// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #define QT_NO_OPENGL #include #include #include #include #include #include #include #include #include "citra_qt/aboutdialog.h" #include "citra_qt/applets/swkbd.h" #include "citra_qt/bootmanager.h" #include "citra_qt/camera/qt_multimedia_camera.h" #include "citra_qt/camera/still_image_camera.h" #include "citra_qt/compatdb.h" #include "citra_qt/configuration/config.h" #include "citra_qt/configuration/configure_dialog.h" #include "citra_qt/debugger/console.h" #include "citra_qt/debugger/graphics/graphics.h" #include "citra_qt/debugger/graphics/graphics_breakpoints.h" #include "citra_qt/debugger/graphics/graphics_cmdlists.h" #include "citra_qt/debugger/graphics/graphics_surface.h" #include "citra_qt/debugger/graphics/graphics_tracing.h" #include "citra_qt/debugger/graphics/graphics_vertex_shader.h" #include "citra_qt/debugger/profiler.h" #include "citra_qt/debugger/registers.h" #include "citra_qt/debugger/wait_tree.h" #include "citra_qt/game_list.h" #include "citra_qt/hotkeys.h" #include "citra_qt/main.h" #include "citra_qt/multiplayer/state.h" #include "citra_qt/ui_settings.h" #include "citra_qt/updater/updater.h" #include "citra_qt/util/clickable_label.h" #include "common/common_paths.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/logging/text_formatter.h" #include "common/microprofile.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" #include "core/core.h" #include "core/file_sys/archive_source_sd_savedata.h" #include "core/frontend/applets/default_applets.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/fs/archive.h" #include "core/loader/loader.h" #include "core/settings.h" #ifdef QT_STATICPLUGIN Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin); #endif #ifdef _WIN32 extern "C" { // tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; } #endif /** * "Callouts" are one-time instructional messages shown to the user. In the config settings, there * is a bitfield "callout_flags" options, used to track if a message has already been shown to the * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones. */ enum class CalloutFlag : uint32_t { Telemetry = 0x1, }; static void ShowCalloutMessage(const QString& message, CalloutFlag flag) { if (UISettings::values.callout_flags & static_cast(flag)) { return; } UISettings::values.callout_flags |= static_cast(flag); QMessageBox msg; msg.setText(message); msg.setStandardButtons(QMessageBox::Ok); msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); msg.setStyleSheet("QLabel{min-width: 900px;}"); msg.exec(); } void GMainWindow::ShowCallouts() { static const QString telemetry_message = tr("To help improve Citra, the Citra Team collects anonymous usage data. No private or " "personally identifying information is collected. This data helps us to understand how " "people use Citra and prioritize our efforts. Furthermore, it helps us to more easily " "identify emulation bugs and performance issues. This data includes:
  • Information" " about the version of Citra you are using
  • Performance data about the games you " "play
  • Your configuration settings
  • Information about your computer " "hardware
  • Emulation errors and crash information
By default, this " "feature is enabled. To disable this feature, click 'Emulation' from the menu and then " "select 'Configure...'. Then, on the 'Web' tab, uncheck 'Share anonymous usage data with" " the Citra team'.

By using this software, you agree to the above terms.
" "
Learn " "more"); ShowCalloutMessage(telemetry_message, CalloutFlag::Telemetry); } GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) { Log::Filter log_filter; log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); FileUtil::CreateFullPath(FileUtil::GetUserPath(D_LOGS_IDX)); Log::AddBackend( std::make_unique(FileUtil::GetUserPath(D_LOGS_IDX) + LOG_FILE)); Debugger::ToggleConsole(); Settings::LogSettings(); // register types to use in slots and signals qRegisterMetaType("size_t"); qRegisterMetaType("Service::AM::InstallStatus"); LoadTranslation(); Pica::g_debug_context = Pica::DebugContext::Construct(); setAcceptDrops(true); ui.setupUi(this); statusBar()->hide(); default_theme_paths = QIcon::themeSearchPaths(); UpdateUITheme(); Network::Init(); InitializeWidgets(); InitializeDebugWidgets(); InitializeRecentFileMenuActions(); InitializeHotkeys(); ShowUpdaterWidgets(); SetDefaultUIGeometry(); RestoreUIState(); ConnectMenuEvents(); ConnectWidgetEvents(); SetupUIStrings(); LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc); show(); game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.game_dirs); // Show one-time "callout" messages to the user ShowCallouts(); if (UISettings::values.check_for_update_on_start) { CheckForUpdates(); } QStringList args = QApplication::arguments(); if (args.length() >= 2) { BootGame(args[1]); } } GMainWindow::~GMainWindow() { // will get automatically deleted otherwise if (render_window->parent() == nullptr) delete render_window; Pica::g_debug_context.reset(); Network::Shutdown(); } void GMainWindow::InitializeWidgets() { #ifdef CITRA_ENABLE_COMPATIBILITY_REPORTING ui.action_Report_Compatibility->setVisible(true); #endif render_window = new GRenderWindow(this, emu_thread.get()); render_window->hide(); game_list = new GameList(this); ui.horizontalLayout->addWidget(game_list); game_list_placeholder = new GameListPlaceholder(this); ui.horizontalLayout->addWidget(game_list_placeholder); game_list_placeholder->setVisible(false); multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui.action_Leave_Room, ui.action_Show_Room); multiplayer_state->setVisible(false); // Setup updater updater = new Updater(this); UISettings::values.updater_found = updater->HasUpdater(); // Create status bar message_label = new QLabel(); // Configured separately for left alignment message_label->setVisible(false); message_label->setFrameStyle(QFrame::NoFrame); message_label->setContentsMargins(4, 0, 4, 0); message_label->setAlignment(Qt::AlignLeft); statusBar()->addPermanentWidget(message_label, 1); progress_bar = new