Valentin Vanelslande
ce58151c21
Update teakra
2020-04-29 21:53:01 -05:00
Ben
64694b0f11
Merge pull request #5276 from B3n30/fix_travis_frozen_linux
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fix travis-ci frozen mingw build
2020-04-29 22:43:04 +02:00
Pengfei Zhu
c937876935
Merge pull request #5282 from FearlessTobi/free-bytes-fix
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savedata_archive: Make GetFreeBytes return a more accurate value
2020-04-29 21:41:07 +08:00
FearlessTobi
7f8151b9b9
savedata_archive: Make GetFreeBytes return a more accurate value
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Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.
2020-04-29 05:42:40 +02:00
Mat M
98fe5f82c5
memory: Make getter functions const qualified where applicable ( #5251 )
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Many of these functions are capable of being used within const contexts,
so we can apply the const qualifier in some cases and add const based
overloads for others, which makes the interface a little bit more
flexible and const-correct.
2020-04-28 14:43:52 -05:00
Mat M
96832a2c82
core/memory: Make use of std::move in Entry::operator= ( #5233 )
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* core/memory: Amend unusual return value of operator=
operator= usually returns a reference to this. Given there's no comment
explaining why void was used, this can be assumed to be an oversight.
* core/memory: Make use of std::move in Entry::operator=
Same behavior, minus the need for an atomic reference count increment
and decrement (since MemoryRef contains a std::shared_ptr).
2020-04-28 14:39:02 -05:00
Ben
9dc0f38ffd
Merge pull request #5241 from lioncash/pica
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pica_state: Make use of std::array where applicable
2020-04-28 09:01:41 +02:00
Marshall Mohror
8a0b0c2fc7
texture_filters: update ScaleForce ( #5270 )
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* texture_filters: update ScaleForce
* texture_filters: optimize scale_force
* texture_filters/scale_force: optimize final offset calculation
2020-04-27 23:50:47 -05:00
Lioncash
41b7df4a32
command_processor: Resolve undefined behavior type punning
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We can use std::memcpy to achieve the same behavior without undefined
behavior. Once Citra moves to C++20 we can convert this over to
std::bit_cast.
2020-04-27 15:35:21 -04:00
Lioncash
5ac4636a14
pica_state: Make use of std::array
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Same behavior, stronger typing.
2020-04-27 15:35:18 -04:00
Ben
ed304e2877
Merge pull request #5179 from vitor-k/reenable-hidapi
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Reenable hidapi for SDL2.0.12 and up
2020-04-27 16:35:51 +02:00
badda71
f18aef0579
add program counter in unmapped memory access log messages ( #5149 )
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* add program counter in unmapped memory access log messages
2020-04-27 16:31:34 +02:00
B3n30
93453dddb4
test: use gold instead of ld
2020-04-26 11:37:10 +02:00
Mat M
bc14f485c4
gl_shader_disk_cache: std::move entries in LoadTransferable() ( #5249 )
2020-04-24 17:49:54 +02:00
Pengfei Zhu
77ffe37c46
Merge pull request #5247 from lioncash/copy3
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swrasterizer/proctex: Take regs by const reference
2020-04-24 22:07:03 +08:00
Vitor Kiguchi
e6b4052b04
MSVC: set SDL_VER to 2.0.12
2020-04-23 00:07:10 -03:00
Ben
39463f1f6d
ArmInterface: return ref instead of copy for GetTimer ( #5227 )
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* ArmInterface: return ref instead of copy for GetTimer
* ArmInterface: add const ref GetTimer
* ArmInterface: return raw pointer instead of shared_ptr in GetTimer
* remove more unnecessary shared_ptr usage
* Fix save states
* fix unit tests
2020-04-22 07:44:58 +02:00
xperia64
38c3c9c74b
Add sample rate field to AAC decoder ( #5195 )
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* Add sample rate field to AAC decoder
* Fix TODO comment
* Remove unneeded conversion
2020-04-21 20:34:50 -05:00
Mat M
8b43dff849
gl_shader_gen: Convert file-scope std::string into a std::string_view ( #5263 )
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Same behavior, no heap allocations at program start up
2020-04-21 20:31:58 -05:00
Marshall Mohror
db5b8b9c88
video_core: reduce string allocations in shader decompiler ( #5261 )
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* video_core: reduce string allocations in shader decompiler
* use append for indentation instead of resize
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-04-20 22:08:58 -05:00
Mat M
b82d4315fe
custom_tex_cache: Remove reliance on the global system instance ( #5252 )
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Removes direct usages of Core::System::GetInstance() and instead passes
the direct necessities through the interface.
