Commit Graph

1039 Commits

Author SHA1 Message Date
wwylele
ff15d887fa remove dead code 2018-03-01 15:02:51 +02:00
Weiyi Wang
941ccaeed6
Merge pull request #3441 from wwylele/fs-new-framework
Service/FS: convert to ServiceFramework
2018-03-01 14:51:24 +02:00
Valentin Vanelslande
ac626edabc Service/AM: Implement DeleteProgram and DeleteUserProgram (#3446)
* Update am.cpp

* Update am.h

* Update am_net.cpp

* Service/AM: Implement DeleteProgram

* fix clang

* Address comments

* Service/AM: DeleteProgram: Scan for all titles after deleting the title

* fix

* Service/AM: DeleteProgram: return error if the title was not found

* fix clang

* [skip ci]

* [skip ci]

* [skip ci]

* [skip ci]

* Service/AM: Implement DeleteUserProgram

* fix clang

* FileUtil::DeleteDirRecursively unexpectedly failed
2018-02-28 16:25:33 +02:00
wwylele
26a9c5832d keep the namespace comment 2018-02-22 17:46:31 +02:00
wwylele
d9500ecf9b Revert "Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled" 2018-02-22 17:31:58 +02:00
Weiyi Wang
e2eab46535
Merge pull request #3070 from B3n30/uds_connect_disconnect
NWM_UDS: change to Service Framework
2018-02-22 16:55:59 +02:00
wwylele
dfc22661a4 NWM_UDS: change SleepClientThread to use std::chrono::nanoseconds 2018-02-22 16:44:04 +02:00
Weiyi Wang
48512d9011
Merge pull request #3101 from Subv/hle_thread_pause2
Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled
2018-02-22 16:23:34 +02:00
wwylele
f3d22ccde4 APT: don't skip translation parameters 2018-02-19 22:30:38 +02:00
James Rowe
33fe6c30e0
Merge pull request #3322 from MerryMage/DSP
audio_core: Remove global state
2018-02-19 09:08:37 -07:00
B3n30
853a79c94c clang-format fix 2018-02-17 13:45:52 +01:00
B3n30
7cb3d84a98 HW checked signals Disconnect, Destroy and Shutdown 2018-02-17 12:54:48 +01:00
wwylele
e003e75dc5 FS: fix wrong response header of Initialize 2018-02-16 21:33:39 +02:00
B3n30
237835a8b6 NWM_UDS: More of wwyleles comments 2018-02-15 23:00:32 +01:00
B3n30
cbf514190e NWM_UDS: Addressed wwyleles comments 2018-02-15 22:48:27 +01:00
B3n30
cc6a83621c fix clang 2018-02-15 22:48:27 +01:00
B3n30
d793624c61 fixup! NWM_UDS: Convert to service framework 2018-02-15 22:48:27 +01:00
B3n30
27e6e03d16 Fixups from Subvs comments 2018-02-15 22:48:27 +01:00
B3n30
520ecf7be6 NWM_UDS: Convert to service framework 2018-02-15 22:48:27 +01:00
B3n30
5904e11215 fixup! UDS: Add coonnect and disconnect 2018-02-15 22:48:27 +01:00
B3n30
f29a9ac3c1 UDS: Add coonnect and disconnect 2018-02-15 22:48:27 +01:00
wwylele
6c6e42375c FS: correct maximum session
the number is got from FS module code
2018-02-15 23:28:03 +02:00
wwylele
36169144b5 FS: fix documentation of service functions 2018-02-15 23:03:21 +02:00
wwylele
71fac7bd72 FS: convert to service framework 2018-02-15 23:02:09 +02:00
wwylele
19d7324075 fs/archive: convert Directory to ServiceFramework 2018-02-14 21:47:08 +02:00
wwylele
4935dcaf56 fs/archive: remove dead code
the std::hash bug is fixed in gcc 6.1, and we are now targeting 7.0 , so the workaround is no longer needed
2018-02-14 19:49:54 +02:00
Weiyi Wang
775fb388c2
Merge pull request #3429 from Cuyler36/fs_user-stub-secure-value-functions
Service/FS_User: Stub Secure Value Functions
2018-02-14 17:32:26 +02:00
wwylele
66141ed004 apt: fix doc format 2018-02-09 18:10:46 +02:00
Cuyler36
71c7dddac4 Service/FS_User: Stub Secure Value Functions
Stubbing these functions results in save loading fixes in games which require a secure value.