QProgressBar(); progress_bar->hide(); statusBar()->addPermanentWidget(progress_bar); emu_speed_label = new QLabel(); emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " "indicate emulation is running faster or slower than a 3DS.")); game_fps_label = new QLabel(); game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " "This will vary from game to game and scene to scene.")); emu_frametime_label = new QLabel(); emu_frametime_label->setToolTip( tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) { label->setVisible(false); label->setFrameStyle(QFrame::NoFrame); label->setContentsMargins(4, 0, 4, 0); statusBar()->addPermanentWidget(label, 0); } statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0); statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0); statusBar()->setVisible(true); // Removes an ugly inner border from the status bar widgets under Linux setStyleSheet("QStatusBar::item{border: none;}"); QActionGroup* actionGroup_ScreenLayouts = new QActionGroup(this); actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Default); actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Single_Screen); actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Large_Screen); actionGroup_ScreenLayouts->addAction(ui.action_Screen_Layout_Side_by_Side); } void GMainWindow::InitializeDebugWidgets() { connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this, &GMainWindow::OnCreateGraphicsSurfaceViewer); QMenu* debug_menu = ui.menu_View_Debugging; #if MICROPROFILE_ENABLED microProfileDialog = new MicroProfileDialog(this); microProfileDialog->hide(); debug_menu->addAction(microProfileDialog->toggleViewAction()); #endif registersWidget = new RegistersWidget(this); addDockWidget(Qt::RightDockWidgetArea, registersWidget); registersWidget->hide(); debug_menu->addAction(registersWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, registersWidget, &RegistersWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, registersWidget, &RegistersWidget::OnEmulationStopping); graphicsWidget = new GPUCommandStreamWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsWidget); graphicsWidget->hide(); debug_menu->addAction(graphicsWidget->toggleViewAction()); graphicsCommandsWidget = new GPUCommandListWidget(this); addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget); graphicsCommandsWidget->hide(); debug_menu->addAction(graphicsCommandsWidget->toggleViewAction()); graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget); graphicsBreakpointsWidget->hide(); debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction()); graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget); graphicsVertexShaderWidget->hide(); debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction()); graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget); graphicsTracingWidget->hide(); debug_menu->addAction(graphicsTracingWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget, &GraphicsTracingWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget, &GraphicsTracingWidget::OnEmulationStopping); waitTreeWidget = new WaitTreeWidget(this); addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget); waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); connect(this, &GMainWindow::EmulationStarting, waitTreeWidget, &WaitTreeWidget::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, waitTreeWidget, &WaitTreeWidget::OnEmulationStopping); } void GMainWindow::InitializeRecentFileMenuActions() { for (int i = 0; i < max_recent_files_item; ++i) { actions_recent_files[i] = new QAction(this); actions_recent_files[i]->setVisible(false); connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); ui.menu_recent_files->addAction(actions_recent_files[i]); } UpdateRecentFiles(); } void GMainWindow::InitializeHotkeys() { RegisterHotkey("Main Window", "Load File", QKeySequence::Open); RegisterHotkey("Main Window", "Start Emulation"); RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4)); RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9"))); RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10"))); RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen); RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape), Qt::ApplicationShortcut); RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"), Qt::ApplicationShortcut); RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"), Qt::ApplicationShortcut); RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"), Qt::ApplicationShortcut); LoadHotkeys(); connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile); connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this, &GMainWindow::OnStartGame); connect(GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated, this, [&] { if (emulation_running) { if (emu_thread->IsRunning()) { OnPauseGame(); } else { OnStartGame(); } } }); connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated, ui.action_Screen_Layout_Swap_Screens, &QAction::trigger); connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated, this, &GMainWindow::ToggleScreenLayout); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger); connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger); connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] { if (emulation_running) { ui.action_Fullscreen->setChecked(false); ToggleFullscreen(); } }); connect(GetHotkey("Main Window", "Toggle Speed Limit", this), &QShortcut::activated, this, [&] { Settings::values.use_frame_limit = !Settings::values.use_frame_limit; UpdateStatusBar(); }); constexpr u16 SPEED_LIMIT_STEP = 5; connect(GetHotkey("Main Window", "Increase Speed Limit", this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) { Settings::values.frame_limit += SPEED_LIMIT_STEP; UpdateStatusBar(); } }); connect(GetHotkey("Main Window", "Decrease Speed Limit", this), &QShortcut::activated, this, [&] { if (Settings::values.frame_limit > SPEED_LIMIT_STEP) { Settings::values.frame_limit -= SPEED_LIMIT_STEP; UpdateStatusBar(); } }); } void GMainWindow::ShowUpdaterWidgets() { ui.action_Check_For_Updates->setVisible(UISettings::values.updater_found); ui.action_Open_Maintenance_Tool->setVisible(UISettings::values.updater_found); connect(updater, &Updater::CheckUpdatesDone, this, &GMainWindow::OnUpdateFound); } void