* use SDL_PollEvent instead of SDL_JoystickUpdate
Register hot plugged controller by GUID if they were configured in a previous session
* Move SDL_PollEvent into its own thread
* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call
* Fix that joystick_list gets cleared after SDL_Quit
* Add VirtualJoystick for InputDevices thats never nullptr
* fixup! Add VirtualJoystick for InputDevices thats never nullptr
* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr
* Remove SDL_GameController, make SDL_Joystick* unique_ptr
* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr
* Adressed feedback; fixed handling of same guid reconnects
* fixup! Adressed feedback; fixed handling of same guid reconnects
* merge the two joystick_lists into one
* make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! make SDLJoystick a member of VirtualJoystick
* fixup! fixup! make SDLJoystick a member of VirtualJoystick
These functions include reloading udp client, testing communication and configuring calibration. I also added a function to common/thread.h to use WaitFor.
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
* Add infrastructure to poll joystick input and get ParamPackages
* Generalize the callbacks in configure_input.cpp and add buttons for analog sticks
* Use the polling classes in the input dialog
* Fix includes
* Formatting fix
* Include real header instead of forward declaring, to fix compiler error
* Split up pair and add deadzone for joystick configuration
* Pass ParamPackages by reference to callback
* fix formatting
* getPollers -> GetPollers
* Add forward declarations and simplify code a bit
* Update joysticks before opening them
* Fix mixup between joystick IDs and device indices