// Copyright 2019 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "citra_qt/configuration/configure_enhancements.h" #include "core/core.h" #include "core/settings.h" #include "ui_configure_enhancements.h" #include "video_core/renderer_opengl/post_processing_opengl.h" ConfigureEnhancements::ConfigureEnhancements(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureEnhancements) { ui->setupUi(this); SetConfiguration(); ui->layoutBox->setEnabled(!Settings::values.custom_layout); ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer); connect(ui->render_3d_combobox, static_cast(&QComboBox::currentIndexChanged), this, [this](int currentIndex) { updateShaders(static_cast(currentIndex)); }); connect(ui->bg_button, &QPushButton::clicked, this, [this] { const QColor new_bg_color = QColorDialog::getColor(bg_color); if (!new_bg_color.isValid()) { return; } bg_color = new_bg_color; QPixmap pixmap(ui->bg_button->size()); pixmap.fill(bg_color); const QIcon color_icon(pixmap); ui->bg_button->setIcon(color_icon); }); ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked()); connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] { ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked()); if (!ui->toggle_preload_textures->isEnabled()) ui->toggle_preload_textures->setChecked(false); }); } void ConfigureEnhancements::SetConfiguration() { ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); ui->render_3d_combobox->setCurrentIndex(static_cast(Settings::values.render_3d)); ui->factor_3d->setValue(Settings::values.factor_3d); updateShaders(Settings::values.render_3d); ui->toggle_linear_filter->setChecked(Settings::values.filter_mode); ui->layout_combobox->setCurrentIndex(static_cast(Settings::values.layout_option)); ui->swap_screen->setChecked(Settings::values.swap_screen); ui->toggle_dump_textures->setChecked(Settings::values.dump_textures); ui->toggle_custom_textures->setChecked(Settings::values.custom_textures); ui->toggle_preload_textures->setChecked(Settings::values.preload_textures); bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue); QPixmap pixmap(ui->bg_button->size()); pixmap.fill(bg_color); const QIcon color_icon(pixmap); ui->bg_button->setIcon(color_icon); } void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_option) { ui->shader_combobox->clear(); if (stereo_option == Settings::StereoRenderOption::Anaglyph) ui->shader_combobox->addItem("dubois (builtin)"); else if (stereo_option == Settings::StereoRenderOption::Interlaced) ui->shader_combobox->addItem("horizontal (builtin)"); else ui->shader_combobox->addItem("none (builtin)"); ui->shader_combobox->setCurrentIndex(0); for (const auto& shader : OpenGL::GetPostProcessingShaderList( stereo_option == Settings::StereoRenderOption::Anaglyph)) { ui->shader_combobox->addItem(QString::fromStdString(shader)); if (Settings::values.pp_shader_name == shader) ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1); } } void ConfigureEnhancements::RetranslateUI() { ui->retranslateUi(this); } void ConfigureEnhancements::ApplyConfiguration() { Settings::values.resolution_factor = static_cast(ui->resolution_factor_combobox->currentIndex()); Settings::values.render_3d = static_cast(ui->render_3d_combobox->currentIndex()); Settings::values.factor_3d = ui->factor_3d->value(); Settings::values.pp_shader_name = ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString(); Settings::values.filter_mode = ui->toggle_linear_filter->isChecked(); Settings::values.layout_option = static_cast(ui->layout_combobox->currentIndex()); Settings::values.swap_screen = ui->swap_screen->isChecked(); Settings::values.dump_textures = ui->toggle_dump_textures->isChecked(); Settings::values.custom_textures = ui->toggle_custom_textures->isChecked(); Settings::values.preload_textures = ui->toggle_preload_textures->isChecked(); Settings::values.bg_red = static_cast(bg_color.redF()); Settings::values.bg_green = static_cast(bg_color.greenF()); Settings::values.bg_blue = static_cast(bg_color.blueF()); } ConfigureEnhancements::~ConfigureEnhancements() { delete ui; }