GMainWindow::SetDefaultUIGeometry() { // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half const QRect screenRect = QApplication::desktop()->screenGeometry(this); const int w = screenRect.width() * 2 / 3; const int h = screenRect.height() / 2; const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2; const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100; setGeometry(x, y, w, h); } void GMainWindow::RestoreUIState() { restoreGeometry(UISettings::values.geometry); restoreState(UISettings::values.state); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); #if MICROPROFILE_ENABLED microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry); microProfileDialog->setVisible(UISettings::values.microprofile_visible); #endif game_list->LoadInterfaceLayout(); ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode); ToggleWindowMode(); ui.action_Fullscreen->setChecked(UISettings::values.fullscreen); SyncMenuUISettings(); ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar); OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked()); ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar); game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar); statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); } void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, &GMainWindow::OnGameListNavigateToGamedbEntry); connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this, &GMainWindow::OnGameListAddDirectory); connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList); connect(this, &GMainWindow::EmulationStarting, render_window, &GRenderWindow::OnEmulationStarting); connect(this, &GMainWindow::EmulationStopping, render_window, &GRenderWindow::OnEmulationStopping); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress); connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport); connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished); connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state, &MultiplayerState::UpdateThemedIcons); } void GMainWindow::ConnectMenuEvents() { // File connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); connect(ui.action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); // Emulation connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect(ui.action_Report_Compatibility, &QAction::triggered, this, &GMainWindow::OnMenuReportCompatibility); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); // View connect(ui.action_Single_Window_Mode, &QAction::triggered, this, &GMainWindow::ToggleWindowMode); connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this, &GMainWindow::OnDisplayTitleBars); ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F")); connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); // Multiplayer connect(ui.action_View_Lobby, &QAction::triggered, multiplayer_state, &MultiplayerState::OnViewLobby); connect(ui.action_Start_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnCreateRoom); connect(ui.action_Leave_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnCloseRoom); connect(ui.action_Connect_To_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnDirectConnectToRoom); connect(ui.action_Show_Room, &QAction::triggered, multiplayer_state, &MultiplayerState::OnOpenNetworkRoom); ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key()); ui.action_Screen_Layout_Swap_Screens->setShortcut( GetHotkey("Main Window", "Swap Screens", this)->key()); ui.action_Screen_Layout_Swap_Screens->setShortcutContext(Qt::WidgetWithChildrenShortcut); connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); connect(ui.action_Screen_Layout_Default, &QAction::triggered, this, &GMainWindow::ChangeScreenLayout); connect(ui.action_Screen_Layout_Single_Screen, &QAction::triggered, this, &GMainWindow::ChangeScreenLayout); connect(ui.action_Screen_Layout_Large_Screen, &QAction::triggered, this, &GMainWindow::ChangeScreenLayout); connect(ui.action_Screen_Layout_Side_by_Side, &QAction::triggered, this, &GMainWindow::ChangeScreenLayout); connect(ui.action_Screen_Layout_Swap_Screens, &QAction::triggered, this, &GMainWindow::OnSwapScreens); // Help connect(ui.action_FAQ, &QAction::triggered, []() { QDesktopServices::openUrl(QUrl("https://citra-emu.org/wiki/faq/")); }); connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnMenuAboutCitra); connect(ui.action_Check_For_Updates, &QAction::triggered, this, &GMainWindow::OnCheckForUpdates); connect(ui.action_Open_Maintenance_Tool, &QAction::triggered, this, &GMainWindow::OnOpenUpdater); } void GMainWindow::OnDisplayTitleBars(bool show) { QList widgets = findChildren(); if (show) { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(nullptr); if (old != nullptr) delete old; } } else { for (QDockWidget* widget : widgets) { QWidget* old = widget->titleBarWidget(); widget->setTitleBarWidget(new QWidget()); if (old != nullptr) delete old; } } } void GMainWindow::OnCheckForUpdates() { explicit_update_check = true; CheckForUpdates(); } void GMainWindow::CheckForUpdates() { if (updater->CheckForUpdates()) { LOG_INFO(Frontend, "Update check started"); } else { LOG_WARNING(Frontend, "Unable to start check for updates"); } } void GMainWindow::OnUpdateFound(bool found, bool error) { if (error) { LOG_WARNING(Frontend, "Update check failed"); return; } if (!found) { LOG_INFO(Frontend, "No updates found"); // If the user explicitly clicked the "Check for Updates" button, we are // going to want to show them a prompt anyway. if (explicit_update_check) { explicit_update_check = false; ShowNoUpdatePrompt(); } return; } if (emulation_running && !explicit_update_check) { LOG_INFO(Frontend, "Update found, deferring as game is running"); defer_update_prompt = true; return; } LOG_INFO(Frontend, "Update found!"); explicit_update_check = false; ShowUpdatePrompt(); } void GMainWindow::ShowUpdatePrompt() { defer_update_prompt = false; auto result = QMessageBox::question( this, tr("Update available!"), tr("An update for Citra is available. Do you wish to install it now?

