Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
...
If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00
emufan4568
e834f2b049
gl_resource_manager: Fix bug when allocating 3D textures
2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db
renderer_opengl: Header cleanup
...
* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
...
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420
video_core: Bump OpenGL version to 4.3 on desktop
...
* The current backend heavily depends on many extensions for shadow
rendering and texture cubes in the fragment shaders. All these
extensions were incorporated to core in 4.3. Support is practically
ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
...
* This commit aims to both continue the rasterizer cache cleanup by
separating CachedSurface into a dedicated header and to start weeding
out the raw OpenGL code from the cache.
* The latter is achieved by abstracting most texture operations in a new
class called TextureRuntime. This has many benefits such as making it easier
to port the functionality to other graphics APIs and the removal of the need
to pass (read/draw) framebuffer handles everywhere. The filterer and
reinterpreter get their own sets of FBOs due to this, something that
might be a performance win since it reduces the state switching
overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d
rasterizer_cache: Header cleanup and copyright date update
2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4
rasterizer_cache: Move utlities and type to separate headers
2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1
rasterizer_cache: Move depth tuples to cpp file
2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41
rasterizer_cache: SurfaceParams interface cleanup
2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987
rasterizer_cache: Compute width and height only when used
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Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42
rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
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* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088
rasterizer_cache: Separate into common directory
2022-08-21 01:16:42 +03:00
SachinVin
58d0705f0f
Merge pull request #6090 from JosJuice/android-cheats
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android: Add cheat GUI
2022-08-14 18:14:40 +05:30
SachinVin
9ba1d68ba3
Merge pull request #6083 from pawelniegowski/amd-22-7-makecurrent-shader-bugfixes
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Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-08-14 18:14:26 +05:30
pawelniegowski
b0c72c2ea7
revert GLSL version change
2022-08-10 16:36:23 +02:00
JosJuice
5180122506
android: Add cheat GUI
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Based on https://github.com/dolphin-emu/dolphin/pull/10092 ,
with adaptations made for differences in how Citra handles cheats.
You can access the cheat GUI while a game is running.
2022-08-06 08:19:18 +02:00
JosJuice
ce07ef1821
android: Use correct encoding when converting strings
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The JNI functions that have "UTF" their name use "modified UTF-8"
rather than the standard UTF-8 that Citra uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2022-08-03 15:54:15 +02:00
JosJuice
87677be921
android: Create utility function for converting strings to Java
2022-08-03 15:45:11 +02:00
JosJuice
e65ca8b907
android: Deduplicate GetJString
2022-08-03 15:45:11 +02:00
pawelniegowski
ce441237cf
Update src/core/frontend/emu_window.h
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clang-format
Co-authored-by: BreadFish64 <mohror64@gmail.com>
2022-08-01 09:07:23 +02:00
pawelniegowski
ff81fb04b4
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-07-29 12:26:18 +02:00
Ian Chamberlain
6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 ( #6078 )
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Resolves #6077
If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init ), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
Diego Arias
357025dfdf
loader: check for overflow of seg_sizes[] in 3dsx loader ( #6075 )
2022-07-23 21:57:55 +05:30
Z11-V
2b2868f156
screenshot fixes ( #6070 )
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* screenshot fixes
* formatting
* disable screenshot on pause
2022-07-23 21:57:32 +05:30
merry
2d95b9946f
framebuffer_layout: Fix positioning of small screen when centered in landscape on mobile ( #6071 )
2022-07-17 17:49:55 +05:30
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
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shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
Z11-V
19d97e4180
added quick screenshot ( #6025 )
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Modified Capture screenshot to save screenshots with a timestamped name in the user directory.
