298 from lioncash/unused
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gl_rasterizer: Silence various compilation warnings
2020-05-01 23:34:36 +08:00
Pengfei Zhu
037c857bd6
Merge pull request #5303 from lioncash/namespace
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service/ir: Remove erroneous forward declaration
2020-05-01 23:04:01 +08:00
Pengfei Zhu
017f0c469e
Merge pull request #5301 from lioncash/chunk
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common: Remove chunk_file.h
2020-05-01 23:02:47 +08:00
Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
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gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
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gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
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renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00
Lioncash
89eeb64854
applets/swkbd: Make destructor virtual
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Prevents undefined behavior when destroying a derived class through a
base class pointer.
2020-05-01 10:44:31 -04:00
Lioncash
aeb6a037ed
applets/mii_selector: Make destructor virtual
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Prevents undefined behavior when destroying derived classes through a
base class pointer.
2020-05-01 10:42:57 -04:00
Lioncash
3ab0701192
core/hw/rsa: Make GetSignature() a const member function
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This doesn't directly modify instance state, so it can be made const.
2020-05-01 10:17:43 -04:00
Ben
fd1b254635
Merge pull request #5290 from lioncash/shader
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gl_shader_gen: Minor interface cleanup
2020-05-01 16:16:25 +02:00
Lioncash
c55e81b946
core/hw/rsa: Make operator bool explicit
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Prevents error-prone implicit conversions to bool from occurring.
2020-05-01 10:14:50 -04:00
Lioncash
75bac1e514
core/hw/rsa: Take std::vector instances by value
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Allows us to std::move them and allow calling code to eliminate copies
from occurring entirely.
2020-05-01 10:14:07 -04:00
Lioncash
98385b75d6
file_sys/seed_db: Add missing include guard
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Prevents any potential inclusion errors from occurring.
2020-05-01 09:59:58 -04:00
Lioncash
10a32c94b6
title_metadata: Take std::vector by const reference in Load()
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This isn't modified in the implementation, so this can be a const
reference to eliminate an unnecessary heap reallocation.
2020-05-01 09:53:44 -04:00
Lioncash
147073a5a0
file-sys: Make use of std::string_view where applicable
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Same behavior, but makes the interface more flexible and allows
non-std::string instances to be used with it.
2020-05-01 09:49:36 -04:00
Lioncash
37a6ea72e5
layered_fs: Mark functions as static where applicable
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Makes them internally linked and prevents potential
-Wmissing-declaration warnings.
2020-05-01 09:35:59 -04:00
Lioncash
9cff314abb
service/ir: Remove erroneous forward declaration
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This can be removed as it's not used. Even if it were however, it would
be an incorrect forward declaration, as ServiceManager exists within the
Service::SM namespace, not the top-level SM namespace.
2020-05-01 08:54:27 -04:00
Lioncash
246cea229c
common: Remove chunk_file.h
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This is part of Dolphin's serialization code, which isn't used and
probably never will be, considering that savestates are implemented with
boost.
2020-05-01 08:23:59 -04:00
Lioncash
763778e6c0
gl_rasterizer: Make const on references consistent
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Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
2020-05-01 06:19:20 -04:00
Lioncash
437453d32b
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
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Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported.
2020-05-01 06:10:32 -04:00
Lioncash
81768bf0c2
gl_rasterizer: Resolve truncation warnings
2020-05-01 06:08:20 -04:00
Lioncash
df97021f55
gl_rasterizer: Make use of std::string_view in IsVendorAmd()
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Same behavior, no heap allocation.
strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.
2020-05-01 05:57:25 -04:00
Lioncash
de140a5870
gl_rasterizer: Default destructor in the cpp file
2020-05-01 05:53:40 -04:00
Lioncash
ea08178dde
gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
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Silences an unused private variable warning.
2020-05-01 05:52:48 -04:00
Lioncash
59a614a70f
gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()
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This is only ever used in a self-referential manner, so we can make use
of the texture info member directly.
2020-05-01 05:42:35 -04:00
Lioncash
e342f36e02
gl_rasterizer_cache: Flatten LoadCustomTexture()
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Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore.