" "This will terminate emulation, if it is running."), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); if (result == QMessageBox::Yes) { updater->LaunchUIOnExit(); close(); } } void GMainWindow::ShowNoUpdatePrompt() { QMessageBox::information(this, tr("No update found"), tr("No update has been found for Citra."), QMessageBox::Ok, QMessageBox::Ok); } void GMainWindow::OnOpenUpdater() { updater->LaunchUI(); } bool GMainWindow::LoadROM(const QString& filename) { // Shutdown previous session if the emu thread is still active... if (emu_thread != nullptr) ShutdownGame(); render_window->InitRenderTarget(); render_window->MakeCurrent(); if (!gladLoadGL()) { QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"), tr("Your GPU may not support OpenGL 3.3, or you do not " "have the latest graphics driver.")); return false; } Core::System& system{Core::System::GetInstance()}; const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())}; if (result != Core::System::ResultStatus::Success) { switch (result) { case Core::System::ResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString()); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; case Core::System::ResultStatus::ErrorSystemMode: LOG_CRITICAL(Frontend, "Failed to load ROM!"); QMessageBox::critical(this, tr("Error while loading ROM!"), tr("Could not determine the system mode.")); break; case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: { QMessageBox::critical( this, tr("Error while loading ROM!"), tr("The game that you are trying to load must be decrypted before being used with " "Citra. A real 3DS is required.

" "For more information on dumping and decrypting games, please see the following " "wiki pages: ")); break; } case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: QMessageBox::critical(this, tr("Error while loading ROM!"), tr("The ROM format is not supported.")); break; case Core::System::ResultStatus::ErrorVideoCore: QMessageBox::critical( this, tr("An error occured in the video core."), tr("Citra has encountered an error while running the video core, please see the " "log for more details." "For more information on accessing the log, please see the following page: " "How " "to " "Upload the Log File." "Ensure that you have the latest graphics drivers for your GPU.")); break; default: QMessageBox::critical( this, tr("Error while loading ROM!"), tr("An unknown error occured. Please see the log for more details.")); break; } return false; } std::string title; system.GetAppLoader().ReadTitle(title); game_title = QString::fromStdString(title); SetupUIStrings(); Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); return true; } void GMainWindow::BootGame(const QString& filename) { LOG_INFO(Frontend, "Citra starting..."); StoreRecentFile(filename); // Put the filename on top of the list if (!LoadROM(filename)) return; // Create and start the emulation thread emu_thread = std::make_unique(render_window); emit EmulationStarting(emu_thread.get()); render_window->moveContext(); emu_thread->start(); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // before the CPU continues connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); // Update the GUI registersWidget->OnDebugModeEntered(); if (ui.action_Single_Window_Mode->isChecked()) { game_list->hide(); game_list_placeholder->hide(); } status_bar_update_timer.start(2000); render_window->show(); render_window->setFocus(); emulation_running = true; if (ui.action_Fullscreen->isChecked()) { ShowFullscreen(); } OnStartGame(); } void GMainWindow::ShutdownGame() { emu_thread->RequestStop(); // Release emu threads from any breakpoints // This belongs after RequestStop() and before wait() because if emulation stops on a GPU // breakpoint after (or before) RequestStop() is called, the emulation would never be able // to continue out to the main loop and terminate. Thus wait() would hang forever. // TODO(bunnei): This function is not thread safe, but it's being used as if it were Pica::g_debug_context->ClearBreakpoints(); emit EmulationStopping(); // Wait for emulation thread to complete and delete it emu_thread->wait(); emu_thread = nullptr; Camera::QtMultimediaCameraHandler::ReleaseHandlers(); // The emulation is stopped, so closing the window or not does not matter anymore disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Start")); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(false); ui.action_Report_Compatibility->setEnabled(false); render_window->hide(); if (game_list->isEmpty()) game_list_placeholder->show(); else game_list->show(); game_list->setFilterFocus(); // Disable status bar updates status_bar_update_timer.stop(); message_label->setVisible(false); emu_speed_label->setVisible(false); game_fps_label->setVisible(false); emu_frametime_label->setVisible(false); emulation_running = false; if (defer_update_prompt) { ShowUpdatePrompt(); } game_title.clear(); SetupUIStrings(); } void GMainWindow::StoreRecentFile(const QString& filename) { UISettings::values.recent_files.prepend(filename); UISettings::values.recent_files.removeDuplicates(); while (UISettings::values.recent_files.size() > max_recent_files_item) { UISettings::values.recent_files.removeLast(); } UpdateRecentFiles(); } void GMainWindow::UpdateRecentFiles() { unsigned int num_recent_files = std::min(UISettings::values.recent_files.size(), static_cast(max_recent_files_item)); for (unsigned int i = 0; i < num_recent_files; i++) { QString text = QString("&%1. %2").arg(i + 1).arg( QFileInfo(UISettings::values.recent_files[i]).fileName()); actions_recent_files[i]->setText(text); actions_recent_files[i]->setData(UISettings::values.recent_files[i]); actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]); actions_recent_files[i]->setVisible(true); } for (int j = num_recent_files; j < max_recent_files_item; ++j) { actions_recent_files[j]->setVisible(false); } // Grey out the recent files menu if the list is empty if (num_recent_files == 0) { ui.menu_recent_files->setEnabled(false); } else { ui.menu_recent_files->setEnabled(true); } } void GMainWindow::OnGameListLoadFile(QString game_path) { BootGame(game_path); } void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) { std::string path; std::string open_target; switch (target) { case GameListOpenTarget::SAVE_DATA: { open_target = "Save Data"; std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX); path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id); break; } case GameListOpenTarget::APPLICATION: open_target = "Application"; path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id) + "content/"; break; case GameListOpenTarget::UPDATE_DATA: open_target = "Update Data"; path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, program_id + 0xe00000000) + "content/"; break; default: LOG_ERROR(Frontend, "Unexpected target {}", static_cast(target)); return; } QString qpath = QString::fromStdString(path); QDir dir(qpath); if (!dir.exists()) { QMessageBox::critical( this, tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)), tr("Folder does not exist!")); return; } LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } void GMainWindow::OnGameListNavigateToGamedbEntry( u64 program_id, std::unordered_map>& compatibility_list) { auto it = std::find_if( compatibility_list.begin(), compatibility_list.end(), [program_id](const std::pair>& element) { std::string pid = Common::StringFromFormat("%016" PRIX64, program_id); return element.first == pid; }); QString directory = ""; if (it != compatibility_list.end()) directory = it->second.second; QDesktopServices::openUrl(QUrl("https://citra-emu.org/game/" + directory)); } void GMainWindow::OnGameListOpenDirectory(QString directory) { QString path; if (directory == "INSTALLED") { path = QString::fromStdString(FileUtil::GetUserPath(D_SDMC_IDX).c_str() + std::string("Nintendo " "3DS/00000000000000000000000000000000/" "00000000000000000000000000000000/title/00040000")); } else if (directory == "SYSTEM") { path = QString::fromStdString(FileUtil::GetUserPath(D_NAND_IDX).c_str() + std::string("00000000000000000000000000000000/title/00040010")); } else { path = directory; } if (!QFileInfo::exists(path)) { QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); return; } QDesktopServices::openUrl(QUrl::fromLocalFile(path)); } void GMainWindow::OnGameListAddDirectory() { QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); if (dir_path.isEmpty()) return; UISettings::GameDir game_dir{dir_path, false, true}; if (!UISettings::values.game_dirs.contains(game_dir)) { UISettings::values.game_dirs.append(game_dir); game_list->PopulateAsync(UISettings::values.game_dirs); } else { LOG_WARNING(Frontend, "Selected directory is already in the game list"); } } void GMainWindow::OnGameListShowList(bool show) { if (emulation_running && ui.action_Single_Window_Mode->isChecked()) return; game_list->setVisible(show); game_list_placeholder->setVisible(!show); }; void GMainWindow::OnMenuLoadFile() { QString extensions; for (const auto& piece : game_list->supported_file_extensions) extensions += "*." + piece + " "; QString file_filter = tr("3DS Executable") + " (" + extensions + ")"; file_filter += ";;" + tr("All Files (*.*)"); QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, file_filter); if (!filename.isEmpty()) { UISettings::values.roms_path = QFileInfo(filename).path(); BootGame(filename); } } void GMainWindow::OnMenuInstallCIA() { QStringList filepaths = QFileDialog::getOpenFileNames( this, tr("Load Files"), UISettings::values.roms_path, tr("3DS Installation File (*.CIA*)") + ";;" + tr("All Files (*.