2022-07-06 21:51:01 -05:00
SachinVin
d84b3d9330
Merge pull request #6053 from Morph1984/assert-noinline
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common/assert: Use noinline lambda instead of a wrapper template
2022-07-03 11:50:50 +05:30
Morph
edbe7600f5
common/assert: Use noinline lambda instead of a wrapper template
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MSVC now supports specifying __declspec on lambda functions
2022-06-30 08:58:36 -04:00
Morph
49c0ed297f
common_funcs: Add CITRA_NO_INLINE
2022-06-14 07:18:12 -04:00
Vitor Kiguchi
bc5bf28333
webservice: change naming on android as well
2022-06-11 11:44:49 +02:00
Vitor Kiguchi
28188f13f5
remove dedicated_room dependence on core
2022-06-11 10:21:18 +02:00
Vitor Kiguchi
fa0cb52a5d
Move webservice settings to own file
2022-06-11 10:21:17 +02:00
SachinVin
88a4759702
citra_qt: configure_input.cpp: update the modifier settings for both the sticks ( #6033 )
...
The Controller config UI exposes the Circle mod, only for the Circle pad's modifier, So after changing the binding, it leaves the default binding for the c-stick untouched, and the user is nagged about the (default) D key being bound to something, when trying to bind it to any other button.
With this PR we update the modifier for both the Circle Pad and C-stick.
2022-06-11 11:53:27 +05:30
liushuyu
8d603032f8
web_service: infect other targets with OpenSSL exports ...
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... this can avoid the missing symbol issue when linking
2022-06-08 01:22:11 -06:00
Pengfei Zhu
f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
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This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
SachinVin
b7c1c21019
Merge pull request #6030 from Daisouji/daisouji-midnight-theme
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Adding Midnight Theme
2022-06-04 14:10:05 +05:30
BreadFish64
6f6a9357c2
Merge pull request #6023 from Morph1984/c4267
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general: Enforce C4267 warning on MSVC
2022-06-01 19:40:35 -05:00
SachinVin
65611e5b51
Shader jit: Save and restore LOOPCOUNT_REG
for nested loops,
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also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
scribblemaniac
a6e7a81de9
Use cubic mapping for volume control ( #6020 )
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* Use cubic mapping for volume control
* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30
Morph
77ce1c8f14
CMakeLists: Enforce C4267 on MSVC
2022-05-18 00:05:41 -04:00
Morph
adcc786ef2
tests: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
0d955c452b
citra_qt: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
de1374c1b9
video_core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
3a43475149
core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
4e73ff3978
input_common: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
1cc1c33a15
common: Resolve C4267 warning on MSVC
...
Also removes Timer::GetDoubleTime() as it is unused.
2022-05-18 00:05:40 -04:00
Daisouji
577b4fe4e9
Adding Midnight_Blue to themes
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Add files via upload
Removed refresh and view_refresh
2022-05-17 09:48:02 -04:00
scribblemaniac
44e1f2319f
Improve tab ordering ( #6019 )
2022-05-13 20:36:09 +05:30
SachinVin
b6ff58a9d6
FileUtil, Frontends: Fix updating custom NAND/SDMC path
2022-04-30 15:53:45 +05:30
SachinVin
047e238d09
shader_jit: Compile nested loops
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and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
feos
1382035d4d
explicitly set timebase for video stream ( #6005 )
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fixes #5965
2022-04-23 21:53:53 +05:30
bunnei
4a9995ab9f
Merge pull request #6004 from SachinVin/android-5-java-dump
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Android dump
2022-04-21 23:00:42 -07:00
SachinVin
c86c96467a
jni\CMakeLists.txt: Sort library list
2022-04-18 23:40:54 +05:30
SachinVin
9c695c8324
Android: rename android JNI from main to citra-android
2022-04-18 13:10:25 +05:30
SachinVin
c800a9e44c
src/CmakeLists.txt: Android: Prefer target_include_directories over include_directories
2022-04-18 13:09:08 +05:30
SachinVin
46880e8d54
Android : Bump gradle version
2022-04-16 13:05:50 +05:30
SachinVin
5681e91cf7
Android: remove async GPU until it is fixed on desktop
2022-04-14 20:44:59 +05:30
SachinVin
cd4ef8611c
build.gradle: Bump Cmake version and NDK version
2022-04-14 20:44:58 +05:30
SachinVin
0e347605e1
Android: log device info and settings
2022-04-14 20:44:58 +05:30
SachinVin
0af8406e44
Common: Add CPU feature detection for ARM64
2022-04-14 20:44:57 +05:30
SachinVin
f1c2f63aa1
Android: Java + JNI dump
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CmakeLists
Jni Fix
2022-04-14 20:44:57 +05:30
PabloMK7
593b0b2d8f
Add svcGetSystemInfo 0x20000 to get citra information ( #5955 )
2022-04-14 19:58:44 +05:30
tcoyvwac
ac7285c904
citra_qt: prefer standard algorithms ( #5995 )
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qt_multimedia_camera.cpp:
Prefer std::generate over ranged-for loop.
