Commit Graph

446 Commits

Author SHA1 Message Date
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC (#5692) 2022-11-09 23:14:28 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR (#6163)
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Vitor K
9626bdf385
Gate use of custom directories behind a variable (#6157)
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules (#6115) 2022-09-21 18:36:12 +02:00
SachinVin
9268b7d48e
Merge branch 'master' into tex-cache 2022-09-01 19:50:32 +05:30
Ian Chamberlain
24b54a9b01
Follow convention and break in default case 2022-08-23 08:22:17 -04:00
Ian Chamberlain
401336c5e7
Rename Close() -> RequestClose() 2022-08-22 18:11:26 -04:00
Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00
emufan4568
025cd31420 video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow
  rendering and texture cubes in the fragment shaders. All these
  extensions were incorporated to core in 4.3. Support is practically
  ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
pawelniegowski
ff81fb04b4 Fix MakeCurrent and shader issues with AMD 22.7 driver 2022-07-29 12:26:18 +02:00
Ian Chamberlain
6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 (#6078)
Resolves #6077

If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
Vitor Kiguchi
fa0cb52a5d Move webservice settings to own file 2022-06-11 10:21:17 +02:00
SachinVin
b6ff58a9d6 FileUtil, Frontends: Fix updating custom NAND/SDMC path 2022-04-30 15:53:45 +05:30
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00
bunnei
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948: Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
Daniel Méndez
7f20d8bb88 config: Added nand_directory and sdmc_directory to Settings
Added settings to the ini
2021-04-17 23:49:02 +02:00
Daniel Méndez
49c0766b73 settings: Save and load NAND/SD dirs from config 2021-04-08 00:20:52 +02:00
zhupengfei
b6f8cc884f
citra: Update SDL frontend 2021-02-08 11:25:33 +08:00
Lioncash
10f440cb59 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2021-01-04 05:17:13 +01:00
xperia64
3fa12d43f5
Fix fmt crash from deprecated percent specifier (#5616)
* Fix fmt crash from deprecated percent specifier

* ...clang format
2020-11-22 20:55:45 -05:00
Marshall Mohror
a89261d397
Merge pull request #5580 from oneup03/master
Implement Reverse Interlaced 3D
2020-11-16 16:53:05 -06:00
tywald
2e0ce86c9e
Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
2020-11-06 10:07:59 -08:00
OneUp03
a4f57e6910 Implement Reverse Interlaced 3D 2020-10-16 11:41:08 -05:00
SutandoTsukai181
485d64ae73
citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281)
* Change "Toggle Speed Limit" to toggle between 100% and a custom value

This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle".

* Complete reimplementation of the function

* Fix something that didn't get saved correctly

* Fix missing indentation

* Rewrite to keep only a single QSpinBox

* Second rewrite

* set Unthrottled to 0 in the Qspinbox

* Hotkey for Unthrottle

* minor improvements to the design

* Apply suggestions from code review

Co-authored-by: Ben <bene_thomas@web.de>

* Default slider values

* clang-format fixes

* Prevent the speed slider from changing size

...when an element in its row has variable width.

* Change "Game Speed" to "Emulation Speed"

* Apply suggestions from code review

`game_speed` to` emulation_speed`

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

* Fix for QSliders

* Revert "Prevent the speed slider from changing size"

This reverts commit ddaca2004484f1e024f49d2e6dc99ef5e261f64d.

* clang-format

...doesn't seem to stick to a choice

* Fix 2 for QSliders

Co-authored-by: B3n30 <benediktthomas@gmail.com>
Co-authored-by: Ben <bene_thomas@web.de>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-06-20 13:52:14 -05:00
Dragios
3090f840a8
Fix: fatal error CVT1100 when compiling manifest file (#5322) 2020-06-20 13:50:33 -05:00
B3n30
ed48f8accf clang-format fix 2020-05-04 12:14:40 +02:00
B3n30
922a5f738a fix typo; updated comment about apples bad driver 2020-04-18 15:55:19 +02:00
B3n30
1e54f27cde Add flag to disable seperable shaders for osx Intel GPUs. Default is false 2020-04-18 13:37:58 +02:00
Marshall Mohror
9c7da35382
Merge pull request #5083 from zhaowenlan1779/video-dumping-update
video_core, citra_qt: Video dumping updates
2020-04-03 21:15:32 -05:00
Marshall Mohror
00667c222a
Merge pull request #5117 from FearlessTobi/n3ds-setting
citra_qt/system: Add N3DS mode checkbox and enable it by default
2020-04-03 17:52:31 -05:00
Marshall Mohror
f14e973a27
Texture Filtering v2 (#5166)
* video_core/renderer_opengl: Move SurfaceParams into its own file

Some of its enums are needed outside of the rasterizer cache
and trying to use it caused circular dependencies.