*)")); if (filepaths.isEmpty()) return; ui.action_Install_CIA->setEnabled(false); progress_bar->show(); progress_bar->setMaximum(INT_MAX); QtConcurrent::run([&, filepaths] { QString current_path; Service::AM::InstallStatus status; const auto cia_progress = [&](size_t written, size_t total) { emit UpdateProgress(written, total); }; for (const auto current_path : filepaths) { status = Service::AM::InstallCIA(current_path.toStdString(), cia_progress); emit CIAInstallReport(status, current_path); } emit CIAInstallFinished(); }); } void GMainWindow::OnUpdateProgress(size_t written, size_t total) { progress_bar->setValue( static_cast(INT_MAX * (static_cast(written) / static_cast(total)))); } void GMainWindow::OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath) { QString filename = QFileInfo(filepath).fileName(); switch (status) { case Service::AM::InstallStatus::Success: this->statusBar()->showMessage(tr("%1 has been installed successfully.").arg(filename)); break; case Service::AM::InstallStatus::ErrorFailedToOpenFile: QMessageBox::critical(this, tr("Unable to open File"), tr("Could not open %1").arg(filename)); break; case Service::AM::InstallStatus::ErrorAborted: QMessageBox::critical( this, tr("Installation aborted"), tr("The installation of %1 was aborted. Please see the log for more details") .arg(filename)); break; case Service::AM::InstallStatus::ErrorInvalid: QMessageBox::critical(this, tr("Invalid File"), tr("%1 is not a valid CIA").arg(filename)); break; case Service::AM::InstallStatus::ErrorEncrypted: QMessageBox::critical(this, tr("Encrypted File"), tr("%1 must be decrypted " "before being used with Citra. A real 3DS is required.") .arg(filename)); break; } } void GMainWindow::OnCIAInstallFinished() { progress_bar->hide(); progress_bar->setValue(0); ui.action_Install_CIA->setEnabled(true); } void GMainWindow::OnMenuRecentFile() { QAction* action = qobject_cast(sender()); assert(action); QString filename = action->data().toString(); QFileInfo file_info(filename); if (file_info.exists()) { BootGame(filename); } else { // Display an error message and remove the file from the list. QMessageBox::information(this, tr("File not found"), tr("File \"%1\" not found").arg(filename)); UISettings::values.recent_files.removeOne(filename); UpdateRecentFiles(); } } void GMainWindow::OnStartGame() { Camera::QtMultimediaCameraHandler::ResumeCameras(); emu_thread->SetRunning(true); qRegisterMetaType("Core::System::ResultStatus"); qRegisterMetaType("std::string"); connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Continue")); ui.action_Pause->setEnabled(true); ui.action_Stop->setEnabled(true); ui.action_Report_Compatibility->setEnabled(true); } void GMainWindow::OnPauseGame() { emu_thread->SetRunning(false); Camera::QtMultimediaCameraHandler::StopCameras(); ui.action_Start->setEnabled(true); ui.action_Pause->setEnabled(false); ui.action_Stop->setEnabled(true); } void GMainWindow::OnStopGame() { ShutdownGame(); } void GMainWindow::OnMenuReportCompatibility() { if (!Settings::values.citra_token.empty() && !Settings::values.citra_username.empty()) { CompatDB compatdb{this}; compatdb.exec(); } else { QMessageBox::critical( this, tr("Missing Citra Account"), tr("In order to submit a game compatibility test case, you must link your Citra " "account.

To link your Citra account, go to Emulation > Configuration " "> " "Web.")); } } void GMainWindow::ToggleFullscreen() { if (!emulation_running) { return; } if (ui.action_Fullscreen->isChecked()) { ShowFullscreen(); } else { HideFullscreen(); } } void GMainWindow::ShowFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { UISettings::values.geometry = saveGeometry(); ui.menubar->hide(); statusBar()->hide(); showFullScreen(); } else { UISettings::values.renderwindow_geometry = render_window->saveGeometry(); render_window->showFullScreen(); } } void GMainWindow::HideFullscreen() { if (ui.action_Single_Window_Mode->isChecked()) { statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); ui.menubar->show(); showNormal(); restoreGeometry(UISettings::values.geometry); } else { render_window->showNormal(); render_window->restoreGeometry(UISettings::values.renderwindow_geometry); } } void GMainWindow::ToggleWindowMode() { if (ui.action_Single_Window_Mode->isChecked()) { // Render in the main window... render_window->BackupGeometry(); ui.horizontalLayout->addWidget(render_window); render_window->setFocusPolicy(Qt::ClickFocus); if (emulation_running) { render_window->setVisible(true); render_window->setFocus(); game_list->hide(); } } else { // Render in a separate window... ui.horizontalLayout->removeWidget(render_window); render_window->setParent(nullptr); render_window->setFocusPolicy(Qt::NoFocus); if (emulation_running) { render_window->setVisible(true); render_window->RestoreGeometry(); game_list->show(); } } } void GMainWindow::ChangeScreenLayout() { Settings::LayoutOption new_layout = Settings::LayoutOption::Default; if (ui.action_Screen_Layout_Default->isChecked()) { new_layout = Settings::LayoutOption::Default; } else if (ui.action_Screen_Layout_Single_Screen->isChecked()) { new_layout = Settings::LayoutOption::SingleScreen; } else if (ui.action_Screen_Layout_Large_Screen->isChecked()) { new_layout = Settings::LayoutOption::LargeScreen; } else if (ui.action_Screen_Layout_Side_by_Side->isChecked()) { new_layout = Settings::LayoutOption::SideScreen; } Settings::values.layout_option = new_layout; Settings::Apply(); } void GMainWindow::ToggleScreenLayout() { Settings::LayoutOption new_layout = Settings::LayoutOption::Default; switch (Settings::values.layout_option) { case Settings::LayoutOption::Default: new_layout = Settings::LayoutOption::SingleScreen; break; case Settings::LayoutOption::SingleScreen: new_layout = Settings::LayoutOption::LargeScreen; break; case Settings::LayoutOption::LargeScreen: new_layout = Settings::LayoutOption::SideScreen; break; case Settings::LayoutOption::SideScreen: new_layout = Settings::LayoutOption::Default; break; } Settings::values.layout_option = new_layout; SyncMenuUISettings(); Settings::Apply(); } void GMainWindow::OnSwapScreens() { Settings::values.swap_screen = ui.action_Screen_Layout_Swap_Screens->isChecked(); Settings::Apply(); } void GMainWindow::OnConfigure() { ConfigureDialog configureDialog(this); connect(&configureDialog, &ConfigureDialog::languageChanged, this, &GMainWindow::OnLanguageChanged); auto old_theme = UISettings::values.theme; auto result = configureDialog.exec(); if (result == QDialog::Accepted) { configureDialog.applyConfiguration(); if (UISettings::values.theme != old_theme) UpdateUITheme(); emit UpdateThemedIcons(); SyncMenuUISettings(); config->Save(); } } void GMainWindow::OnToggleFilterBar() { game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked()); if (ui.action_Show_Filter_Bar->isChecked()) { game_list->setFilterFocus(); } else { game_list->clearFilter(); } } void GMainWindow::OnCreateGraphicsSurfaceViewer() { auto graphicsSurfaceViewerWidget = new GraphicsSurfaceWidget(Pica::g_debug_context, this); addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceViewerWidget); // TODO: Maybe graphicsSurfaceViewerWidget->setFloating(true); graphicsSurfaceViewerWidget->show(); } void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr) { status_bar_update_timer.stop(); return; } auto results = Core::System::GetInstance().GetAndResetPerfStats(); if (Settings::values.use_frame_limit) { emu_speed_label->setText(tr("Speed: %1% / %2%") .arg(results.emulation_speed * 100.0, 0, 'f', 0) .arg(Settings::values.frame_limit)); } else { emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0)); } game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0)); emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2)); emu_speed_label->setVisible(true); game_fps_label->setVisible(true); emu_frametime_label->setVisible(true); } void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) { QMessageBox::StandardButton answer; QString status_message; const QString common_message = tr("The game you are trying to load requires additional files from your 3DS to be dumped " "before playing.

For more information on dumping these files, please see the " "following wiki page: Dumping System " "Archives and the Shared Fonts from a 3DS Console.

Would you like to quit " "back to the game list? Continuing emulation may result in crashes, corrupted save " "data, or other bugs."); switch (result) { case Core::System::ResultStatus::ErrorSystemFiles: { QString message = "Citra was unable to locate a 3DS system archive"; if (!details.empty()) { message.append(tr(": %1. ").arg(details.c_str())); } else { message.append(". "); } message.append(common_message); answer = QMessageBox::question(this, tr("System Archive Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = "System Archive Missing"; break; } case Core::System::ResultStatus::ErrorSharedFont: { QString message = tr("Citra was unable to locate the 3DS shared fonts. "); message.append(common_message); answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message, QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = "Shared Font Missing"; break; } default: answer = QMessageBox::question( this, tr("Fatal Error"), tr("Citra has encountered a fatal error, please see the log for more details. " "For more information on accessing the log, please see the following page: " "How to " "Upload the Log File.