2022-04-14 19:58:25 +05:30
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android ( #5976 )
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* VideoCore: Backport Shader cache for non separable shaders
android: disk_shader_cache: remove redundant lookup
* disk_shader_cache: dont compile dumped shaders
* cleanup Seperable shader loading
* gl_shader_disk_cache.cpp: remove redundant checks
* Skip compiling non seperable raws
* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin
ac98458e0b
audio_core\lle\lle.cpp: Add 16 bit and 32 bit read/write callbacks ( #5968 )
2022-03-05 12:38:46 +05:30
benstephens56
c8a7185444
Convert Input Count to Frame Count ( #5954 )
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* Convert Input Count to Frame Count
While recording or playing a movie file, the left side of the status bar currently displays an input counter which shows how many times the emulator has polled for button inputs during the movie. This information is far less easily understandable and less useful for TASing compared to a frame count. The frame count has a linear relationship with input count that can be expressed with Frame Count = 0.255689103308912 * Input Count. Simply put, instead of having a counter that goes up by 3 or 4 every frame, this makes it a counter that goes up by exactly 1 every frame.
* Update movie.cpp
* Update movie.cpp
* Fixing clang-format errors
* Update movie.cpp
Did not realize that the frame rate was defined as a constant somewhere in the source code. This makes this conversion far less sketchy.
* Update movie.cpp
2022-03-05 12:38:35 +05:30
liushuyu
c7869ff332
audio_core/hle/ffmpeg_decoder: make avcodec const
2022-02-21 00:51:17 -07:00
liushuyu
04f201ab34
dumping/ffmpeg_backend: add support for ffmpeg 5.0
2022-02-20 04:07:10 -07:00
Mai M
54a36bc54f
fs_user: Resolve sign conversion warning in GetPriority() ( #5396 )
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Prevents a -Wsign-compare warning from occurring.
2022-02-19 09:49:16 +05:30
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
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Implement basic rerecording features
2022-02-18 20:29:36 -07:00
bunnei
bae1c31406
Merge pull request #5718 from liushuyu/httpc
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externals: update httplib and libressl
2022-02-05 02:59:18 -07:00
bunnei
e3804a4c06
Merge pull request #5786 from vitor-k/macos-perms
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Request Camera Permission on MacOS
2022-02-05 02:58:38 -07:00
Johel Ernesto Guerrero Peña
e04d904b2b
fix(net): prevent gibberish padding on linux client ( #5941 )
2022-02-05 11:23:48 +05:30
SachinVin
2fc7def6f6
Merge pull request #5395 from lioncash/gsp
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gsp_gpu: Resolve sign conversion warnings
2022-01-30 21:55:24 +05:30
SachinVin
f66ba43e0c
Merge pull request #5755 from vitor-k/mod_used
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citra_qt/configure_input: Account for analog buttons when checking for used buttons
2022-01-30 21:52:40 +05:30
SachinVin
d35a7a8e23
Merge pull request #5804 from weihuoya/minorfx
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Minor fx
2022-01-30 21:51:11 +05:30
SachinVin
4e15823db2
gl_format_reinterpreter.cpp: fallback to PBO path on obsolete intel drivers ( #5928 )
2022-01-24 14:14:28 +05:30
zhang wei
afa7f4996f
fx bgr write back on gles ( #5924 )
2022-01-24 14:14:12 +05:30
liushuyu
af24f75c18
externals: update httplib and libressl ...