2020-05-01 05:33:47 -04:00
Mat M
85d37c9994
gl_shader_disk: Make use of std::nullopt where applicable ( #5293 )
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Some implementations can use the std::nullopt_t constructor of
std::optional to avoid needing to completely zero out the internal
buffer of the optional and instead only set the validity byte within it.
e.g. Consider the following function:
std::optional<std::vector<ShaderDiskCacheRaw>> fn() {
return {};
}
With libc++ this will result in the following code generation on x86-64:
Fn():
mov rax, rdi
vxorps xmm0, xmm0, xmm0
vmovups ymmword ptr [rdi], ymm0
vzeroupper
ret
With libstdc++, we also get the similar equivalent:
Fn():
vpxor xmm0, xmm0, xmm0
mov rax, rdi
vmovdqu XMMWORD PTR [rdi], xmm0
vmovdqu XMMWORD PTR [rdi+16], xmm0
ret
If we change this function to return std::nullopt instead, then this
simplifies both the code gen from libc++ and libstdc++ down to:
Fn():
mov BYTE PTR [rdi+24], 0
mov rax, rdi
ret
Given how little of a change is necessary to result in better code
generation, this is essentially a "free" very minor optimization.
2020-04-30 22:42:32 -05:00
Lioncash
f20120e5a7
gl_shader_gen: Mark hash implementations as noexcept
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These shouldn't throw at all, so we can mark the interface as such.
2020-04-30 22:57:36 -04:00
Lioncash
ca4f7266c0
gl_shader_manager: Remove unused variable within LoadDiskCache()
2020-04-30 22:48:57 -04:00
Lioncash
138539c9a0
gl_shader_manager: Eliminate variable shadowing
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Resolves a few -Wshadow warnings.
2020-04-30 22:46:58 -04:00
Lioncash
2d83b39532
gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()
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Same behavior, but without an unnecessary reallocation.
2020-04-30 22:43:03 -04:00
Lioncash
e118cb1e0b
renderer_opengl: Resolve compiler truncation warnings
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Resolves numerous truncation warnings on MSVC.
2020-04-30 22:26:14 -04:00
Lioncash
d23ffe9b42
gl_shader_gen: Mark PicaVSConfig reference parameter as const
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This isn't mutated whatsoever, so this can be marked const.
2020-04-30 22:07:25 -04:00
FearlessTobi
7f8151b9b9
savedata_archive: Make GetFreeBytes return a more accurate value
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Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.
2020-04-29 05:42:40 +02:00
Mat M
98fe5f82c5
memory: Make getter functions const qualified where applicable ( #5251 )
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Many of these functions are capable of being used within const contexts,
so we can apply the const qualifier in some cases and add const based
overloads for others, which makes the interface a little bit more
flexible and const-correct.
2020-04-28 14:43:52 -05:00
Mat M
96832a2c82
core/memory: Make use of std::move in Entry::operator= ( #5233 )
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* core/memory: Amend unusual return value of operator=
operator= usually returns a reference to this. Given there's no comment
explaining why void was used, this can be assumed to be an oversight.
* core/memory: Make use of std::move in Entry::operator=
Same behavior, minus the need for an atomic reference count increment
and decrement (since MemoryRef contains a std::shared_ptr).
2020-04-28 14:39:02 -05:00
Ben
9dc0f38ffd
Merge pull request #5241 from lioncash/pica
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pica_state: Make use of std::array where applicable
2020-04-28 09:01:41 +02:00
Marshall Mohror
8a0b0c2fc7
texture_filters: update ScaleForce ( #5270 )
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* texture_filters: update ScaleForce
* texture_filters: optimize scale_force
* texture_filters/scale_force: optimize final offset calculation
2020-04-27 23:50:47 -05:00
Lioncash
41b7df4a32
command_processor: Resolve undefined behavior type punning
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We can use std::memcpy to achieve the same behavior without undefined
behavior. Once Citra moves to C++20 we can convert this over to
std::bit_cast.
2020-04-27 15:35:21 -04:00
Lioncash
5ac4636a14
pica_state: Make use of std::array
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Same behavior, stronger typing.