An example is shown here with Animal Crossing: New Leaf:
[Before](https://puu.sh/zidZC/f1523e81cb.png)

[After](https://puu.sh/zifeT/57026eae44.png)
2018-02-06 19:31:22 -05:00
wwylele
8970e28031
APT: convert to ServiceFramework 2018-02-03 19:40:22 +02:00
MerryMage
ab3d53131a audio_core: Remove global state 2018-02-03 15:15:17 +00:00
bunnei
40b9e55e60
Merge pull request #3408 from wwylele/apt-new-framework
APT/Applet: move applet management into its own class
2018-02-02 12:15:57 -08:00
bunnei
ee0bd3a8db
Merge pull request #3367 from wwylele/y2r-new-framework
Service/Y2R: convert to ServiceFramework
2018-02-02 12:12:47 -08:00
wwylele
92f0064b47
APT/Applet: move applet managing into its own class 2018-01-25 22:20:08 +02:00
James Rowe
44d07574b1
Merge pull request #2882 from danzel/movie-squash
Movie (Game Inputs) recording and playback
2018-01-23 01:03:37 -07:00
James Rowe
0e8c25fdfa
Merge pull request #3361 from wwylele/ptm-new-framework
Service/PTM: convert to ServiceFramework
2018-01-22 11:57:44 -07:00
wwylele
f42f7dfcab
Service/Y2R: convert to ServiceFramework 2018-01-12 13:38:20 +02:00
Weiyi Wang
9b647d459b
Merge pull request #3324 from Subv/gspgpu
Services: Keep track of per-session data in GSPGPU
2018-01-11 20:03:46 +02:00
wwylele
9be3ce83db
Service/PTM: convert to ServiceFramework 2018-01-10 14:23:35 +02:00
Subv
34685f48dc GSP: Allow the signaling of the PDC0/1 interrupts even if the GPU right hasn't been acquired.
This was verified with a hwtest.
2018-01-06 13:51:33 -05:00
Weiyi Wang
a66e4585a0
Merge pull request #3304 from wwylele/hid-new-framework
HID: convert to ServiceFramework
2018-01-04 11:04:57 +02:00
Subv
75f68c4860 Services/GSP: Mark the thread ids as unused when a GSP session is destroyed.
This fixes the games that call RegisterInterruptRelayQueue and UnregisterInterruptRelayQueue frequently.
2018-01-02 12:10:58 -05:00
Subv
d17f148e48 Services/GSP: Assign a thread id to each connected session when the session is created.
Most applications call AcquireRight before calling RegisterInterruptRelayQueue so we can't assign the thread id there.
This fixes the bug with LLE applets not launching properly.
2018-01-02 12:07:26 -05:00
Weiyi Wang
3f7f2b42c0
Merge pull request #3257 from tgsm/y2r-ipc
y2r: convert some functions to use IPC helper
2018-01-02 12:55:56 +02:00
tgsm
ee779a5a4d y2r: convert some functions to use IPC helper 2018-01-01 22:46:34 -05:00
Subv
fbef978b98 GSP: Return the correct result code if AcquireRight is called multiple times from the same thread. 2017-12-24 12:15:01 -05:00
Subv
68fc3b36e6 HLE/GSP: Only trigger GSP interrupts for the current active GSP thread.
This is true for all interrupts except PDC0 and PDC1, which should be triggered for all registered threads.

TODO: The real GSP module seems to only trigger PDC0 after updating the screens (both top and bottom). PDC1 doesn't seem to be triggered at all.
2017-12-24 12:15:00 -05:00
Subv
05a44ed353 HLE/GSP: Keep track of the thread that currently has the GPU right.
This thread is the only one for which the GSP interrupts should be signaled, except for the PDC0/1 interrupts.
2017-12-24 12:14:59 -05:00
Subv
aabb07cca4 HLE/GSP: Make RegisterInterruptRelayQueue work in a per-session basis.
The registered interrupt event is unique to each session that calls RegisterInterruptRelayQueue, and only that event should be reset when UnregisterInterruptRelayQueue is called.
2017-12-24 12:14:58 -05:00
wwylele
bf23f8d542 HID: convert to ServiceFramework 2017-12-22 12:41:41 +02:00