...
* In older `httplib`, SSL connections were not handled correctly and
will have issues with proxy servers. Also, keep alive directives were
not available back then, which is probably necessary to implement
HTTP_C service correctly.
* Another reason being `httplib` now requires OpenSSL 1.1+ API while
LibreSSL 2.x provided OpenSSL 1.0 compatible API.
* The bundled LibreSSL has been updated to 3.2.2 so it now provides
OpenSSL 1.1 compatible API now.
* Also the path hint has been added so that it will find the correct
path to the CA certs on *nix systems.
* An option is provided so that *nix system distributions/providers can
use their own SSL implementations when compiling Yuzu/Citra to
(hopefully) complies with their maintenance guidelines.
* LURLParse is also removed since `httplib` can handle
`scheme:host:port` string itself now.
2022-01-13 19:32:50 -07:00
Vitor Kiguchi
8b0a6b9d5e
macos permission: address review comments
2022-01-10 15:30:41 +01:00
Vitor Kiguchi
7bbc94d428
macos: request permission for microphone usage
2022-01-10 14:38:49 +01:00
Vitor Kiguchi
d5a4988f9e
clang format: add objective c++ formatting
2022-01-10 13:52:39 +01:00
Vitor Kiguchi
80fdc3e7c8
clang format
2022-01-08 12:43:46 +01:00
bunnei
95383a3d14
Update src/citra_qt/configuration/configure_input.cpp
...
Co-authored-by: Pengfei Zhu <zhupf321@gmail.com>
2022-01-08 02:02:03 -08:00
bunnei
67f1e4111d
Merge pull request #5792 from vitor-k/username
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service/frd: return cfg username on GetMyScreenName
2022-01-08 02:01:31 -08:00
bunnei
c01dca4920
Merge pull request #5901 from vitor-k/subregion
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cfg: use a default subregion based on the country
2022-01-08 02:00:15 -08:00
trimental
2670b951e1
Fix software renderer for empty texture addresses ( #5893 )
2022-01-07 11:36:01 -06:00
bunnei
83913e68f3
Merge pull request #5905 from SachinVin/intel
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Remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2022-01-04 17:41:14 -08:00
bunnei
6dfb74a8b9
Merge pull request #5906 from SachinVin/android2
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Backport some more stuff from android
2022-01-04 17:40:33 -08:00
SachinVin
5bd146b569
gl_format_reinterpreter.cpp: remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2021-12-19 00:38:24 +05:30
SachinVin
1079f61260
Android:file_util.cpp: remove unnecessary ROOT_DIR
2021-12-18 16:52:24 +05:30
SachinVin
666787bf4d
core/frontend/emu_window: return true when TouchPressed is consumed
2021-12-18 16:52:24 +05:30
SutandoTsukai181
60235827c5
Add Cardboard VR
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Based on hrydgard/ppsspp/pull/12449
2021-12-18 16:52:24 +05:30
bunnei
da3a9bfc96
core: Reset cpu_core after kernel.
...
- Fixes a crash on Android.
core.cpp: check if video_dumper is created before trying to shut it down
2021-12-18 16:52:21 +05:30
bunnei
b7a156f7c8
android: frontend: Track screen layout separately for orientation.
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android framebuffer
2021-12-18 16:52:17 +05:30
Carloschi7
0126ecb3e2
added std::vector<V> instead of V* ( #5902 )
2021-12-18 12:01:09 +05:30
bunnei
e8f57d7e3c
android: frontend: Add MobileLandscape layout profile for mobile devices.