* video_core/renderer_opengl: Overhaul the texture filter framework

This should make it less intrusive.
Now texture filtering doesn't have any mutable global state.
The texture filters now always upscale to the internal rendering resolution.
This simplifies the logic in UploadGLTexture and it simply takes the role of BlitTextures at the end of the function.
This also prevent extra blitting required when uploading to a framebuffer surface with a mismatched size.

* video_core/renderer_opengl: Use generated mipmaps for filtered textures

The filtered guest mipmaps often looked terrible.

* core/settings: Remove texture filter factor

* sdl/config: Remove texture filter factor

* qt/config: Remove texture filter factor
2020-04-02 22:42:50 -05:00
FearlessTobi
b4ac1c0559 citra_qt/system: Add N3DS mode checkbox and enable it by default 2020-03-28 16:49:35 +01:00
Hamish Milne
1ff8d002a9
Merge pull request #5025 from jroweboy/tomoscrewme
Add CPU Clock Frequency slider
2020-03-28 12:31:41 +00:00
Marshall Mohror
a7d3489dc9
video_core: add texture filtering (#5017)
video_core: add texture filtering
2020-03-16 09:42:05 -05:00
zhupengfei
834da14329
citra, citra_qt: Add video dumping config read/write
The default values are VP9/libvorbis just like before. The default configuration is provided for VP9
2020-02-27 16:55:11 +08:00
zhupengfei
016f8be0b8
core/dumping: Allow format/encoder selection+configuration
The ParamPackage got modified so that we can use range-based for on it
2020-02-27 16:55:10 +08:00
James Rowe
276d56ca9b Add CPU Clock Frequency slider
This slider affects the number of cycles that the guest cpu emulation
reports that have passed since the last time slice. This option scales
the result returned by a percentage that the user selects. In some games
underclocking the CPU can give a major speedup. Exposing this as an
option will give users something to toy with for performance, while also
potentially enhancing games that experience lag on the real console
2020-02-21 16:03:07 -07:00
vitor-k
89cab445d4 Implementation of screen rotation without use of additional layouts.
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.

Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode
6f269c375f citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D 2020-01-16 22:12:50 -06:00
James Rowe
6f2756089d citra-sdl: Add Load Disk Resources 2020-01-15 19:58:34 -07:00
James Rowe
ce3f8bf94e Add frontend settings 2020-01-15 19:58:33 -07:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
36c5058d66 Reintroduce a vsync option for people with really bad drivers 2019-12-15 15:42:05 -07:00
vvanelslande
e1e136d72f service/mic: actually use the specified device 2019-11-11 17:15:10 -05:00
James Rowe
66f5278f52 Delete core_context before shutting down SDL 2019-11-09 13:12:30 -07:00
James Rowe
26d828fb4c Prevent softlock on shutdown and various cleanup 2019-11-09 13:12:29 -07:00
James Rowe
52d7676831 recreate mailbox to use a queue instead 2019-11-09 13:12:29 -07:00
James Rowe
ac90cd0378 Change Present to finish only after swap 2019-11-09 13:12:29 -07:00
James Rowe
8d17aa40fd Remove vsync setting 2019-11-09 13:12:26 -07:00
James Rowe
fcbe5e1acd Add a separate thread for rendering and add texture mailbox and shared context to SDL 2019-11-09 13:10:18 -07:00
Khangaroo
df99d98240 specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
Khangaroo
5450d4980d crash hotfix (no clang-format because on phone)
hotfix 2: check if the texture is custom before dumping

hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo
8a98310a16 address more comments, fix dumping textures that already got dumped 2019-11-09 12:56:27 -07:00
Khangaroo
c2a32e942b address more comments 2019-11-09 12:56:27 -07:00
Khangaroo
b81c15941e add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
2019-11-09 12:56:21 -07:00
Khangaroo
59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo
6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
khang06
e0d63bd21b add texture dumping as a config entry 2019-11-09 12:53:12 -07:00
James Rowe
7152f4c748 Add FPS to SDL title bar
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-21 22:10:24 -06:00
Weiyi Wang
b4d45b57c7
Merge pull request #4879 from tywald/accurate-gs-on
Remove 'Accurate Geometry Shader' setting
2019-08-18 15:52:45 -04:00
James Rowe
23e969dfdc Address review comments 2019-08-14 21:17:32 -06:00
James Rowe
62e6c147ae Add perf stat logging through ini setting
For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
2019-08-14 21:17:27 -06:00
zhupengfei
526d53af99
citra: Add --dump-video argument 2019-08-14 09:27:05 +08:00
tywald
aad8261534 Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on. 2019-08-12 02:55:14 +02:00
xperia64
8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
Weiyi Wang
32f832a81f
Merge pull request #4804 from FearlessTobi/port-2404
Port yuzu-emu/yuzu#2404: "CMakeLists: Ensure we specify Unicode as the codepage on Windows"
2019-07-13 22:28:12 -04:00
Tobias
a546efad31
Port yuzu-emu/yuzu#2529: "yuzu/bootmanager: Minor interface tid… (#4794)
* yuzu/bootmanager: Remove unnecessary pointer casts

We can just invoke these functions by qualifying the object name before
the function.

* yuzu/bootmanager: unsigned -> u32

Same thing (for platforms we support), less reading.

* yuzu/bootmanager: Default EmuThread's destructor in the cpp file

This class contains non-trivial members, so we should default the
destructor's definition within the cpp file.

* yuzu/bootmanager: Treat the resolution factor as a u32

Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.

This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.

* yuzu/bootmanager: Log out screenshot destination path

We can make this message more meaningful by indicating the location the
screenshot has been saved to. We can also log out whenever a screenshot
could not be saved (e.g. due to filesystem permissions or some other
reason).

* Fix compilation
2019-07-11 18:46:44 +02:00
Lioncash
1f2b44d24d CMakeLists: Ensure we specify Unicode as the codepage on Windows
Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.

Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.

We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-07-06 14:04:18 +02:00
Tobias
ef73de9386
Port yuzu-emu/yuzu#2511: "common/file_util: Minor cleanup" (#4782)
* common/file_util: Make IOFile's WriteString take a std::string_view

We don't need to force the usage of a std::string here, and can instead
use a std::string_view, which allows writing out other forms of strings
(e.g. C-style strings) without any unnecessary heap allocations.

* common/file_util: Remove unnecessary c_str() calls

The file stream open functions have supported std::string overloads
since C++11, so we don't need to use c_str() here. Same behavior, less
code.

* common/file_util: Make ReadFileToString and WriteStringToFile consistent

Makes the parameter ordering consistent, and also makes the filename
parameter a std::string. A std::string would be constructed anyways with
the previous code, as IOFile's only constructor with a filepath is one
taking a std::string.

We can also make WriteStringToFile's string parameter utilize a
std::string_view for the string, making use of our previous changes to
IOFile.

* common/file_util: Remove duplicated documentation comments

These are already present within the header, so they don't need to be
repeated in the cpp file.

* common/file_util: Make GetCurrentDir() return a std::optional

nullptr was being returned in the error case, which, at a glance may
seem perfectly OK... until you realize that std::string has the
invariant that it may not be constructed from a null pointer. This
means that if this error case was ever hit, then the application would
most likely crash from a thrown exception in std::string's constructor.

Instead, we can change the function to return an optional value,
indicating if a failure occurred.

