Pengfei Zhu
0d2c027a9d
Merge pull request #4191 from valentinvanelslande/minor-fix
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room_member: RakNet -> ENet
2018-09-08 10:05:33 +08:00
Valentin Vanelslande
c29c66000e
room_member: RakNet -> ENet
2018-09-07 20:17:24 -05:00
Valentin Vanelslande
fc876e727a
room_member: fix 3 typos
2018-09-07 20:12:52 -05:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
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done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Valentin Vanelslande
2c31bd1a52
network: fix 3 typos
2018-08-12 17:55:15 -05:00
Weiyi Wang
1b1439c6af
NWM_UDS: use sizeof(<var being used>) instead of hard-coded type ( #4093 )
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* NWM_UDS: use sizeof(<var being used>) instead of hard-coded type
Intend to fix #4090 .
` node_map.node.second` type was changed to `u16` in #3985 . However the type change wasn't reflected here. Should have used variable name instead to automatically do type change
* NWM_UDS: ... and also the node.first one
* NWM_UDS: ... and here
* Network: bump version because we changed UDS packet layout
* Update nwm_uds.cpp
2018-08-12 22:47:48 +02:00
zhupengfei
76465dd0f5
citra_qt: retranslate status bar
2018-07-24 19:20:00 +08:00
wwylele
0eab948728
reformat all files with clang-format
2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
James Rowe
d35693bbbc
More minor issue fixes
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* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00
Ben
4be12d5f56
NWM_UDS:: Check flags in SendTo ( #3481 )
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* NWM_UDS:: Check flags in SendTo
* NWM_UDS: SendTo from Host to only oneClient
* fix u8 in flags
* Send node_map to clients
* Libnetwork: Increase libnetwork version
* Broadcast on dest_node_id 0xFFFF
* fixup: dest_node_id offset
* fixup: dest_node_id offset part 2
* Adressed wwyleles feedback
* Adressed wwylele's nits
2018-03-27 15:01:29 +03:00
Daniel Lim Wee Soong
3e8e011c33
network: Migrate logging macros ( #3575 )
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* network: Migrate logging macros
Follow-up of #3533
Replace prefix of all logging macros from LOG to NGLOG
* Remove hash in format
2018-03-27 12:00:14 +01:00
B3n30
fd20c8c321
remove MacAddressToString
2018-03-13 11:00:05 +01:00
B3n30
b6d52f0299
Fix formatting of mac address in error log
2018-03-13 10:52:44 +01:00
James
a2b65f0669
Correctly cleanup ENet packets if not used
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This additionally adds logging when bad MAC addresses are found when transferring packets between clients
2018-03-12 01:38:54 +11:00
Lioncash
ab021d163e
CMakeLists: Derive the source directory grouping from targets themselves
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Removes the need to store to separate SRC and HEADER variables,
and then construct the target in most cases.
2017-12-11 21:11:52 -05:00
bunnei
d00b17eb43
Merge pull request #3162 from lioncash/packet
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packet: Simplify operator bool overload
2017-11-29 10:41:13 -05:00
Lioncash
94999bde5b
room/room_member: Silence -Wswitch warnings
2017-11-28 21:09:53 -05:00
Lioncash
0a988e07cb
packet: Simplify operator bool overload
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Previously this would cause a -Wnull-conversion warning
2017-11-28 21:00:24 -05:00
B3n30
c0a7afaa5c
Libnetwork: add password protected rooms, guid, and error fixes ( #3068 )
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* Network: Add password protected roomsand GUID
* Limit chat message size
2017-11-19 19:52:37 +01:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
B3n30
5d0a1e7efd
Added missing parts in libnetwork ( #2838 )
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* Network: Set and send the game information over enet
Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
B3n30
718423e506
Network: Moved NintendoOUI initalization to RoomMember constructor
2017-07-26 21:06:40 +02:00
B3n30
77df82f5d6
Network: Changed timeout for receiving packets to 100ms
2017-07-16 21:30:17 +02:00
B3n30
253d3dd3d8
Network: Propagate Room closing to connected members
2017-07-16 21:30:10 +02:00
B3n30
a0626221a5
Network: Made send async in RoomMember
2017-07-16 21:30:04 +02:00
B3n30
859be35d54
Network: Send the game title
2017-07-16 21:29:57 +02:00
B3n30
42e57c1218
Network: Enable sending and receiving chat messages
2017-07-16 21:29:49 +02:00
B3n30
35a0b32553
Network: Handle the disconnect of a client
2017-07-16 21:29:41 +02:00
B3n30
641346c15c
Network: Enable to send WifiPackets
2017-07-16 21:29:34 +02:00
B3n30
77677e205e
Network: Send JoinRequest and handle the answer in RoomMember
2017-07-16 21:29:11 +02:00
B3n30
2af9a7146d
Network: Handle join request in Room
2017-07-16 21:29:02 +02:00
B3n30
7d9b7394dd
Network: Added Packet class for serialization
2017-07-16 21:28:55 +02:00
B3n30
589dc083a5
Network: Threads for Room and RoomMember
2017-07-16 21:28:47 +02:00
B3n30
2e37ce01c9
Implement basic virtual Room support based on enet ( #2803 )
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* Added support for network with ENet lib,
connecting is possible, but data can't be sent, yet.
* fixup! Added support for network with ENet lib,
* fixup! CLang
* fixup! Added support for network with ENet lib,
* fixup! Added support for network with ENet lib,
* fixup! Clang format
* More fixups!
* Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Clang again
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
* fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-07 15:34:15 -04:00