#!/bin/bash -ex # Determine the full revision name. GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`" GITREV="`git show -s --format='%h'`" REV_NAME="lime3ds-$OS-$TARGET-$GITDATE-$GITREV" # Determine the name of the release being built. if [ "$GITHUB_REF_TYPE" = "tag" ]; then RELEASE_NAME=lime3ds-$GITHUB_REF_NAME REV_NAME="lime3ds-$GITHUB_REF_NAME-$OS-$TARGET" else RELEASE_NAME=lime3ds-head fi # Archive and upload the artifacts. mkdir artifacts function pack_artifacts() { ARTIFACTS_PATH="$1" # Set up root directory for archive. mkdir "$REV_NAME" if [ -f "$ARTIFACTS_PATH" ]; then mv "$ARTIFACTS_PATH" "$REV_NAME" # Use file extension to differentiate archives. FILENAME=$(basename "$ARTIFACT") EXTENSION="${FILENAME##*.}" ARCHIVE_NAME="$REV_NAME.$EXTENSION" else mv "$ARTIFACTS_PATH"/* "$REV_NAME" ARCHIVE_NAME="$REV_NAME" fi # Create .zip/.tar.gz if [ "$OS" = "windows" ]; then ARCHIVE_FULL_NAME="$ARCHIVE_NAME.zip" powershell Compress-Archive "$REV_NAME" "$ARCHIVE_FULL_NAME" elif [ "$OS" = "android" ] || [ "$OS" = "macos" ]; then ARCHIVE_FULL_NAME="$ARCHIVE_NAME.zip" zip -r "$ARCHIVE_FULL_NAME" "$REV_NAME" else ARCHIVE_FULL_NAME="$ARCHIVE_NAME.tar.gz" tar czvf "$ARCHIVE_FULL_NAME" "$REV_NAME" fi mv "$ARCHIVE_FULL_NAME" artifacts/ # Clean up created rev artifacts directory. rm -rf "$REV_NAME" } if [ "$OS" = "windows" ] && [ "$GITHUB_REF_TYPE" = "tag" ]; then # Move the installer to the artifacts directory mv src/installer/bin/*.exe artifacts/ elif [ -n "$UNPACKED" ]; then # Copy the artifacts to be uploaded unpacked. for ARTIFACT in build/bundle/*; do FILENAME=$(basename "$ARTIFACT") EXTENSION="${FILENAME##*.}" mv "$ARTIFACT" "artifacts/$REV_NAME.$EXTENSION" done elif [ -n "$PACK_INDIVIDUALLY" ]; then # Pack and upload the artifacts one-by-one. for ARTIFACT in build/bundle/*; do pack_artifacts "$ARTIFACT" done else # Pack all of the artifacts into a single archive. pack_artifacts build/bundle fi