2021-12-18 00:06:16 +05:30
BreadFish64
5a8c6990bf
memory: fix memory leak related to un-freed shared memory
2021-12-18 00:06:15 +05:30
SachinVin
28039d39a1
Merge pull request #5851 from flibitijibibo/master
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Add support for SDL controller accelerometer/gyro events
2021-12-12 20:23:09 +05:30
SachinVin
a515df01db
savestate.cpp: log the savestate revision on revision mismatch ( #5894 )
2021-12-12 20:22:50 +05:30
Vitor Kiguchi
f0fd776fa2
cfg: use a default subregion based on the country
2021-12-10 16:55:20 +01:00
SachinVin
e8269a9e36
gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs,
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additionally check for GL_ARB_copy_image in the fallback path
2021-10-06 22:22:26 +05:30
SachinVin
6183b5d76c
Merge pull request #5823 from SachinVin/dyn
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Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
SachinVin
d4e85e2bb5
video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported ( #5785 )
2021-10-03 18:57:34 +05:30
bunnei
a2109933f6
(zhaowenlan1779) android/applets: Implement Mii Selector
...
See merge request CitraInternal/citra-android!33
# Conflicts:
# src/android/app/src/main/jni/CMakeLists.txt
# src/android/app/src/main/jni/id_cache.cpp
# src/android/app/src/main/jni/native.cpp
# src/android/app/src/main/res/values/strings.xml
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:32 +05:30
SachinVin
80799b1e5d
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:29 +05:30
SachinVin
80b8d66017
gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
2021-10-02 16:38:27 +05:30
SachinVin
228f648e3f
video_core/CMakeLists.txt: Use toolchain cmake in shader header generator
2021-10-02 16:38:26 +05:30
bunnei
9fbda04891
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2021-10-02 16:38:24 +05:30
xperia64
8a68c58070
Shield TV driver bug workaround
...
shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-10-02 16:38:20 +05:30
SachinVin
9ad6bc29b5
common/logging: Create a new backed for android's logcat
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logging
2021-10-02 16:38:18 +05:30
zhupengfei
84844e1b24
gl_shader_util: Specify default precision for uimage2D
...
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2021-10-02 16:38:18 +05:30
BreadFish64
e6b59cb5d8
video_core: implement optimized D24S8->RGBA8 reinterpreters
2021-10-02 16:38:17 +05:30
James Rowe
fda121c25c
Use immutable storage when available
2021-10-02 16:38:15 +05:30
BreadFish64
b2057e1b62
android: disable OpenGL debug message again
2021-10-02 16:38:15 +05:30
BreadFish64
54b8af1444
video_core: implement GLES depth/stencil downloads
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video_core: disable depth/stencil texture download on OpenGL ES
Disable deptch stencil shader in texture_downloader_es for now
enable_depth_stencil
DepthStencil
remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64
91f52c2fdb
video_core: fix texture filters in GLES
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anime4k: reset state.texture_units[0].texture_2d before filtering
clang-fmt
2021-09-29 22:51:16 +05:30
bunnei
7b82883767
android: Update .gitignore for CXX compile cache.
2021-09-29 22:51:15 +05:30
bunnei
6f1c76518c
android: renderer_opengl: Various fixes for GLES.
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video_core: bump swap chain size for GLES to reduce bottleneck
SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei
4cc8d43fa1
android: log: TrimSourcePath: Cannot be constexpr.
2021-09-29 22:51:14 +05:30
bunnei
8a06463c97
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
bunnei
e028eb91c0
video_core: gl_shader_manager: Only set shader samplers on fragment shader.
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- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei
3b2b9282d3
android: video_core: Require GLES 3.2 in shaders.