2020-04-20 21:50:16 -05:00
Hamish Milne
6783289909
CR actions
2020-04-20 16:30:49 +01:00
Hamish Milne
55c9162d02
Clean up the Callback (don't store a shared_ptr to parent)
2020-04-20 16:29:50 +01:00
Hamish Milne
d5a962cb81
Fix savestates compatibility ( #5256 )
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* Fix savestates compatibility
2020-04-20 16:21:37 +02:00
Sebastian Valle
3597921ec5
Merge pull request #5235 from lioncash/move
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ipc_helpers: Make PushStaticBuffer take std::vector by value
2020-04-19 21:51:52 -05:00
Sebastian Valle
bcc80d0871
Merge pull request #5243 from lioncash/move2
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geometry_pipeline: std::move vertex handler in SetVertexHandler()
2020-04-19 21:48:48 -05:00
Sebastian Valle
1469ad339c
Merge pull request #5244 from lioncash/move3
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gl_shader_manager: std::move std::string where applicable
2020-04-19 21:48:15 -05:00
Sebastian Valle
acf18ce4dd
Merge pull request #5245 from lioncash/guard
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video_core: Add missing header guards
2020-04-19 21:47:45 -05:00
Sebastian Valle
df92b37bbf
Merge pull request #5248 from lioncash/view
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post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-19 21:46:48 -05:00
Ben
0f72dd6d85
Merge pull request #5250 from lioncash/build
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core/memory: Fix #5246
2020-04-19 19:39:32 +02:00
Ben
ca722f1bb1
Merge pull request #5242 from lioncash/noexcept
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gl_resource_manager: Make use of noexcept on move assignment and move constructors
2020-04-19 16:56:24 +02:00
Ben
362956a69b
Merge pull request #5240 from lioncash/primitive
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primitive_assembly: Minor changes
2020-04-19 16:55:56 +02:00
Ben
1856752b61
Merge pull request #5203 from Subv/apt_title_allowed
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Services/APT: Implemented the IsTitleAllowed function.
2020-04-19 16:50:47 +02:00
Ben
08dddbac4c
Merge pull request #5239 from lioncash/fwd
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video_core: Amend misplaced forward declarations
2020-04-19 12:12:22 +02:00
Ben
182aa1e39d
Merge pull request #5238 from lioncash/return
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kernel/shared_page: Silence missing return warning in GetInitTime()
2020-04-19 11:31:45 +02:00
Mat M
8014c67faa
service: Resolve trivially avoidable copies ( #5237 )
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* am/am: Avoid redundant copy in GetProgramInfoFromCia()
We can just use a reference to the title metadata. Avoids copying
several data entries and std::vector instances that don't need to be
copied.
* hle/service: Avoid redundant copying of std::string
GetUserPath() returns the path as a reference, so we can make use of
said reference to avoid making copies.
2020-04-19 09:24:37 +02:00
Mat M
e54b640e0b
nwm/nwm_uds: Avoid copying all elements in channel_data map where applicable ( #5236 )
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By using a reference here, we avoid copying every single element in the
map, each of which contains a std::share_ptr and std::deque containing
std::vectors.
2020-04-19 07:57:57 +02:00
Lioncash
99eedced4a
core/memory: Fix #5246
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We can simplify the overload sent to be less confusing (and
error-prone), while also unbreaking 32-bit builds.
2020-04-19 01:56:03 -04:00
Lioncash
623cc926ed
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
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Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
2020-04-18 22:27:44 -04:00
Lioncash
e2533e8edb
swrasterizer/proctex: Take regs and state by const reference
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Avoids unnecessarily copying 512 bytes and 3584 bytes upon every
invocation.
2020-04-18 22:16:05 -04:00
Lioncash
82b55b763c
swrasterizer/proctex: Make CombineAndMap() internally linked
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This isn't used outside of this source file, so it can be marked
internally linked.
2020-04-18 22:09:36 -04:00
Lioncash
7a3d4d7642
video_core: Add missing header guards
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Ensures errors related to multiple inclusions never happen.
2020-04-18 22:06:37 -04:00
Lioncash
c72d9b806b
gl_shader_manager: std::move std::string where applicable
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Prevents unnecessary copies from occurring. In the case of ShaderCache,
we can just remove the parameter, given it's unused.
2020-04-18 21:40:21 -04:00
Lioncash
12d4c835db
geometry_pipeline: std::move vertex handler in SetVertexHandler()
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std::function is allowed to internally allocate, so this prevents
potential reallocations from occurring, should that case ever happen.
2020-04-18 21:26:47 -04:00
Lioncash
12279b22cc
gl_resource_manager: Make use of noexcept on move assignment and move constructors
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Several standard constructors generally check if objects can be moved in
a non-throwing manner (usually via std::move_if_noexcept) to preserve
its exception guarantees. This means that if these were used with
certain containers any reallocations internally would cause resource
churn, as copies would be necessary instead of moves.
This way, if they're every used in that manner, the right behavior is
always performed.
2020-04-18 21:12:03 -04:00
Pengfei Zhu
b96b7ab3f6
Merge pull request #5232 from lioncash/sign
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core/memory: Resolve sign conversion in serialize()
2020-04-19 08:45:44 +08:00
Lioncash
2cefd16850
primitive_assembly: Mark constructor explicit
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Prevents any implicit constructions from occurring, given the
constructor isn't a converting constructor.
2020-04-18 20:42:39 -04:00
Lioncash
59bb84b86c
primitive_assembly: Take triangle_handler by reference
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Avoids copying the std::function when we don't need to. Particularly
given the std::function isn't actually stored anywhere, so there's no
need to move it.
2020-04-18 20:40:45 -04:00
Lioncash
e38e79e27e
primitive_assembly: Make use of std::array where applicable
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Same behavior, minus any potential implicit array to pointer decay.
2020-04-18 20:39:07 -04:00
Lioncash
dd2a86bed1
video_core: Amend misplaced forward declarations
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ShaderProgramManager was placed within the wrong namespace. Backend
simply isn't necessary, so it can be removed.
2020-04-18 20:12:22 -04:00