// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_funcs.h" #include "common/logging/log.h" // For asserts we'd like to keep all the junk executed when an assert happens away from the // important code in the function. One way of doing this is to put all the relevant code inside a // lambda and force the compiler to not inline it. Unfortunately, MSVC seems to have no syntax to // specify __declspec on lambda functions, so what we do instead is define a noinline wrapper // template that calls the lambda. This seems to generate an extra instruction at the call-site // compared to the ideal implementation (which wouldn't support ASSERT_MSG parameters), but is good // enough for our purposes. template #if defined(_MSC_VER) __declspec(noinline, noreturn) #elif defined(__GNUC__) __attribute__((noinline, noreturn, cold)) #endif static void assert_noinline_call(const Fn& fn) { fn(); Crash(); exit(1); // Keeps GCC's mouth shut about this actually returning } #define ASSERT(_a_) \ do \ if (!(_a_)) { \ assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \ } \ while (0) #define ASSERT_MSG(_a_, ...) \ do \ if (!(_a_)) { \ assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \ } \ while (0) #define UNREACHABLE() assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!"); }) #define UNREACHABLE_MSG(...) assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); }) #ifdef _DEBUG #define DEBUG_ASSERT(_a_) ASSERT(_a_) #define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__) #else // not debug #define DEBUG_ASSERT(_a_) #define DEBUG_ASSERT_MSG(_a_, _desc_, ...) #endif #define UNIMPLEMENTED() LOG_CRITICAL(Debug, "Unimplemented code!") #define UNIMPLEMENTED_MSG(_a_, ...) ASSERT_MSG(false, _a_, __VA_ARGS__)