Would you like to quit back to the game list? " "Continuing emulation may result in crashes, corrupted save data, or other bugs."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); status_message = "Fatal Error encountered"; break; } if (answer == QMessageBox::Yes) { if (emu_thread) { ShutdownGame(); } } else { // Only show the message if the game is still running. if (emu_thread) { emu_thread->SetRunning(true); message_label->setText(status_message); message_label->setVisible(true); } } } void GMainWindow::OnMenuAboutCitra() { AboutDialog about{this}; about.exec(); } bool GMainWindow::ConfirmClose() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) return true; QMessageBox::StandardButton answer = QMessageBox::question(this, tr("Citra"), tr("Are you sure you want to close Citra?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::closeEvent(QCloseEvent* event) { if (!ConfirmClose()) { event->ignore(); return; } if (!ui.action_Fullscreen->isChecked()) { UISettings::values.geometry = saveGeometry(); UISettings::values.renderwindow_geometry = render_window->saveGeometry(); } UISettings::values.state = saveState(); #if MICROPROFILE_ENABLED UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry(); UISettings::values.microprofile_visible = microProfileDialog->isVisible(); #endif UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked(); UISettings::values.fullscreen = ui.action_Fullscreen->isChecked(); UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked(); UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked(); UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked(); UISettings::values.first_start = false; game_list->SaveInterfaceLayout(); SaveHotkeys(); // Shutdown session if the emu thread is active... if (emu_thread != nullptr) ShutdownGame(); render_window->close(); multiplayer_state->Close(); QWidget::closeEvent(event); } static bool IsSingleFileDropEvent(QDropEvent* event) { const QMimeData* mimeData = event->mimeData(); return mimeData->hasUrls() && mimeData->urls().length() == 1; } void GMainWindow::dropEvent(QDropEvent* event) { if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) { const QMimeData* mimeData = event->mimeData(); QString filename = mimeData->urls().at(0).toLocalFile(); BootGame(filename); } } void GMainWindow::dragEnterEvent(QDragEnterEvent* event) { if (IsSingleFileDropEvent(event)) { event->acceptProposedAction(); } } void GMainWindow::dragMoveEvent(QDragMoveEvent* event) { event->acceptProposedAction(); } bool GMainWindow::ConfirmChangeGame() { if (emu_thread == nullptr) return true; auto answer = QMessageBox::question( this, tr("Citra"), tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."), QMessageBox::Yes | QMessageBox::No, QMessageBox::No); return answer != QMessageBox::No; } void GMainWindow::filterBarSetChecked(bool state) { ui.action_Show_Filter_Bar->setChecked(state); emit(OnToggleFilterBar()); } void GMainWindow::UpdateUITheme() { QStringList theme_paths(default_theme_paths); if (UISettings::values.theme != UISettings::themes[0].second && !UISettings::values.theme.isEmpty()) { QString theme_uri(":" + UISettings::values.theme + "/style.qss"); QFile f(theme_uri); if (!f.exists()) { LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); } else { f.open(QFile::ReadOnly | QFile::Text); QTextStream ts(&f); qApp->setStyleSheet(ts.readAll()); GMainWindow::setStyleSheet(ts.readAll()); } theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme}); QIcon::setThemeName(":/icons/" + UISettings::values.theme); } else { qApp->setStyleSheet(""); GMainWindow::setStyleSheet(""); theme_paths.append(QStringList{":/icons/default"}); QIcon::setThemeName(":/icons/default"); } QIcon::setThemeSearchPaths(theme_paths); } void GMainWindow::LoadTranslation() { // If the selected language is English, no need to install any translation if (UISettings::values.language == "en") { return; } bool loaded; if (UISettings::values.language.isEmpty()) { // If the selected language is empty, use system locale loaded = translator.load(QLocale(), "", "", ":/languages/"); } else { // Otherwise load from the specified file loaded = translator.load(UISettings::values.language, ":/languages/"); } if (loaded) { qApp->installTranslator(&translator); } else { UISettings::values.language = "en"; } } void GMainWindow::OnLanguageChanged(const QString& locale) { if (UISettings::values.language != "en") { qApp->removeTranslator(&translator); } UISettings::values.language = locale; LoadTranslation(); ui.retranslateUi(this); RetranslateStatusBar(); SetupUIStrings(); if (emulation_running) ui.action_Start->setText(tr("Continue")); } void GMainWindow::SetupUIStrings() { if (game_title.isEmpty()) { setWindowTitle(tr("Citra %1").arg(Common::g_build_fullname)); } else { setWindowTitle(tr("Citra %1| %2").arg(Common::g_build_fullname, game_title)); } } void GMainWindow::SyncMenuUISettings() { ui.action_Screen_Layout_Default->setChecked(Settings::values.layout_option == Settings::LayoutOption::Default); ui.action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option == Settings::LayoutOption::SingleScreen); ui.action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option == Settings::LayoutOption::LargeScreen); ui.action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option == Settings::LayoutOption::SideScreen); ui.action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen); } void GMainWindow::RetranslateStatusBar() { if (emu_thread) UpdateStatusBar(); emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% " "indicate emulation is running faster or slower than a 3DS.")); game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. " "This will vary from game to game and scene to scene.")); emu_frametime_label->setToolTip( tr("Time taken to emulate a 3DS frame, not counting framelimiting or v-sync. For " "full-speed emulation this should be at most 16.67 ms.")); multiplayer_state->retranslateUi(); } #ifdef main #undef main #endif int main(int argc, char* argv[]) { MicroProfileOnThreadCreate("Frontend"); SCOPE_EXIT({ MicroProfileShutdown(); }); // Init settings params QCoreApplication::setOrganizationName("Citra team"); QCoreApplication::setApplicationName("Citra"); QApplication app(argc, argv); // Qt changes the locale and causes issues in float conversion using std::to_string() when // generating shaders setlocale(LC_ALL, "C"); GMainWindow main_window; // Register CameraFactory Camera::RegisterFactory("image", std::make_unique()); Camera::RegisterFactory("qt", std::make_unique()); Camera::QtMultimediaCameraHandler::Init(); // Register frontend applets Frontend::RegisterDefaultApplets(); Frontend::RegisterSoftwareKeyboard(std::make_shared(main_window)); main_window.show(); return app.exec(); }