2020-04-27 15:35:18 -04:00
Ben
ed304e2877
Merge pull request #5179 from vitor-k/reenable-hidapi
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Reenable hidapi for SDL2.0.12 and up
2020-04-27 16:35:51 +02:00
badda71
f18aef0579
add program counter in unmapped memory access log messages ( #5149 )
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* add program counter in unmapped memory access log messages
2020-04-27 16:31:34 +02:00
xperia64
03145e307b
Add measured frame cycles
2020-04-26 18:02:25 -04:00
xperia64
5e95b35900
Update FPS to roughly match the actual 3DS rate
2020-04-26 03:22:11 -04:00
xperia64
a0e8255b65
Update cycles and explanation
2020-04-26 03:14:54 -04:00
Mat M
bc14f485c4
gl_shader_disk_cache: std::move entries in LoadTransferable() ( #5249 )
2020-04-24 17:49:54 +02:00
Pengfei Zhu
77ffe37c46
Merge pull request #5247 from lioncash/copy3
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swrasterizer/proctex: Take regs by const reference
2020-04-24 22:07:03 +08:00
Ben
39463f1f6d
ArmInterface: return ref instead of copy for GetTimer ( #5227 )
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* ArmInterface: return ref instead of copy for GetTimer
* ArmInterface: add const ref GetTimer
* ArmInterface: return raw pointer instead of shared_ptr in GetTimer
* remove more unnecessary shared_ptr usage
* Fix save states
* fix unit tests
2020-04-22 07:44:58 +02:00
xperia64
3a1601a534
Change audio_frame_ticks with length explanation
2020-04-21 23:40:34 -04:00
xperia64
38c3c9c74b
Add sample rate field to AAC decoder ( #5195 )
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* Add sample rate field to AAC decoder
* Fix TODO comment
* Remove unneeded conversion
2020-04-21 20:34:50 -05:00
Mat M
8b43dff849
gl_shader_gen: Convert file-scope std::string into a std::string_view ( #5263 )
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Same behavior, no heap allocations at program start up
2020-04-21 20:31:58 -05:00
Marshall Mohror
db5b8b9c88
video_core: reduce string allocations in shader decompiler ( #5261 )
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* video_core: reduce string allocations in shader decompiler
* use append for indentation instead of resize
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-04-20 22:08:58 -05:00
Mat M
b82d4315fe
custom_tex_cache: Remove reliance on the global system instance ( #5252 )
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Removes direct usages of Core::System::GetInstance() and instead passes
the direct necessities through the interface.
2020-04-20 21:50:16 -05:00
Hamish Milne
6783289909
CR actions
2020-04-20 16:30:49 +01:00
Hamish Milne
55c9162d02
Clean up the Callback (don't store a shared_ptr to parent)
2020-04-20 16:29:50 +01:00
Hamish Milne
d5a962cb81
Fix savestates compatibility ( #5256 )
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* Fix savestates compatibility
2020-04-20 16:21:37 +02:00
Sebastian Valle
3597921ec5
Merge pull request #5235 from lioncash/move
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ipc_helpers: Make PushStaticBuffer take std::vector by value
2020-04-19 21:51:52 -05:00
Sebastian Valle
bcc80d0871
Merge pull request #5243 from lioncash/move2
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geometry_pipeline: std::move vertex handler in SetVertexHandler()
2020-04-19 21:48:48 -05:00
Sebastian Valle
1469ad339c
Merge pull request #5244 from lioncash/move3
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gl_shader_manager: std::move std::string where applicable
2020-04-19 21:48:15 -05:00
Sebastian Valle
acf18ce4dd
Merge pull request #5245 from lioncash/guard
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video_core: Add missing header guards
2020-04-19 21:47:45 -05:00
Sebastian Valle
df92b37bbf
Merge pull request #5248 from lioncash/view
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-19 21:46:48 -05:00
Ben
0f72dd6d85
Merge pull request #5250 from lioncash/build
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core/memory: Fix #5246
2020-04-19 19:39:32 +02:00
Ben
ca722f1bb1
Merge pull request #5242 from lioncash/noexcept
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gl_resource_manager: Make use of noexcept on move assignment and move constructors
2020-04-19 16:56:24 +02:00
Ben
362956a69b
Merge pull request #5240 from lioncash/primitive
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primitive_assembly: Minor changes
2020-04-19 16:55:56 +02:00
Ben
1856752b61
Merge pull request #5203 from Subv/apt_title_allowed
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Services/APT: Implemented the IsTitleAllowed function.
2020-04-19 16:50:47 +02:00