2021-09-29 22:51:13 +05:30
bunnei
5a31aa175d
android: video_core: gl_rasterizer_cache: Make cache access thread safe.
2021-09-29 22:51:12 +05:30
bunnei
4f737c329e
android: audio_core: Remove noisy log.
2021-09-29 22:51:11 +05:30
bunnei
3e6fce7553
core/CmakeLists.txt: correct mic.h order
2021-09-29 22:50:55 +05:30
Pengfei Zhu
19617f7edb
dsp_interface: Move sink to the last in member list ( #5844 )
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So that it is destructed first. Otherwise, the TimeStretcher will be destructed before the Sink, which might cause segfaults when the Sink tries to read data from the TimeStretcher afterwards.
2021-09-20 22:40:36 +05:30
Ethan Lee
853909996b
Add support for SDL controller accelerometer/gyro events
2021-09-18 12:24:38 -04:00
SachinVin
a1b4daa9d4
core.h: remove nodiscard for SendSignal ( #5837 )
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We use this in four places and discard the result everywhere
2021-09-06 21:27:11 +05:30
fadillzzz
89410c164a
fix(bps): Fixes BPS patch changing target size ( #5829 )
2021-08-22 15:24:35 -05:00
bunnei
a941547c1c
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
bunnei
853acce6c5
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
2021-07-24 23:37:01 +05:30
bunnei
855d19a468
android: gl_rasterizer_cache: Skip costly shutdown procedure.
2021-07-24 23:37:00 +05:30
SachinVin
4439423313
(jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
2021-07-24 23:36:58 +05:30
James Rowe
9f4501aceb
Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain
2021-07-24 23:36:56 +05:30
weihuoya
cddd447506
use separate texture buffer for light and fog
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gl_state.cpp: Fix typo in texture buffer LUT
gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Valeri
dd31ed60c0
Add Get(Inv)WindowResolution shader functions ( #5818 )
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Those are available in upstream Dolphin, so it will help with keeping things compatible.
2021-07-24 12:35:33 -05:00
Pengfei
f85bde3ca3
Replace &vec[0]
with vec.data()
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When the vector is empty, using `&vec[0]` involves undefined behaviour. While that works fine most of the time, Flatpak builds aborted on a failed `__builtin_expect`.
I searched for such occurences across the codebase with the regex `(?<!&)&\w+\[0\]` and fixed those that would potentially cause issues.
2021-07-14 17:01:14 +08:00
Vitor Kiguchi
3e71d68b94
service/frd: don't use global system
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address review comments + clang format
2021-07-07 16:45:13 -03:00
weihuoya
adac0d193b
reduce network latency
2021-07-04 23:06:13 +08:00
Pengfei Zhu
5241032fc5
Merge pull request #5382 from zhaowenlan1779/uds-2
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service/nwm_uds: Various improvements/corrections
2021-06-22 20:40:18 +08:00
Amnesia1000
3d8555236f
Corrected the path to the headbar icon ( #5782 )
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* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
* Corrected the path to the headbar icon
Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
2021-06-22 18:16:31 +08:00
weihuoya
b7f0e886d9
make sure initialized, prevent garbage data
2021-06-22 15:15:33 +08:00
Vitor Kiguchi
6d99b5d332
service/frd: return cfg username on GetMyScreenName
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as some games apparently use this for the multiplayer display name
2021-06-05 21:53:16 -03:00
SachinVin
842031a2eb
Fix Disk shader cache when accurate multiplication is off ( #5711 )
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* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188 )"
This reverts commit 2e0ce86c9e
.
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
Ben
7325f58763
NWM_UDS: implement disconnect_reason and EjectClient ( #5331 )
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* NWM_UDS: Stub disconnect_reason and EjectClient
* addressed review comments
* fix additional semicolon
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2021-05-16 10:41:54 +02:00
Vitor Kiguchi
940ec70f13
Apple: request authorization for camera usage
2021-05-15 19:18:01 -03:00