This is particularly relavant for TASing, not savestating these values will often cause dropped inputs on loading a savestate, due to the previous old circle pad values being used rather than the ones used during the savestate.
For casual usage, this likely doesn't have much effect compared to the previous code, considering a casual user is probably not likely to care if inputs on the first frame of loading a savestate is dropped or not.
* code: Remove some old msvc workarounds
* android: Upgrade to NDK 26
* Allows access to newer libc++
* common/swap: Make use of std::endian
Allows removing a bunch of defines in favor of a two liner.
* common: Remove misc.cpp
* GetLastErrorMsg has been in error.h for a while and also helps removing a depedency from a hot header like common_funcs
* common: use SetThreadDescription API for thread names
* common: Remove linear disk cache
* Has never been used?
* bit_set: Make constexpr
* ring_buffer: Use feature macro
* bit_set: Use <bit> and concepts
* gsp_gpu: Restore comment
* core: Ignore GCC warning
---------
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Liam <byteslice@airmail.cc>
* Implement missing http:c functionality.
* More implementation details and cleanup.
* Organize code
* Disable treat errors as warnings for httplib
* Fix defines
* Remove pragmas that do nothing and mark as SYSTEM
* Make httplib system
* Try to fix issue from httplib
* Apply suggestions
* Fix header ordering
* Fix compilation issue
* Create and use ctx.CommandID()
* Add and use Common::TruncateString
* Apply more suggestions
* Apply suggestions
* Fix compilation
* Apply suggestions
* Fix format
* Revert SplitURL to previous version
* Apply suggestions
* renderer_gl: Make rasterizer normal class member
* It doesn't need to be heap allocated anymore
* gl_rasterizer: Remove default_texture
* It's unused
* gl_rasterizer: General cleanup
* gl_rasterizer: Lower case lambdas
* Match style with review comments from vulkan backend
* rasterizer_cache: Prevent memory leak
* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends
* rasterizer_cache: Make temp copy of old surface
* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly
* citra_qt: Manually create dialog tabs
* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration
* citra_qt: Eliminate global system usage
* core: Remove global system usage in memory and HIO
* citra_qt: Use qOverload
* tests: Run clang format
* gl_texture_runtime: Fix surface scaling