* common/file_util: Remove unnecessary return at end of void StripTailDirSlashes()

While we're at it, also invert the conditional into a guard clause.
2019-06-08 00:23:57 +02:00
Lioncash
6e22891761 core: Namespace EmuWindow
Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
Tobias
e9c2b27c68
Merge pull request #4681 from FearlessTobi/port-2188-2190
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
2019-04-09 21:18:34 +02:00
ReinUsesLisp
c0ceecd7cd yuzu_cmd/config: Silent implicit cast warning
Also replaces (float) with static_cast<float>(...) for consistency.
2019-04-07 18:29:14 +02:00
Vamsi Krishna
aedf5a84b0
Merge pull request #4671 from jroweboy/mic4
Microphone support
2019-03-20 23:12:38 +05:30
Lioncash
d37a2fb9e6 yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()
We already have the system instance around, so we can use that instead
of the accessor.
2019-03-17 23:17:57 +01:00
xperia64
224142a57e Fix getopt on systems where char is unsigned by default 2019-03-15 23:19:24 +00:00
James Rowe
5f532c2560 Address review comments 2019-03-06 11:16:43 -07:00
BreadFish64
cd21abe50f sdl: add GLES support 2019-02-03 15:58:09 -06:00
fearlessTobi
1302c9c1e7 frontend: Remove V-Sync option from UI
The V-Sync option is fundamentally broken in Citra, so let's do the same as yuzu and remove it entirely for SDL2 and at least from the frontend for QT.
(It was also only used by 7.3% of users)
2019-01-19 17:43:44 +01:00
Weiyi Wang
95a57a2fe3
Merge pull request #4538 from valentinvanelslande/profiles
Add multiple input profile support
2019-01-17 22:32:24 -05:00
Ben
4f23d5d69e
Merge pull request #4490 from wwylele/teakra-new
audio: implement DSP LLE
2019-01-11 16:45:00 +01:00
Valentin Vanelslande
62b40e9155
Merge branch 'master' into profiles 2019-01-07 10:39:44 -05:00
Valentin Vanelslande
8e614c3eb0 clang-format; address one comment 2018-12-28 23:31:55 -05:00
Valentin Vanelslande
7c95032e3a Add multiple input profile support
Only supported in the Qt frontend.
2018-12-28 20:28:45 -05:00
RicBent
6ad609a539 Added GPIO14 button and UI config buttons 2018-12-28 17:13:37 -06:00
RicBent
7c007eac24 Fixed coding style 2018-12-28 15:13:16 -06:00
RicBent
446b614409 Removed unnecessary debug key abbreviations 2018-12-28 13:33:54 -06:00
RicBent
403d2f0058 Added Debug Button 2018-12-28 12:47:50 -06:00
Weiyi Wang
443f4b964d DSP/LLE: add multithread mode 2018-12-21 20:49:24 -05:00
Weiyi Wang
05c372bf6c Update teakra to fix macos issue; address comment feedbacks 2018-12-21 20:49:23 -05:00
Weiyi Wang
21da135cc6 Configuration: add option to use DSP LLE 2018-12-21 20:49:22 -05:00
zhupengfei
9d062d63da
network, citra_qt: Give moderation permission to community mods
Based on the `roles` payload in the JWT, the rooms will now give mod permission to Citra Community Moderators. To notify the client of its permissions, a new response, IdJoinSuccessAsMod is added, and there's now a new RoomMember::State called Moderator.
2018-12-15 20:28:03 +08:00
zhupengfei
6feeaed77e
citra: add errors callback and add status message types 2018-12-15 11:03:35 +08:00
zhupengfei
0823d8e009
citra: add status messages and fix missing errors 2018-12-15 11:03:09 +08:00
zhupengfei
c396e3c6e5 network: check Console ID conflicts
As Console ID can be sensitive data sometimes, this implementation sent a SHA256 hash of it instead.
2018-12-15 11:02:47 +08:00
Carl Kenner
3d083859c1 logging: Add DebuggerBackend for logging to Visual Studio 2018-12-01 12:54:17 +01:00
fearlessTobi
08793a6dae Review comments - part 3 2018-10-20 10:35:55 -04:00
zhupengfei
b459164c2a
citra: fix cemuhook module crash
fixes #4144. Updated inih to use the newly added GetString function which returns the default value on empty string.
2018-10-12 22:58:30 +08:00
NeatNit
4ee914c7a8 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 23:10:28 +08:00
Pengfei Zhu
2a90426cb8
Merge pull request #4267 from zhaowenlan1779/movie
movie: Add clock init time to CTM header
2018-10-05 08:20:33 -05:00